[PCGH.de] Fallout 4 Benchmark

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Mar 10, 2006
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God Rays in FO4 doesn't "screw over" anyone. Read the Hard|OCP review, it impacts NV and AMD GPUs nearly equally. However, there are times that GW as a whole may work better on NV GPUs and there is nothing wrong with that as NVIDIA has expended the resources and man power to work with developers to incorporate it. His argument tried to make it sound as if it splits the market in a detrimental fashion when it doesn't nor is it intended to. Ultimately the fault is AMD's for having weak tessellation, poor DX 11 drivers, poor leadership, declining market share and no vision. If the 2/10 guys want it all, they can ditch their AMD products and go NVIDIA like the rest of us and enjoy their hardware or stop whining and direct their complaints to AMD for being an impotent competitor.

:thumbsup:
 

4K_shmoorK

Senior member
Jul 1, 2015
464
43
91
The first time i had the terminal stuck bug, i tabbed out to google. My solution was adding fallout4.exe to rivatuner and set the frame cap to 88fps (just randomly picked that). I have had no other issues.

SO, i dont think the limit is 60fps. My son runs in windowed mode without rivatuner. My desktop is 100hz (custom).
He doesnt seem to have issues either.

Yeah I had it at 80 but I noticed things like off dialogue timings and weird ragdoll physics.

Had to sprint after this legendary bloatfly for well over 200 yards after it flung away from me. Lost it in a lake where it continued to propel itself into the abyss.
 

tg2708

Senior member
May 23, 2013
687
20
81
I'm brand agnostic but nvidia seems to be getting the deals on games I like to play, so if this trend continues I'll be forced to go back to the other side sooner than later. I still favor nvidia but I'm also a "bang for buck" person and what I got my 290 was a very good deal. Fallout was a game I wanted to play but luckily I held off a bit (didn't want to) because of the horrible performance people are getting on AMD gpu. While I may argue that performance of now and later is very good for consumers when a game that I want to play right away is released I want optimal performance at said time. Sigh, but at least I'm enjoying BLOPS 3.
 

Udgnim

Diamond Member
Apr 16, 2008
3,665
112
106
got FO4 yesterday and I'll eventually figure out what setting is affecting my FPS

when looking at the Red Rocket building, my FPS goes from 60 to 45-48

I've only tried changing God Rays so far but going from Ultra to Low and FPS still ranges from 45-48

what's the next most demanding graphic setting? is it Shadow Distance?

playing with an i7 4770K @ 4.4 & R9 290 @ 1150 /1500 with 16GB RAM & SSD drive
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
Shadow distance is what gives you those ridiculous drops, maxes out my CPU at least (2500k @ 4.5 + R9 290 @1100). I set shadow distance to medium, godrays to high, and everything else at ultra (TAA) and I am at solid 60 fps with almost no random drops now. Something is definitely awry with the shadow distance thing.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
Scroll up to see the proof but I can't say specifically since call outs are against AT rules. And while you may want some utopia where AMD/NV are 50/50 and games are developed for the PC in a generic fashion, that reality doesn't exist. Besides, like I said, with the market so largely in favor of NVIDIA, what you want is already there since GW caters to 8/10 PC gamers.

You're still making a call out, you're just not mentioning the people out right by name, and instead snidely insinuating that someone(or multiple people) here are AMD Shills and that AMD isn't spending money on drivers. It's basically the same thing. Mods may not give you an infraction for it or anything, but it breaks the spirit of the rule to me personally so you'll be making my ignore list.

Gameworks doesn't cater to 8/10 PC Gamers anyway lol.
Most GW features impact performance too much for the vast majority of gamers to use. You probably should think of the Nvidia GPU owners who can't afford to upgrade regularly to access GW features, or the ones who can't afford GTX 970+ GPUs just to run a GW feature on the lowest setting...

What I want is for Gameworks to NOT be tacked onto a Game engine, and cause that Game to run at a lower performance level comparative to the average of games releasesd which is exactly what happens when Gameworks is implemented....
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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I don't think it's game works itself but rather that so far nearly every implementation has been to paste game works in and not tailor it for their engine. The witcher 3 for example offered sliders to adjust the levels. With some other games it's either on or off and likely is not optimally used.
 

littleg

Senior member
Jul 9, 2015
355
38
91
I don't think it's game works itself but rather that so far nearly every implementation has been to paste game works in and not tailor it for their engine. The witcher 3 for example offered sliders to adjust the levels. With some other games it's either on or off and likely is not optimally used.

As I remember TW3 added sliders after the benchmarks were in.

'Whoops, 64x tesselation isn't a good idea, who'da thunk it? Everyone done testing [redacted]? Ok, you can turn it down now.'

Profanity isn't allowed in the technical forums.
-- stahlhart
 
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Gikaseixas

Platinum Member
Jul 1, 2004
2,836
218
106
What I want is for Gameworks to NOT be tacked onto a Game engine, and cause that Game to run at a lower performance level comparative to the average of games releasesd which is exactly what happens when Gameworks is implemented....

Well said, i really don't understand this Red vs Green team crap. Some guys here need to get outside more times, get laid some more, etc
 

Zanovar

Diamond Member
Jan 21, 2011
3,446
232
106
As I remember TW3 added sliders after the benchmarks were in.

'Whoops, 64x tesselation isn't a good idea, who'da thunk it? Everyone done testing and [redacted]? Ok, you can turn it down now.'

haha
 
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tential

Diamond Member
May 13, 2008
7,348
642
121
I don't think it's game works itself but rather that so far nearly every implementation has been to paste game works in and not tailor it for their engine. The witcher 3 for example offered sliders to adjust the levels. With some other games it's either on or off and likely is not optimally used.

I agree with you, except The Witcher 3 didn't offer sliders.
The Witcher 3 though provided the platform for sliders to happen.
Remember, originally Hairworks was on/off.
AMD users manually were able to set tessellation lower, which improved their performance while still retaining the Hairworks effect with hairworks on.
The Witcher 3 then added that slider in AFTER this.

So we actually have AMD to thank for Gameworks improving on the slider front. Which is why having good competition between these 2 companies is crucial to ensuring Nvidia is constantly improving their work as well as AMD.

I agree with you though, it's been paste GW into a game afterwards, and we're seeing the results.

On a sidenote, did AC Unity ever get that last Gameworks feature Nvidia promised....
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,440
5,429
136
Shadow distance is what gives you those ridiculous drops, maxes out my CPU at least (2500k @ 4.5 + R9 290 @1100). I set shadow distance to medium, godrays to high, and everything else at ultra (TAA) and I am at solid 60 fps with almost no random drops now. Something is definitely awry with the shadow distance thing.

Hmm. I'll have to test it out on my 6700K OC + 290 OC when I get a chance. Though I suspect you are correct and it will likely be a game patch and/or driver update that will help with shadow distance related FPS drops.

I mean, Bethesda + Fallout + Gameworks. It's not like anyone expected it to work perfectly out of the box, right?
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
I mean, Bethesda + Fallout + Gameworks. It's not like anyone expected it to work perfectly out of the box, right?

I'm surprised by how few crash to desktops I've had so far. About 16 hours of gameplay in and its only CTD'd once. Bethesda is still Bethesda but its definitely a better showing than they've had in the past. Probably only because the bar is set low.

Although the PS4 players that got hit with the 'stuck in the elevator' bug probably aren't as happy...
 

Techhog

Platinum Member
Sep 11, 2013
2,834
2
26
got FO4 yesterday and I'll eventually figure out what setting is affecting my FPS

when looking at the Red Rocket building, my FPS goes from 60 to 45-48

I've only tried changing God Rays so far but going from Ultra to Low and FPS still ranges from 45-48

what's the next most demanding graphic setting? is it Shadow Distance?

playing with an i7 4770K @ 4.4 & R9 290 @ 1150 /1500 with 16GB RAM & SSD drive

Check your GPU usage.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
What I want is for Gameworks to NOT be tacked onto a Game engine, and cause that Game to run at a lower performance level comparative to the average of games releasesd which is exactly what happens when Gameworks is implemented....

That is inherently the problem. Without the involvement of AMD or Nvidia we wouldn't see anything special in the PC versions of console games. We have two sides of the same coin if you ask me.

1) no involvement from either AMD/NV and we get console ports that can do 1000 FPS at the highest settings on GTX 750 TIs/R7 270s (note I am exaggerating a bit but I'm sure you understand what I mean.)

2) we get involvement from either camp and a little extra eye candy that when activate has adverse effect on the competitors hardware (TressFX/Global Illumination vs Gameworks).

I for one prefer option 2 over option 1. As a long time Radeon user, before Gameworks was really a thing I just had to get a spare NV card and use Hybrid PhysX. Now that Gameworks is more than just extra particles, I find AMD's push lacking.

A lot of the games I'm currently playing have a lot of "extras" only because NV foot the bill. It's sad that we have to get a vendor to make "extras" for our games when devs won't do it (or rather should I say publishers won't fund it).


TL;DR:
As much as I hate what Gameworks does to the competition, I can't lie and say I am not grateful that it at least exists. A lot of PC ports would be flat or just higher resolution ports of console games.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
That is inherently the problem. Without the involvement of AMD or Nvidia we wouldn't see anything special in the PC versions of console games. We have two sides of the same coin if you ask me.
.....
It's sad that we have to get a vendor to make "extras" for our games when devs won't do it (or rather should I say publishers won't fund it).

I don't think so.
Gameworks is simply a way to shift PC gaming development costs off to someone else (Nvidia). At the end of the day, the cost is still happening to make the PC version better. It's just coming from Nvidia now. You still pay for it (that Nvidia premium). Publishers simply have found a cheaper route that benefits their bottom line. Gameworks. Instead of them having to pay for devs to improve the engine. They're taking the freebie from Nvidia to tack on a lighting feature at the end of the game or some other feature. I'm just not that impressed, and you can see it as this is the generation with the least graphical improvement in my opinion.

It's just not as well implemented as before since now it's being tacked on at the end of a game development. Before, we paid this cost and it was implemented at the game engine level. Now, we pay the cost (Nvidia premiums), and it's tacked on afterward, and the end result is not polished.

I believe if we didn't have GW, we'd just pay a higher cost at the game level in some way though. Someone is making their money. Personally though, I'd rather pay a higher cost at the game level than a higher cost at the GPU level, and enjoy a feature that is built into the game, rather than a feature that's tacked on at the end. This model works though since a lot of gamers simply don't care about graphical improvement but it sucks to see PC gamers needing even faster hardware, but games not getting graphically better....

Hopefully though the next generation of consoles and DX12 at least pushes graphics forward more than this generation has. This generation has been PATHETIC.
 
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4K_shmoorK

Senior member
Jul 1, 2015
464
43
91
Hopefully though the next generation of consoles and DX12 at least pushes graphics forward more than this generation has. This generation has been PATHETIC.

I agree, somewhat.

Consoles have always been geared towards more casual, plug-and-play users who just want to play their games. Most value 'good' visuals but do not require specific performance from their favorite titles. Consoles *did* present a pretty good value for the money.

But now in 2015? Consoles are more like PCs then they ever have been. Always connected to the internet and are used to do much more than gaming (Netflix and other video, general internet content, OS like interface, access to many system settings).

Recently read an article about Sony considering making 'more powerful' versions of the PS4. WHAT?!?

What then is the point of a console now? You have to pay to use the internet you are already paying for. You are limited to certain hardware subsets. What's next, the capability to use a keyboard and mouse with your XBOX TWO Extreme Edition with extra RAM and higher GPU clocks locked behind $50 yearly fees?

Surely the buck has to stop somewhere...
 

tential

Diamond Member
May 13, 2008
7,348
642
121
I agree, somewhat.

Consoles have always been geared towards more casual, plug-and-play users who just want to play their games. Most value 'good' visuals but do not require specific performance from their favorite titles. Consoles *did* present a pretty good value for the money.

But now in 2015? Consoles are more like PCs then they ever have been. Always connected to the internet and are used to do much more than gaming (Netflix and other video, general internet content, OS like interface, access to many system settings).

Recently read an article about Sony considering making 'more powerful' versions of the PS4. WHAT?!?

What then is the point of a console now? You have to pay to use the internet you are already paying for. You are limited to certain hardware subsets. What's next, the capability to use a keyboard and mouse with your XBOX TWO Extreme Edition with extra RAM and higher GPU clocks locked behind $50 yearly fees?

Surely the buck has to stop somewhere...

I know that, but the xbox 360's gpu compared to PC's was quite powerful. The Xbox One/PS4 GPU compared to PCs? Weak.

Devs can't make a game graphically amazing on console. And they won't make a game on console, then take a TON of additional time to make it graphically amazing on PC. Hopefully, the next generation of consoles is powerful enough to significantly raise that minimum graphics bar level. Not sure if I can explain that better.
 

NomanA

Member
May 15, 2014
128
31
101
Besides, like I said, with the market so largely in favor of NVIDIA, what you want is already there since GW caters to 8/10 PC gamers.

Once again, someone is confused about the 80% market share number. The 80% market share is a number applied to "quarterly sales". It doesn't give you the total percentage of all the cards currently used in a gaming PC.

It's entirely incorrect to use this quarterly sales number to imply that 8 out of 10 PC gamers with a graphic card are using nVidia GPU. Before GTX 970s came out, the quarterly numbers were more like 66% or so in nVidia's favor. Those R9 290s sold then didn't just vanish when 12 months later nVidia's quarterly lead grew to around 80-20.

The only thing you can say is that the GW caters to 8/10 PC gamers who bought a graphic card in the last quarter. There's a huge difference when implying anything else.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
I don't think so.
Gameworks is simply a way to shift PC gaming development costs off to someone else (Nvidia). At the end of the day, the cost is still happening to make the PC version better. It's just coming from Nvidia now. You still pay for it (that Nvidia premium). Publishers simply have found a cheaper route that benefits their bottom line. Gameworks. Instead of them having to pay for devs to improve the engine. They're taking the freebie from Nvidia to tack on a lighting feature at the end of the game or some other feature. I'm just not that impressed, and you can see it as this is the generation with the least graphical improvement in my opinion.

Ummm, yeah that's what I said. Basically the bold with the underline being a key factor.

It's just not as well implemented as before since now it's being tacked on at the end of a game development. Before, we paid this cost and it was implemented at the game engine level. Now, we pay the cost (Nvidia premiums), and it's tacked on afterward, and the end result is not polished.

Before what? All the PC special effects for console ports were always bolted on. Unless the game is started on PC and funded from the get go, but those are very few exceptions.

I believe if we didn't have GW, we'd just pay a higher cost at the game level in some way though. Someone is making their money. Personally though, I'd rather pay a higher cost at the game level than a higher cost at the GPU level, and enjoy a feature that is built into the game, rather than a feature that's tacked on at the end. This model works though since a lot of gamers simply don't care about graphical improvement but it sucks to see PC gamers needing even faster hardware, but games not getting graphically better....

You can see it in the countless other ports. Games where neither AMD nor NV get involved have no special PC options. They are straight ports. Some run amazing, some run terrible (bad port job). But you'll be hard pressed to find PC-centric options outside of resolution and detail sliders.

Hopefully though the next generation of consoles and DX12 at least pushes graphics forward more than this generation has. This generation has been PATHETIC.

I don't think so. Gaming became a huge commodity. And the guys calling the shots are no longer game-centric. They are business men. The last console generation was a blood bath. Iconic studios closed because they didn't bring in the revenues/profits their new overlords wanted. I doubt DX12 is going to change the landscape. If anything, at least for PC users, we're going to see a lot more of things like Gameworks.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
It is what you said Railven maybe I'm just being overly optimistic in thinking if GW and to a lesser extent GE (I wouldn't be surprised to see AMD use Async heavily in their games while Nvidia struggles there), that those bolted on features for PC would be better.

I see your point though. From my lurking on other forums though, people seem to be happy with graphics and aren't pushing for major improvements. They'd rather use their current hardware longer and play games.
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
Hmm. I'll have to test it out on my 6700K OC + 290 OC when I get a chance. Though I suspect you are correct and it will likely be a game patch and/or driver update that will help with shadow distance related FPS drops.

I mean, Bethesda + Fallout + Gameworks. It's not like anyone expected it to work perfectly out of the box, right?

Even more strange -- when I dropped Shadow Distance to medium I actually saw my GPU Utilization % go UP! CPU % went down and GPU % went up w/ better FPS & fewer drops. This leads me to believe Shadow Distance over medium is primarily CPU bottlenecked. My brother's machine with a 5820k has fewer and less significant FPS drops using a 290 as well even when my 290 is overclocked farther than his.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
It is what you said Railven maybe I'm just being overly optimistic in thinking if GW and to a lesser extent GE (I wouldn't be surprised to see AMD use Async heavily in their games while Nvidia struggles there), that those bolted on features for PC would be better.

I see your point though. From my lurking on other forums though, people seem to be happy with graphics and aren't pushing for major improvements. They'd rather use their current hardware longer and play games.

I think it's easiest to accept our fate when we accept more than ever, we are cash pinatas.
 
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