Absolutely not. This is actually 100% consistent with what PC gaming has always stood for - open source, sharing game code for the benefit of all PC gamers. Boycotting GW's games is not a new stance on old issues as you are trying to portray it as "new stance". This is an entirely new issue that PC gaming never faced which is why your example is at odds since you are making a connection when there is none. Never in the history of gaming graphics, did ATI or NV provide proprietary closed-source game code that could never be altered, shared, optimized by the developer but yet the developer was obligated to insert vendor specific code into the game as part of the "marketing partnership" -- that all ended with GW. So you are mixing completely different topics. The passion for building a new rig and getting a $700 graphics card for 1 game has nothing to do with the business ethical issues that surround GW. GW's is 100% unfair competition since it means the firm with more $ gets to alter the GPU industry by specifically catering the game's source code to benefit its products. This would be akin to Porsche working directly with Michelin or Pirelli to specifically alter the engineering of high-performance rubber and NO one else in the world would be able to use it without Porsche's permission. You know what Michelin and Pirelli would tell Porsche? Go home buddy! While you can often find examples of car manufacturers working directly with some supercar maker to make specific tires for the vehicle, the ultimate goal of Michelin and Pirelli for the supercar market is to make high performance tires that benefit all supercar makers!
Does it sound like the developer partnering with NV's GW's benefits 85% of the Intel+AMD gaming market? Can you imagine if Intel threw billions of dollars at Rocksteady, Rockstar, Blizzard instead and all of those titles would be 100% optimized for Intel's graphics pipeline/drivers?
For example, I did buy 8800GTS over X1900 series for Crysis 1 because at that time NV's option was superior. However, if I knew ATI or NV set up "marketing alliances" and as a result put a bunch of
closed black box code into say Far Cry 1 or Crysis 1 that purposely hurt optimization for the competitor and Intel's graphics, I would either not buy the game or wait until it hits $5. So your example makes no sense because we never had a situation before where a hardware vendor provided source code that could NEVER be altered, shared, modified in any way without NV's/AMD's permission. NV's old TWIMTPB was much like AMD's GE today where all of the code is shared which meant even if the firm worked with the developer directly, Intel and AMD would eventually have access to make their own optimizations. If AMD followed NV's GW's and started doing the same, all those games I'd stop buying or waiting until they hit $5.
However, starting with AC DX10.1 fiasco, NV stopped playing fair imo. AMD could have easily hid all the DirectCompute code they used in every single AMD GE title from NV/Intel but did they? No. How some people don't understand the difference between NV's TWIMTPB/AMD's GE vs. NV's new GWs is to this day eye-opening.
Now, if you don't
care about business ethics in gaming software development, no problem, but let's not try and pretend that this has existed in PC gaming for decades and that PC gamers have "changed to a new stance." I personally have no problem if Intel/AMD/NV work closely with developers to optimize the game's code for their GPU architectures, but if so, all of the code must be shared with everyone. Otherwise, whoever has more engineers and more marketing $ automatically wins. I don't consider this "fair competition". In that case, Intel's graphics could have buried both NV and AMD a long time ago if we go down that path.
Maybe I have much higher standards than most PC gamers or I can separate gameplay from graphics of my favourite franchisees more easily, but I haven't been impressed with graphics of
any new game released since Crysis 3/Ryse Son of Rome. DAI, GTA V, Dying Light, AC Unity, Alien Isolation, etc. - nothing special that we haven't seen before imo. All of these look like current games or at best 1st gen wave for the PS4 generation, not next gen PC games. There is absolutely no graphical next gen leap in any of those relative to Crysis 3 and Ryse Son of Rome. The graphics in the Order 1886 blow GTA V away for example and yet most PC gamers are salivating over GTA V's graphics. It's not even close, yet PC gamers won't acknowledge this because to most of them "consoles suck".
If we look at the trailers for Batman AK, the graphics don't look impressive at all. Poor textures, last generation character movement/physics models, lighting that doesn't look next gen in any way.
https://www.youtube.com/watch?v=V-DBvDejInI
2 years ago, UE4 showed us what next gen real time PC graphics should look like. Thus far, not a single game since Crysis 3 lived up to this hype.
None. GTA V or AC Unity or Batman AK are so far behind "next gen" level of graphics, might as well consider them 1-2 generations away from this:
https://www.youtube.com/watch?v=dO2rM-l-vdQ
It's very disappointing imo. I think TW3 will be the first game where we'll say OK finally this is a first true next gen game.