PCSX2 so well optimized that AMD CPU's are now viable...

Blitzvogel

Platinum Member
Oct 17, 2010
2,012
23
81
Wow, they didn't have quad core support until about a year or two ago? I always figure it did because of the amount of processing power necessary to accurately emulate the PS2 in realtime.
 

MeldarthX

Golden Member
May 8, 2010
1,026
0
76
hot damn; finally some sweet sweet PS2 working emulation - shows just how good textures were on that thing....
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Dang, some of the screenshots are actually pretty impressive considering how old those games are - here and there they look like they could have come from an entire console generation later. Technology is a wonderful thing.
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
I don't understand this thread.

I was playing my PS2 games on a PC (with much improved graphics) after my PS2 died many, many years ago on my i7-930 (early 2010 hardware). It's now 5 years later. How is this suddenly a thing you guys think is new?
 

manimal

Lifer
Mar 30, 2007
13,560
8
0
I don't understand this thread.

I was playing my PS2 games on a PC (with much improved graphics) after my PS2 died many, many years ago on my i7-930 (early 2010 hardware). It's now 5 years later. How is this suddenly a thing you guys think is new?

3rd world problems or AMD problems. We have known single threaded was a problem on amd for a while.


My kids are playing pcsx2 on my handme down 920 right now.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
How is this suddenly a thing you guys think is new?

What is new is PCSX2 now has a stable release with real quadcore support. That is a huge deal, as most emulators can't really do that. Last time I checked Dolphin really only uses two cores (though you can throw sound on a third). It is hard to parallel process emulation tasks, so this is a pretty big achievement in emulation.

Here is why:

The primary demands of an emulator are the amount of times per second one processor must synchronize with another. An emulator is an inherently serial process. Attempting to rely on today's multi-core processors leads to all kinds of timing problems. Take the analogy of an assembly line: one person unloads the boxes, another person scans them, another opens them, another starts putting the item together, etc. Synchronization is the equivalent of stalling out and clearing the entire assembly line, then starting over on a new product. It's an incredible hit to throughput. It completely negates the benefits of pipelining and out-of-order execution. The more you have to synchronize, the faster your assembly line has to move to keep up.

http://www.tested.com/tech/gaming/2712-why-perfect-hardware-snes-emulation-requires-a-3ghz-cpu/
 

UglyDuckling

Senior member
May 6, 2015
390
35
61
Just to correct myself, i have registered over on the PCSX2 forums, they have confirmed that it is only 3 core support, not the full 4 cores, but damn it's impressive.
 
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