RussianSensation
Elite Member
- Sep 5, 2003
- 19,458
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Doom isn't gameworks titles , but this IS a Gaming evolved one (at least according the the link), you cant say that a gaming evolved title wouldn't be more optimized toward AMD's advantages like compute and DX12 Async features.
Of course TW:Warhammer is optimized for DX12, Compute Shaders and GPU multi-threading. That's because strategy games have the biggest CPU bottlenecks caused by a huge amount of draw-calls that have traditionally pegged 1-2 CPU cores to 100%. We should be thankful developers are using DX12 more and more so that 6-10 core CPUs see a boost, slower/older CPUs see a boost too. Also, AMD's advantages under DX12, Async Compute and Compute shaders are all open source and are the future of PC games. Hopefully Volta gets onboard the DX12 train so that we can leave the inefficient DX11 API behind.
http://forums.anandtech.com/showthread.php?p=38238126#post38238126
More and more developers are using these features. Just because NV completely mistimed the rate at which DX12 games would start coming out on the market, doesn't mean AMD is somehow cheating. AMD just made a more forward looking architecture for lower level API and Direct Compute, and then doubled down on Async with PS4/XB1 consoles. We knew this when Eric Demers presented the reasoning for why AMD moved away from VLIW to GCN, all the way back in 2011! AMD literally changed the course of PC game development and DX12 with Mantle and GCN consoles, but it just took years for the strategy to give fruit. Now AMD's old 2013 Hawaii cards based on "outdated" GCN 1.1 architecture are looking extremely powerful once a modern DX12 API lets them flex their full/true power that was gimped by DX11's inefficient draw calls.
NV just got caught with its pants down not seeing the direction of PC gaming back in 2011-2012. Kepler and Maxwell were designed for DX11. Pascal tries to address some of these flaws with Pre-emption but we should see the real deal in Volta. Right now NV is crushing AMD due to next generation architecture, GDDR5X and 1.7-1.85Ghz boost clocks on the 1080. Brute force approach.
Seeing 390/390X beating 980 in DX12 is insane because Hawaii was designed as a 780/780Ti competitor. It modern 2015-2016 games, it now destroys them and now with DX12, the cards are making 980 look bad. Amazing how much more forward looking Hawaii was; and it was a 438mm2 die against 780Ti's 561mm2.
Vega with HBM2 should be a power house for future DX12 games.
I also find it ironic that the same people hyping up 6-10 core BW-E are crapping all over almost all DX12 games. DX12 and Vulkan are what's needed to actually start recommending 6-10 core CPUs in the first place. Otherwise, a max overclocked 6700K will smoke every BW-E CPU in 99% of DX9-DX11 games.
Anyone who wants to take advantage of 6-12 core CPUs in games should be 100% behind Vulkan and DX12. Better yet, criticize NV for poor DX12/Async hardware support and maybe they'll actually focus on this with Volta, making it a much better DX12 GPU architecture. DX12 is here to stay, which means it's in our best interests that more games use it, forcing adoption of W10 and development of even faster DX12 graphics cards. Sooner or later, DX11 will be outdated, just like pre-DX11 APIs faced their doom over time. Time to move on and embrace DX12/Vulkan.
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