RussianSensation
Elite Member
- Sep 5, 2003
- 19,458
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But it's easier to blame NVIDIA and GW for AMD's problems rather than own up to AMD's own failures.
Of course it's AMD's fault -- who would have known that AMD cards would struggle on day 1 of release when faced with NV-specific, optimized and NV-sponsored technologies that were specifically favoured and implemented by Bethesda in this GW title?
Bethesda.net:
"To create that volumetric light spilling across the scene (sometimes called “god rays” we worked with our friends at NVIDIA, who’ve we worked with dating back to Morrowind’s cutting-edge water. The technique used here runs on the GPU and leverages hardware tessellation."
It shouldn't be a surprise that NV was more than happy to litter the world of FO4 with useless levels of extreme god ray tessellation that while lowered the performance on NV cards by 30-40% (God Rays Low vs. Ultra), it ensured that AMD cards got crippled to well below 60 fps. Brilliant marketing strategy.
But hey, it's AMD's fault that the game has features that lower performance by 30-40% that require a magnifying glass in still screenshots to see the difference.
Full credit to NV for having superior hardware tessellation, but recalling back to what we were promised with dynamic environmental tessellation, the way tessellation has been used since Fermi days is not at all what we were promised 5 years ago. Since Bethesda clearly had no interest or in-house capability of creating next gen lighting engine/light shafts, they just took off off-the-shelf NV provided tech like God Rays and inserted it into their game engine. It's AMD's fault that they didn't have the financial resources, 300 computer programmers and co-marketing budget to provide Bethesda with DX12 engine, DirectCompute and loads of Asynchronous Compute code. I guess we know where you stand in terms of how you think PC games should be developed but some of us want PC games to be developed independently and objectively, like the good old days.
Clearly it's not AMD's fault, right? Right? Clearly they are always on top of new game releases, especially ones that aren't in their GE program. Cry babies will be cry babies and play the victim no matter what.
/extreme sarcasm
You sure are quick to jump to conclusions, and it seems you haven't been following the development of this game.
Imagine if McLaren had gained exclusive access/rights to the Michelin Pilot Sport Cup 3 tires before anyone else and had months to develop/adjust the suspension of their next gen supercar to set records on the world's top racetracks, including the Nurburging. Let's assume the top laptimes at the Nurburging were a key determining factor for customers pre-ordering/purchasing the new McLaren car vs. Ferrari, Porsche, and Lamborghini supercars. Then finally in some near future, Michelin publicly announces Pilot Sport Cup 3 tires for availability to Ferrari, Porsche, Lamborghini . However, even after these manufacturers were to swap Cup 2 with Cup 3 tires, it would still take them months to make new suspension adjustments to their supercars to take full advantage of the new tires. I guess you would blame Porsche, Ferrari and Lamborghini for not having the engineering resources, co-marketing budget and corporate connections to bribe/pay their way to win? That's exactly what GW's is and you continue supporting it. Amazing.
To most people in the world, these are called unethical business practices and such actions are often prohibited in most industries, except it seems no one cares in PC game development as there is no governing body that regulates the non-arm's length relationships between game development and stimulating hardware sales.
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Some people are still denying that this game is a GW title? What a ridiculous claim.
Bethesda Picks NVIDIA Technology for ‘Fallout 4’
http://blogs.nvidia.com/blog/2015/11/04/fallout-4/
From NV blog:
"I get to explain to my son, Carson, that technology created by NVIDIA will make the latest installment of his favorite franchise, Fallout, even cooler. Bethesda has taken NVIDIA Volumetric Lighting technology to recreate the franchise’s signature look in the latest Fallout installment. NVIDIA and Bethesda are working together to integrate state-of-the-art special effects using NVIDIA technologies.
Categories: GameWorks, Gaming
Tags: GameWorks, Gaming
See more at: http://blogs.nvidia.com/blog/2015/11/04/fallout-4/#sthash.a2GxHBZO.dpuf- See more at: http://blogs.nvidia.com/blog/2015/11/04/fallout-4/#sthash.a2GxHBZO.dpuf- See more at: http://blogs.nvidia.com/blog/2015/11/04/fallout-4/#sthash.a2GxHBZO.dpuf
Last time I checked, the NVIDIA technology = GameWorks.
How many references of NV technology are needed to prove a point? How in the world is it AMD's fault that their cards cannot run NV-created tech at the same speed when the said NV-tech takes full advantage of NV's architectures? What you are saying makes no sense to blame AMD for the fact that their GPUs aren't Kepler or Maxwell architecture. :\ This is simply a matter of NV having $$$ to throw at developers to incorporate NV-specific game code to be inserted into the game. AMD couldn't afford to outbid NV and NV could afford to do it. It's as simple as that. It's Pay to Win.
Imagine if it was not AMD but NV vs. Intel and Intel literally 'optimized' (i.e., bribed with co-marketing, programmers and PR) almost all AAA games for its GPU architectures? Would you like that? The only reason you don't mind this style of PC optimizations is because NV is the one 'winning' the bribing game and you only buy NV products so of course it's never a problem.
No big surprise, though; ol' Howard made it known that they were "good friends" with NVidia, but nary a touch on AMD.
:thumbsup: Someone has actually researched on this game. Bravo.
This game doesn't even look great.
Pc gamers are so stuck on nvidia vs amd that we're completely ignoring the low performance from every gpu, as well as the ridiculous framerate hits for features offering little to no iq benefits.....
You have to keep in mind that some gamers here are also NV shareholders. The worse a game performs on AMD/older NV cards, the more likely a gamer has to go out and buy a newer NV card. It's also interesting how some people in this very thread use Anno 2205 to crap on NV while ignoring that Anno 2205 wipes the floor with a 980Ti at 1080P. All of this would be awesome sauce if Anno 2205 or FO4 looked like next gen PC games aka Far Cry 1 or Crysis 1 of their day but that's not the case here at all.
2015 is the year of console-to-PC multi-platform unoptimized turds. Compared to SW:BF, FO4 looks much worse but runs MUCH worse.
Also, to this day some people don't understand that if AMD was 10X the size and also pulled similar stunts, we'd literally have to have an NV card for some games and an AMD card for other games in the same rig. It's amazing the cheer-leading for GWs that has been happening and how even 'professional' sites like HardOCP defend this crap.
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