[PCPER] NVidia G-sync

Page 3 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
My point is that if this was an ISO standard, it could be included in displays from the factory, and work with a GPU from any manufacturer that supported the data signal for the controller in the display.

AMD having a kit and nVidia having a kit means you need to have a display for that manufacturer. This is not good for consumers.

I was basically saying that if AMD offers a kit, and they both are offering similar tech, it would open the door to unified standard. At least I hope. If AMD never tries to do the same, the tech could die.
 

JAG87

Diamond Member
Jan 3, 2006
3,921
3
76
They used different wording in that review. PCPER called it light variance.

http://www.pcper.com/reviews/Graphi...Refresh-Rate/Potential-Benefits-New-Interface
It doesn't change that it only has an issue when approaching 15 hz (I assume they are using 30hz as the minimum to make certain there are no issues). Of course, that is much lower than 60hz as you said earlier. Not to mention, this has nothing to do with the pulsing backlighting used with Lighboost and who games with FPS lower than 30 FPS?


Doesn't matter the point is there are issues, LCD is not immune to flickering like you said. NV could just be syncing the back light to a multiple of the refresh, it doesn't have to be matched 1:1. They probably chose 30 Hz because internally the DC is likely being converted to 60 Hz AC again (no way the back light now magically works at low voltage) so the minimum display refresh has to be a common denominator for the back light scanning to work properly. And just like PCPER said, anything below 30 Hz would cause the scanning back light to display brightness variation for each frame, causing flickering. This would not be an issue if like you said, LCDs stayed on "indefinitely". So stop arguing back and forth.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Doesn't matter the point is there are issues, LCD is not immune to flickering like you said. NV could just be syncing the back light to a multiple of the refresh, it doesn't have to be matched 1:1. They probably chose 30 Hz because internally the DC is likely being converted to 60 Hz AC again (no way the back light now magically works at low voltage) so the minimum display refresh has to be a common denominator for the back light scanning to work properly. And just like PCPER said, anything below 30 Hz would cause the scanning back light to display brightness variation for each frame, causing flickering. This would not be an issue if like you said, LCDs stayed on "indefinitely". So stop arguing back and forth.

You should read through the review I gave you.

Some of your ideas are still very outdated. Such as the AC frequency deal (it does mention it, and how it has changed).

You kept changing your argument, from the pulsing backlight, and now that you found something close, you are claiming that is what you meant, which still is not a flicker exactly. At least not in the same sense that Lightboost or CRT's flicker.
 

JAG87

Diamond Member
Jan 3, 2006
3,921
3
76
You should read through the review I gave you.

Some of your ideas are still very outdated. Such as the AC frequency deal (it does mention it, and how it has changed).

You kept changing your argument, from the pulsing backlight, and now that you found something close, you are claiming that is what you meant, which still is not a flicker exactly. At least not in the same sense that Lightboost or CRT's flicker.


You're the one who's had to change your argument since LCDs clearly do flicker. I never changed my argument. The flickering back light is the problem, I said it before and I'm saying it now. Seems like it's hard for you to understand this simple concept.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
You're the one who's had to change your argument since LCDs clearly do flicker. I never changed my argument. The flickering back light is the problem, I said it before and I'm saying it now. Seems like it's hard for you to understand this simple concept.

Well, I think you took a poorly worded article to try to support your claim.

Look at the other article for example:

http://www.pcper.com/reviews/Graphi...-Death-Refresh-Rate/Introduction-LCD-Monitors
LCDs produce an image on the screen with the combination of a persistent back light (CCFL, LED) and by direct voltage application. These pixels can be updated without interference from or with other segments of the display, in any order or at any rate. There is also no need to refresh the pixels in an LCD due to the CRT limitation called phosphor persistence as the pixels do not go dark between refreshes. This means that there is effectively no minimum refresh rate for LCD panels. (Though, in extreme cases of sub-15 FPS instances, a refresh might be necessary to avoid visible light variance.)
Knowing what I do know about LCD's, I believe the article you posted poorly choose their words. Besides, no one games at that low of FPS anyways, so it is pretty much a non issue.
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
Ohh... last time I checked stuttering was no longer a problem. I'm waiting to see how that changed in one day
 

LegSWAT

Member
Jul 8, 2013
75
0
0
My point is that if this was an ISO standard, it could be included in displays from the factory, and work with a GPU from any manufacturer that supported the data signal for the controller in the display.

AMD having a kit and nVidia having a kit means you need to have a display for that manufacturer. This is not good for consumers.

I was basically saying that if AMD offers a kit, and they both are offering similar tech, it would open the door to unified standard. At least I hope. If AMD never tries to do the same, the tech could die.

As mad as it may sound, we're basically looking for a financially-starved, desperate-out-of-former-benevolence and soon-to-nearly-die company of sweet-natured engineers AND execs just to introduce a unified ISO standard, where another company of let's say equally-talented engineers is about to kick in one proprietary solution after the other and has grown fat by doing so in the past.

Even if it was a backscrubber or worst the last piece of toilet paper on the planet bearing an nVidia logo, I'm never touching their stuff again. Sorry JHH, this is not the way to advance mankind.
 

JAG87

Diamond Member
Jan 3, 2006
3,921
3
76
Well, I think you took a poorly worded article to try to support your claim.

Look at the other article for example:

http://www.pcper.com/reviews/Graphi...-Death-Refresh-Rate/Introduction-LCD-Monitors
Knowing what I do know about LCD's, I believe the article you posted poorly choose their words. Besides, no one games at that low of FPS anyways, so it is pretty much a non issue.


You realize of course that the part you bold in brackets is a direct contradiction of the phrase that came before it.... right?
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
You realize of course that the part you bold in brackets is a direct contradiction of the phrase that came before it.... right?

Not really. It said that there is no refresh required, but to go without at least 15hz of refresh, there could be some light variance.

I'm not sure how that is contradictory. LCD's are solid state, though they need to be refreshed at 15hz or more for optimal results. Kind of like TN panels having color shift.

Anyways, if you believe that is what you were talking about, more power to you.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Hm, I hope this comes to my ASUS VG278H. It's an older 120Hz panel compared to the 24" model that they've mentioned, but maybe it will work?
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
Last time I played yesterday, something changed in 24h?
so you will be just as oblivious today as you were yesterday then. perhaps you should email Nvidia and let them know that games dont stutter and they are wasting thier time. and whats next? games dont ever tear for you either?
 

pong lenis

Member
Apr 23, 2013
119
0
0
Can someone please explain how this G-sync actually works?
So it's a monitor with a dynamic refresh rate that stays equal to the framerate, but the graphics card and the monitor still have to be in sync to prevent tearing right? Meaning V-sync is still being used?

And another thing, what happens if your framerate jumps up to 500 fps? Will the monitor have a 500 Hz refresh rate?
Also, what happens if your framerate dips to 2 fps, will it become a 2 Hz monitor? i.e. you will end up watching how the frames are being built?
 
Last edited:

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Can someone please explain how this G-sync actually works?
So it's a monitor with a dynamic refresh rate that stays equal to the framerate, but the graphics card and the monitor still have to be in sync to prevent tearing right? Meaning V-sync is still being used?

And another thing, what happens if your framerate jumps up to 500 fps? Will the monitor have a 500 Hz refresh rate?
Also, what happens if your framerate dips to 2 fps, will it become a 2 Hz monitor? i.e. you will end up watching how the frames are being built?

G-sync works in reverse of how V-sync works.

In V-sync, the GPU synchronizes to the displays refresh. This results in the GPU having to wait a lot.

In G-sync, the Display's refreshes synchronize with the GPU. This way images are immediately updated to the display as soon as a frame is ready. This removes tearing without any delays.

Read through this: http://www.pcper.com/reviews/Graphics-Cards/NVIDIA-G-Sync-Death-Refresh-Rate
 

SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
Yes it will, practically all 120 Hz LCDs have a scanning back light. Unless they somehow decoupled the back light refresh from the display refresh... I'm not really sure about this. But a back light scanning below 60 Hz would seriously drive you crazy.

I don't know, the last time I set my TV to 24Hz it felt the same as 60Hz for static images (not moving my mouse!) or playing videos.
this thing by Nvidia should work the same way I guess...

I think it's great, to bad it's an NV only feature, we need this kind of stuff supported by every display, part o VESA standard or something.

it have so many possibilities, like automatically going down to 24Hz for watching movies, or while the PC is sitting idle going down to 15Hz and saving some power.... I have so many games that work fine at 45FPS but not 60FPS for the best experience, this is great
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
so you will be just as oblivious today as you were yesterday then. perhaps you should email Nvidia and let them know that games dont stutter and they are wasting thier time. and whats next? games dont ever tear for you either?

Not for me. Its not susceptible to LOTS of people.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
I have been wondering since I started gaming 10 years ago why this could not be fixed. of course it will be quite awhile until these are integrated from the factory.
 

pong lenis

Member
Apr 23, 2013
119
0
0
G-sync works in reverse of how V-sync works.

In V-sync, the GPU synchronizes to the displays refresh. This results in the GPU having to wait a lot.

In G-sync, the Display's refreshes synchronize with the GPU. This way images are immediately updated to the display as soon as a frame is ready. This removes tearing without any delays.

Ah. Thanks.
 

tigersty1e

Golden Member
Dec 13, 2004
1,963
0
76
the idea is fantastic, but actual feel with keyboard and mouse will be crucial.

smooth is not always better. who uses mouse smoothing in games? any knowledgeable gamer doesn't. but in demos mouse smoothing looks fantastic.


Posted from Anandtech.com App for Android
 

pong lenis

Member
Apr 23, 2013
119
0
0
Anything below the 144 Hz maximum refresh rate of this monitor will be running at full speed without the tearing associated with the lack of vertical sync.
That's what they said. I'm still wondering what happens when you go above that maximum refresh rate.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
That's what they said. I'm still wondering what happens when you go above that maximum refresh rate.

There would only be two options, and perhaps they'll have a choice for you:
1) it will allow tearing, with the refresh rate at 144hz.
2) it will apply v-sync, with the refresh rate at 144hz.
 

pong lenis

Member
Apr 23, 2013
119
0
0
There would only be two options, and perhaps they'll have a choice for you:
1) it will allow tearing, with the refresh rate at 144hz.
2) it will apply v-sync, with the refresh rate at 144hz.

This is a very expensive high-end monitor, so I assume that only people with an expensive high end PC, with a killer CPU and the latest GTX's in SLI, will buy it. So whoever owns this monitor will most likely be able to maintain 144 fps in most of his games and will use the second option. So it really ends up not being that much different than a regular monitor?

Secondly, if whenever that fps threshold is crossed the GPU and monitor will suddenly switch roles as to who is synced with who, wouldn't that cause problems?
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
This is a very expensive high-end monitor, so I assume that only people with an expensive high end PC, with a killer CPU and the latest GTX's in SLI, will buy it. So whoever owns this monitor will most likely be able to maintain 144 fps in most of his games and will use the second option. So it really ends up not being that much different than a regular monitor?

Secondly, if whenever that fps threshold is crossed the GPU and monitor will suddenly switch roles as to who is synced with who, wouldn't that cause problems?
the monitor costs like 250 bucks plus what ever g-sync adds so its not very expensive at all.

and many games cannot maintain 100 fps no matter how much money you spend on gpus so 144 fps is a fantasy for most games. we need a cpu from the future and better optimizations for 144 fps to be a reality.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |