Flapdrol1337
Golden Member
- May 21, 2014
- 1,677
- 93
- 91
seems like the usual pointless discussion...amd are liars and lazy while nvidia is just doing gods work.
Could you guys try not to appear so biased?it get so boring, especially a certain posters crappy wall o' text.
lets break it down:
gameworks - great if you only plan on using nvidia products
mantle - great for industry
gsync - great if you only plan on using nvidia products
a-sync - great for industry
R.Huddy[intel employee] - interesting fellow
R.Huddy[amd employee] - liar, spin doctor, untrustworthy etc
in this interview huddy really is a spindoctor.
omg, gsync has memory, must have a frame of latency right?? Blurbusters has already measured latency in games and it's not higher than vsync off on an unmodified monitor, certainly not a whole frame. Then there's the "constant polling" stuff he keeps bringing up, who cares what it does, it works fine.
I don't know why amd gets so much credit for adaptive sync, it's completely up to monitor manufacturers, who are motivated by the interest in gsync. High refresh versions of adaptive sync monitors (hopefully they'll come) will also need memory for overdrive calculations or suffer massive motion blur.
mantle will never be used by anyone other than amd. Nvidia will not sign up to an api controlled by their only competitor, even if amd gives them a licence for free. for intel it's even less interesting, as cpu overhead isn't an issue for them. For a company pushing a proprietary api amd really isn't in a position to complain about a few optional gameworks effects that so far work fine on their gpu's.
Amd is also pushing proprietary "true audio" stuff. Guess it's "great" in some other way too.
I don't like nvidia keeping stuff proprietary either, but at least they're keeping their mouth shut when it comes to amd shenanigans.