[PCGH.de] Fallout 4 Benchmark

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tential

Diamond Member
May 13, 2008
7,355
642
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I capped Tess at 16x in drivers and put Godrays at High, I notice no major performance penalty for it this way. Looks identical to me. Shadow Distance @ anything over medium and lots of objects CPU limit me first.

I can say for sure 16x tess capped @ Godrays High shifts the bottleneck to other parts of the game
Does it improve image quality though?
Edit:
I haven't been to the main city so maybe I'll need to turn shadows down once I get there.
 

Udgnim

Diamond Member
Apr 16, 2008
3,664
111
106
Does it improve image quality though?
Edit:
I haven't been to the main city so maybe I'll need to turn shadows down once I get there.

I'm playing with Shadow Distance at High for now. There's a noticeable visual difference between High & Medium when looking at things at a distance. There's also a noticeable FPS difference between High & Medium shadow distance though.

can follow this guide for TAA + Sharpening. removes the blur and makes things look clearer.

http://www.tweakguides.com/Fallout4_1.html

anyone tried these FO4 console commands yet?

tMta ON
tMtrdfl ON
tMtr ppld

https://www.reddit.com/r/pcgaming/comments/3t1hpy/fallout_4_pc_multithreaded_toggle_commands/

supposed to have something to do with improving multithreading in FO4
 

tential

Diamond Member
May 13, 2008
7,355
642
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Looks like a lot of work. Will turn off taa completely and vsr from 1440p or 1800p when I play the game months from now(or 4k).

I've never been happy with AA at all until downsampling and vsr.
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
I second Udgnim.

I moved from Ultra to High w/ 16x capped tesselation. I could not notice any visual difference here in actual gameplay. The bigger improvement in FPS I got from moving shadow distance from max to medium, like Ugdnim is saying it is definitely noticeable but the improved FPS is more noticeable than the distant shadows. Shadow distance gave me mostly reduced CPU load from my testing. The shadow distance thing ends up stopping the majority of the FPS drops as opposed to bringing up my averages. With max shadow distance I would be at 60 fps, then drop to 40, then back to 60 with some regularity. Now I drop down to the 50s only in the heaviest areas and pretty infrequently.

I haven't had to do anything else but these two things to get nearly constant 60 fps (except for seemingly random drops) with Win10, 2500k @ 4.5ghz, 16GB DDR3 1600 CL9, r9 290 @ 1100 core w/ stock memory on Cat 15.11. Gpu load looks like a very sharp sine wave going up and down only occasionally hitting 100% utilization but it doesn't go below around 40%. I also have FPS capped at 60 in my drivers because that is my screen's max Hz for full disclosure.

I'm very surprised by how much memory speed seems to affect the FPS. Big thanks to Head1985 for the testing and screenshots there, thanks man. Very unusual. Something is going on there...
 
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Face2Face

Diamond Member
Jun 6, 2001
4,100
215
106
Am I the only one who likes the look of TAA? I've tried FXAA, but to my eyes it doesn't look as good. I wouldn't mind trying out SMAA though, as I've always been a big fan of it.
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
I like the TAA, decent quality for not a big performance hit. All in all definitely better than FXAA
 

Udgnim

Diamond Member
Apr 16, 2008
3,664
111
106
Looks like a lot of work. Will turn off taa completely and vsr from 1440p or 1800p when I play the game months from now(or 4k).

I've never been happy with AA at all until downsampling and vsr.

no idea how much better the textures look with VSR, but image quality difference is pretty sizable when using TAA + Sharpening in the guide



 

crisium

Platinum Member
Aug 19, 2001
2,643
615
136
I'm playing with Shadow Distance at High for now. There's a noticeable visual difference between High & Medium when looking at things at a distance. There's also a noticeable FPS difference between High & Medium shadow distance though.

can follow this guide for TAA + Sharpening. removes the blur and makes things look clearer.

http://www.tweakguides.com/Fallout4_1.html

Everyone do this. I followed his recommendation for 1.90 TAA Sharpening and wow does it make a huge difference. I don't know how I ever tolerated it before with just regular TAA. Ignorance was bliss?
 
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tential

Diamond Member
May 13, 2008
7,355
642
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I just really love downsampled images.

Curious to see the testing on those console commands as to whether it improves performance. Read that whole reddit thread, not ONE person posted FPS before/after.
 
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SimianR

Senior member
Mar 10, 2011
609
16
81
I'm playing with Shadow Distance at High for now. There's a noticeable visual difference between High & Medium when looking at things at a distance. There's also a noticeable FPS difference between High & Medium shadow distance though.

can follow this guide for TAA + Sharpening. removes the blur and makes things look clearer.

http://www.tweakguides.com/Fallout4_1.html

anyone tried these FO4 console commands yet?

tMta ON
tMtrdfl ON
tMtr ppld

https://www.reddit.com/r/pcgaming/comments/3t1hpy/fallout_4_pc_multithreaded_toggle_commands/

supposed to have something to do with improving multithreading in FO4

I tried those commands. tMta was already on - the tMtrdfl and tMtr didn't seem to have any significant impact on performance. (I'm running an i5 4670K and an R9 290). I also don't mind TAA - I like the way it softens the shadows and the sharpening seems to make them look a lot more rough.
 
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Udgnim

Diamond Member
Apr 16, 2008
3,664
111
106
console commands didn't do much if anything but I'll try again later once I'm in Corvega or Diamond City

something definitely screwy with the game engine though

this is with AMD's latest drivers that contain FO 4 improvements

game is running at 43-44 FPS with this SS



look a little down and it gets back up to 60



look up with a whole lot more visual stuff and back up to 60

 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
106
with an i5 3570k, and an R9 290 the new AMD drivers running 2560x1440, I get a good FPS boost with this new driver.

I was getting around 40fps where I loaded from my save game now it's around 48.
 
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Face2Face

Diamond Member
Jun 6, 2001
4,100
215
106
with an i5 3570k, and an R9 290 the new AMD drivers running 2560x1440, I get a good FPS boost with this new driver.

I was getting around 40fps where I loaded from my save game now it's around 48.

What are your settings?
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
106

What are your settings?

Low god rays, med shadows, high shadow distance, rest ultra, there were some other random things I changed but I can't remember what.

I usually go for the biggest performance gain with least IQ hit, and heck some of the things I think look better when the setting is lowered. I am going to have to try some of these other tweaks
 
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Paul98

Diamond Member
Jan 31, 2010
3,732
199
106
Now that there is a proper driver for AMD, I am going to have to do some more quality, and fps testing. I have noticed turning down some of the settings has actually made things look better.
 

PhonakV30

Senior member
Oct 26, 2009
987
378
136
Problem is Game engine.If driver solves any performance's issue , bethesda have to fix damn lag spike.
 

MajinCry

Platinum Member
Jul 28, 2015
2,495
571
136
Problem is Game engine.If driver solves any performance's issue , bethesda have to fix damn lag spike.

I swear, it's the draw calls. If we were on Mantle/Vulkan/D3D11, it'd be smooth sailing, sans NVidia's performance-killing parts.
 

Udgnim

Diamond Member
Apr 16, 2008
3,664
111
106
Nothing screwy there.

In the first image, you're not rendering the houses and their interiors, which are filled with decals and objects.

In the second, you are. Check the draw calls.

is there a console command that shows draw calls or what program shows draw calls?

my 3rd image visually shows more rendering and FPS gets back up to 60
 

MajinCry

Platinum Member
Jul 28, 2015
2,495
571
136
is there a console command that shows draw calls or what program shows draw calls?

my 3rd image visually shows more rendering and FPS gets back up to 60

Boris' ENB mods for Bethesda games show the draw calls being made.

Here's the one for Fallout 4.

http://enbdev.com/download_mod_fallout4.htm


Edit: Also, I mucked up the ordering of your pictures.

In the first, you're rendering the houses. Take note that the angle has changed, which is the deciding factor for whether or not the in-game occlusion planes are active.

In the second, you aren't.

In the third, the angle has changed. It's quite possible that there are occlusion planes and room markers being utilized by the game.
 
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hawtdawg

Golden Member
Jun 4, 2005
1,223
7
81
Everyone do this. I followed his recommendation for 1.90 TAA Sharpening and wow does it make a huge difference. I don't know how I ever tolerated it before with just regular TAA. Ignorance was bliss?


whoa. Now if i turn off the sharpening, the game almost looks out of focus. This is a fantastic tweak.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
Now that there is a proper driver for AMD, I am going to have to do some more quality, and fps testing. I have noticed turning down some of the settings has actually made things look better.
The whole game ready driver thing barely adds fps usually. On both sides. It's more marketing than anything imo. Usually the fps jumps come later with patches and updates with some driver updates fixing major fps issues.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
whoa. Now if i turn off the sharpening, the game almost looks out of focus. This is a fantastic tweak.
Going to use this mod for a little while my roommate plays still. Probably will just use vsr, or will use mod + vsr when I play though on my arctic Islands gpu or crossfire 290s.
 
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