[PCGH.de] Fallout 4 Benchmark

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Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
Maybe it does hurt AMD a lot. I'm not having any issue though. Ultra everything as per the Recommended settings when I launched the game.

I have everything on ultra, with god rays on ultra, draw distances on max. It runs between 40-60 fps but can be bogged down to 20-30 when looking in specific direction (lots of npc's?). I noticed that the GPU load goes down and one CPU core runs at 80% load when the fps are lower.

After playing for a while I think that graphics are not the worst part of this game - voice acting is. Voice acting, lip syncing and all animations (anyone saw a jump animation?!). It is just terrible.
 

Seba

Golden Member
Sep 17, 2000
1,507
157
106
Ok I installed and everything with Low setting and 4x Tessellation , 2x Anisotropic filter level , Texture quality : performance , I can play smooth and i think it's around 20fps to 40fps.
Game is really ugly!.even Crysis 3 with low setting is much better than Fo4.this is game 2015?!
You play with everything on low and then you complain that the game looks ugly?
 

SPBHM

Diamond Member
Sep 12, 2012
5,059
413
126
Ok I installed and everything with Low setting and 4x Tessellation , 2x Anisotropic filter level , Texture quality : performance , I can play smooth and i think it's around 20fps to 40fps.
Game is really ugly!.even Crysis 3 with low setting is much better than Fo4.this is game 2015?!

Edit : I noticed there is console , any command for show fps ?
Edit 2: Allright I downloaded Fraps and Installed.

http://i68.tinypic.com/15qchep.jpg
http://i63.tinypic.com/35a21b8.jpg

Game is playable on my system:
Cpu : Athlon X2 7850 : 2800Mhz ( without overclock)
GPu : AMD HD5770 runs at normal clock.925Mhz.
Ram : 6GB DDR2 800
Res : 1440x900
OS : windows 10 build 10240

you can't say that based on the first area of the game, if it's running at 23FPS on the Vault 111 exit, it's going to be unplayable later on (it gets MUCH heavier for CPU, GPU and VRAM on other areas)

also try msi afterburner/rtss, it gives a lot more than just FPS and it's free,
 

PhonakV30

Senior member
Oct 26, 2009
987
378
136
You play with everything on low and then you complain that the game looks ugly?

Crysis 3 with low setting gives me good experience.Bethesda should focus on better visual graphic.FO4 is only good because of Role playing.

you can't say that based on the first area of the game, if it's running at 23FPS on the Vault 111 exit, it's going to be unplayable later on (it gets MUCH heavier for CPU, GPU and VRAM on other areas)

also try msi afterburner/rtss, it gives a lot more than just FPS and it's free,

hmm , ok I keep looking forward.
 
Last edited:

Goatsecks

Senior member
May 7, 2012
210
7
76
I do not think that is a reasonable or measured response.


Moderator callouts are against the forum rules. If you have an issue, please take it to the moderator discussions forum.

-Rvenger

So we can not have a public discussion about moderator behaviour? Sounds reasonable.

What part of ''if you have an issue, please take it to the moderator discussions forum" did you not understand?
Administrator allisolm
 
Last edited by a moderator:

littleg

Senior member
Jul 9, 2015
355
38
91
my intention was just to share my findings which seem to be the same psolord was doing and we basically saw the same thing, not really complaining,

We are not complaining my friend. We just did some observations.

For me, if you are a true hardware lover, you don't snob old hardware. You just appreciate what it gives you, no matter how little that is.

My apologies to you both, I think I misread what you were trying to say.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
http://enbdev.com/mod_fallout4_v0282.htm
http://www.nexusmods.com/fallout4/mods/332/?

this seems to have a very positive impact with the vram limitation, specially it seems to fix the problem that I had with not loading textures properly most of the time.

This mod implements functionality similar to versions for Skyrim and Fallout 3,
smoother frame rates, less stuttering, higher textures resolution, at cost of
higher ram usage first of all. Some type of CTDs (crashes) and strange game
behavior, potential saved game corruption at specific circumstances of lag
spikes. Not all hardware configurations will have benefit from this patch, but
some will have a lot. This depends from cpu type, cpu cores number, game setting
and graphic card performance accordingly, os version, windowed or full screen
modes, etc.

Looks interesting.

I'll let you guys be the guinea pigs, though


I just need to see some screens of the higher resolution textures...

If someone can confirm smoother rates/stuttering, It looks perfect to me!
 

tential

Diamond Member
May 13, 2008
7,348
642
121
I have everything on ultra, with god rays on ultra, draw distances on max. It runs between 40-60 fps but can be bogged down to 20-30 when looking in specific direction (lots of npc's?). I noticed that the GPU load goes down and one CPU core runs at 80% load when the fps are lower.

After playing for a while I think that graphics are not the worst part of this game - voice acting is. Voice acting, lip syncing and all animations (anyone saw a jump animation?!). It is just terrible.

I noticed it a couple of times the voice acting. I watched my roommate play for a little (hard to watch people play single player games for me. There were parts of the game he didn't read.... I wanted to cry. I read literally every single thing presented to me in a game lol to try to immerse myself in the world) and the graphics weren't amazing, but the draw distance really made it for me.

If I had my freesync 4K monitor, I think I'd be very happy, but without freesync, I'm getting very picky now lol.

Bad lip animations I usually tend to stop noticing in a game after awhile. I wouldn't want to try to do that in a game, as long as it's ok, I'm ok with it.
 

SPBHM

Diamond Member
Sep 12, 2012
5,059
413
126
This mod implements functionality similar to versions for Skyrim and Fallout 3,
smoother frame rates, less stuttering, higher textures resolution, at cost of
higher ram usage first of all. Some type of CTDs (crashes) and strange game
behavior, potential saved game corruption at specific circumstances of lag
spikes. Not all hardware configurations will have benefit from this patch, but
some will have a lot. This depends from cpu type, cpu cores number, game setting
and graphic card performance accordingly, os version, windowed or full screen
modes, etc.

I haven't tested it much but I can't say it added any problems with crashes or anything, but yes, it loads a lot of ram (when set to do so), which with the 1GB card had a very obvious impact, making all the textures load/stream as for performance (I think it will also benefit 2GB cards clearly depending on settings), it still stutters or freezes badly on heavy areas but probably a little bit better or at least no worse than before (the heavy area I'm testing is fast traveling to the Cabot house and running around there to the south), for other less crowded areas it seemed to run smoothly with all the textures loaded, which is a clear improvement over the textures from the 1990s I was seeing before (I always kept the same texture settings, "normal" which is the minimum)

in any case, what I posted previously about the odd ram usage behavior, might be just the MSI afterburner reading... running it and GPUZ at the same time they gave me very different memory usage readings, GPUz basically always shows the game near the vram limit (1GB), at one time afterburner was showing me 540MB usage while GPUz was showing around 1GB dedicated and 200 dynamic or so

it would be interesting to know if anybody else can see a big difference in terms of vram usage reported by GPUz and Afterburner, I don't remember seeing it to this extent with other games, and that's why I didn't immediately think about trying something else.
 

PhonakV30

Senior member
Oct 26, 2009
987
378
136
Well , Played for 8 hour, ton of bug!! Uninstalled due to bug(stuck , audio, terminal, subtitle).I wait for 3 month later.
 

SPBHM

Diamond Member
Sep 12, 2012
5,059
413
126
in terms of stability It's been pretty positive, no crashes, even when playing with half the official minimum vram required and trying some mods like the ENB thing

I remember all their previous games crashing a lot before a few patches made them more stable, well they released some "beta patch" for xaudio crashes so far but I had no issues related to it.

oh yes I've been using locked framerate as I always do.
 

MajinCry

Platinum Member
Jul 28, 2015
2,495
571
136
Ergh. Got my distance sliders at 70-75%, godrays on low (NVidia's godray implementation is disabled)...Got 20fps as soon as I entered Diamond City.

CPU utilization is ~67% across all four cores, GPU core usage is at 61%.

I get better framerates in Skyrim with a hardcore ENB and triple the number of spawns.

Wonder if it's my CPU or GPU that's holding me back. Changing the distance sliders in the options made no difference, which makes me think GPU. But it's not close to being fully utilized.

Eerrrragh.
 

SPBHM

Diamond Member
Sep 12, 2012
5,059
413
126
Ergh. Got my distance sliders at 70-75%, godrays on low (NVidia's godray implementation is disabled)...Got 20fps as soon as I entered Diamond City.

CPU utilization is ~67% across all four cores, GPU core usage is at 61%.

I get better framerates in Skyrim with a hardcore ENB and triple the number of spawns.

Wonder if it's my CPU or GPU that's holding me back. Changing the distance sliders in the options made no difference, which makes me think GPU. But it's not close to being fully utilized.

Eerrrragh.

not sure about this part but considering this:





it's your CPU, and the DX11 AMD drivers are probably making it even worse
 

MajinCry

Platinum Member
Jul 28, 2015
2,495
571
136
-Big ass picture-

it's your CPU, and the DX11 AMD drivers are probably making it even worse

On a whim, I decided to see what would happen if I reduced the shadow distance from 8,000 to 1,000. Netted me a minimum framerate of 27fps, reduced draw calls by around 2,400 or so. Was getting 6,200 draw calls, went down to 3,800.

And Bethesda removed the bDrawShadows setting from Fallout 4, that was present in Skyrim. Argh.
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
Has anyone tried turning tessellation down in CCC rather than using the game to set Godrays to low?

I capped Tess at 16x in drivers and put Godrays at High, I notice no major performance penalty for it this way. Looks identical to me. Shadow Distance @ anything over medium and lots of objects CPU limit me first.

I can say for sure 16x tess capped @ Godrays High shifts the bottleneck to other parts of the game
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
not sure about this part but considering this:





it's your CPU, and the DX11 AMD drivers are probably making it even worse

Bummer they didnt include 6 core CPUs in that graph. All other reviews are showing good scaling with 6 core CPUs and even to 8 cores (5960x) but it would be nice to get another confirmation
 

Face2Face

Diamond Member
Jun 6, 2001
4,100
215
106
I've played about 13 hrs thus far, and still haven't been to
Diamond City
. Is this the place where everyone is seeing a CPU bottleneck, because I haven't seen one yet...
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
I've played about 13 hrs thus far, and still haven't been to
Diamond City
. Is this the place where everyone is seeing a CPU bottleneck, because I haven't seen one yet...

Yes. The CPU bottleneck is most apparent in the city proper where you can see lots of stuff, especially if you are on top of a building looking out. Around the periphery of the map I max out at vsync 60 fps solid but I drop down in Diamond City and other places in the city center.
 

MajinCry

Platinum Member
Jul 28, 2015
2,495
571
136
I've played about 13 hrs thus far, and still haven't been to
Diamond City
. Is this the place where everyone is seeing a CPU bottleneck, because I haven't seen one yet...

It's the most obvious, due to the entrance overlooking the entire city. A dense (bunch of placed items) Sanctuary Hills is also hard on the framerate; makes around 5.3k draw calls, makes me drop to 27 fps.
 
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