Originally posted by: Darklife
Originally posted by: photi
cloud computing is where the industry is heading. at some point, bandwidth will be a non-issue, and once all the logistics of cloud computing are worked out,
And I'm guessing latency would also be a non-issue what with the instantenous connections of the future and such?
that is part of what logistics is referring to. latency is an issue now, but that doesn't mean it always will be. obviously a server half way around the world connected via satellite is not an option as the speed of light is a limiting factor, but with regional servers the speed of light is not the issue.
for those who said they didn't like to play on-line etc, the reason people will migrate towards cloud gaming is for increased computer power to the extreme. think about how powerful PCs are today compared to what they used to be. the power increase is insane.
now think about how powerful the supercomputers of tomorrow will be, mind blowing. when they are able to create a graphics engine capable of utilizing the power of a super computer, the "video" games created will be orders of magnitude better than they are today. a gaming experience unlike no other is why people will migrate towards cloud gaming, even for single player games.
the appeal for game developers will be that they won't have multiple platforms to worry about, the entire market of consumers will be available despite having only one version. neither consoles nor PCs will be able to compete with that kind of computing power. the PC, not an obsolete console, will be the portal into these gaming worlds of the future.
and for those who say bandwidth is an issue, don't be so narrow-minded. it wasn't long ago people in the industry were talking about the possibility of sending internet connections through pre-existing electrical wires at speeds measured in the terabits. i have not heard about this lately, so maybe the technology didn't pan out, but regardless, at some point there will be technological breakthroughs in the bandwidth sciences.
and really, there already have been. i remember 28k modems, 56k and then wow! 98k or v92 or whatever it was. people were talking about bandwidth limitations then, and then 3Mbps DSL came out, and there were liimitations, and then cable and fiberoptics and now, if you pay for it, you can get connections measured in the hundreds of megabits and beyond. and the prices for those connections are coming down fast.
and think about 3g wireless connections, iirc, the latest of AT&T's networks offer speeds up to 10Mbps...for wireless!!! maybe the networks aren't quite that fast yet, but they are talking about it in the near future. so clearly, despite limitations in bandwidth at the moment, the technology is advancing rapidly, and at some point (10 or 20 years) the safe money is on bandwidth being a non-issue. I have a 10Mbps connection now, that is 357 times greater than a 28k modem.
and yes, i understand rural places don't benefit immediately from these advances, but if wireless broadband is advancing this rapidly, then at some point one has to imagine that location will no longer be an issue as well.
at any rate, electronic gaming is still in its infancy, to make predictions about the downfall of the PC gaming industry is absurdly premature.