[PCWorld] Total War: Warhammer DX12 Benchmarks

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DarkKnightDude

Senior member
Mar 10, 2011
981
44
91
Also, that's pretty good performance for a Total War game after Attila. They must have really optimized it.
 

Magee_MC

Senior member
Jan 18, 2010
217
13
81
EDIT:
This is getting tiresome. If AMD uses its strengths - that's good (to you). if NV does its bad (to you). Because reasons.

I get it. People don't like the short end of the stick. The exact same thing is happen with Async Compute in reverse roles. Yet, it's "apples to orange, derps!!!!"

/facepalm

I'd love to see both companies duke it out using their strengths. And we're getting there.

It's not the exact same thing. With Async Compute there is at least a long end to the stick, and the people who have it get better performance. With NV's tesselation implementations that I and others are unhappy with, including locked sub-pixel tessalation factors, or tesselated invisible water, there is only a short and a shorter end to the stick and nobody wins. Everybody gets decreased performance for no in game benefit.

EDIT:
How ironic. In another post you tell me something "oh its possible" to defend your stance, but here "I don't think its possible."

In another post I said what was possible? Which thread or which topic? A little context might help me understand why you think that my posts contradict each other.

If my understanding of how Async Compute works is wrong, I'd like to understand why. I'm certainly not an expert, and I don't try to portray myself as one. That's why I phrased my response with "I'm not sure that it's possible." I am genuinely not sure, but that is how I understand it at the moment. If my impression of how Async Compute works is wrong, I'd like somebody to explain why it's wrong and how it does actually work.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
$599 for custom cards, and $379 for (custom) Geforce GTX 1070. And sorry, I am not impressed considering this is clearly yet another AMD showcase title and NVIDIA hasn’t released drivers optimized for the game yet.

Where are these mythical custom cards? All we know for sure is reference cards for $100 more. Until they materialize the 1080 is $699. And until it's benched we don't know anything about the 1070.

You can be skeptical about the lack of optimizations on nVidia's part. That's fine. But everyone who wants to be honest knows AMD doesn't do anything to gimp nVidia's performance. And if there is any AMD code in the game all nVidia has to do is shoot on over to GPUopen and get it and optimize their drivers.

The 380 is beating the 980 4COL. That's not even the 380X. And considering the 980 is EOL who really thinks we are going to see nVidia optimize for it?

they are middle of the road cards.


960 970 980 390 390x 380. missing 380x

The 380 is embarrassing the 980 bad enough.

380/960 benched at 1080p, others benched at 1440p/4k.

Green = 1080
Red = 1440
Blue = 4k

Didn't notice that. Thank You.
 
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3DVagabond

Lifer
Aug 10, 2009
11,951
204
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I'm not sure, but looks like possible thermal throttling from the 1080. Performance might be more consistent with better cooling (or maybe optimized drivers). But the Founders Edition reference cooler doesn't seem to be doing the job.

While we were led to believe that the new cooler was an improved cooler over the previous reference design, it's obvious it's not. They cut corners there and it's biting them on the backside.

Where's the outcry from the review sites? I'll give [H] a pass because they said that even the 290/X wasn't real bad. lol All these other sites that burnt AMD at the stake for it though need to step up. I won't hold my breath though.
 

selni

Senior member
Oct 24, 2013
249
0
41
Where are these mythical custom cards? All we know for sure is reference cards for $100 more. Until they materialize the 1080 is $699. And until it's benched we don't know anything about the 1070.

You can be skeptical about the lack of optimizations on nVidia's part. That's fine. But everyone who wants to be honest knows AMD doesn't do anything to gimp nVidia's performance. And if there is any AMD code in the game all nVidia has to do is shoot on over to GPUopen and get it and optimize their drivers.

The 380 is beating the 980 4COL. That's not even the 380X. And considering the 980 is EOL who really thinks we are going to see nVidia optimize for it?



The 380 is embarrassing the 980 bad enough.

Careful, it's a really hard to read/misleading chart, there's no 380 vs 980 comparison there - the colours represent different resolutions.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
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There is a huge ethical difference between overloading a game with unneeded tessellation, wasting energy in the process as well. And leveraging a tech to offload the CPU and lower game latency with Async Compute.

Compute shaders are a good idea, invisible tessellation or over tessellation has no benefit.

^^^This^^^

When excessive tessellation improves performance for either company, like Async compute does then maybe we can compare them. How can anyone say they are?
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
Another Gaming Evolved title another graphical disaster. What is up with those AMD sponsored game and their outdated graphics: https://www.youtube.com/watch?v=WAu7945zfPc

Anno 2205 looks much better and runs much better. Maybe these developers should care more about PC gamers and less about bribing.


Threadcrapping and trolling are not allowed
Markfw900
 
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Flapdrol1337

Golden Member
May 21, 2014
1,677
93
91
I'd really like to see some cpu limited runs, see what the performance is with ridiculous army sizes is compared to dx11.
 

Piroko

Senior member
Jan 10, 2013
905
79
91
Another Gaming Evolved title another graphical disaster. What is up with those AMD sponsored game and their outdated graphics: https://www.youtube.com/watch?v=WAu7945zfPc

Anno 2205 looks much better and runs much better. Maybe these developers should care more about PC gamers and less about bribing.
Did I miss something? This looks amazing for a Total War game. The units with randomized details are wicked.
 

Flapdrol1337

Golden Member
May 21, 2014
1,677
93
91
Another Gaming Evolved title another graphical disaster. What is up with those AMD sponsored game and their outdated graphics: https://www.youtube.com/watch?v=WAu7945zfPc

Anno 2205 looks much better and runs much better. Maybe these developers should care more about PC gamers and less about bribing.

Look pretty decent to me.

Hear it runs better than previous total wars too, more multithreaded and army sizes seem much smaller on average.

That youtube link, at 0:45, what the hell, medium 100 fps, maximum 35 fps, whelp, goes down fast.
 

airfathaaaaa

Senior member
Feb 12, 2016
692
12
81
you do know that gaming evolved is just a marketing name right? it has nothing to do with gamework

they could just say "its a dx12" and still be right since dx12 naturally favors amd
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
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you do know that gaming evolved is just a marketing name right? it has nothing to do with gamework

they could just say "its a dx12" and still be right since dx12 naturally favors amd

DX12 favors AMD because their hardware is better designed for it. Unlike the feature set 12_1 hype, and we've been working on DX12 with MSFT for 6 years lies.

AMD either guessed the future better than nVidia when they were designing their uarch years in advance, or they knew what was coming and nVidia didn't. Odds are it's the second and they were working on what we see now as DX12 before nVidia. Could be because of XBox1?
 

airfathaaaaa

Senior member
Feb 12, 2016
692
12
81
DX12 favors AMD because their hardware is better designed for it. Unlike the feature set 12_1 hype, and we've been working on DX12 with MSFT for 6 years lies.

AMD either guessed the future better than nVidia when they were designing their uarch years in advance, or they knew what was coming and nVidia didn't. Odds are it's the second and they were working on what we see now as DX12 before nVidia. Could be because of XBox1?
well assuming that gcn is tailored perfectly for dx12 you cant really say "they guessed" its being built around gcn

also yeah remember before the whole 12.1 was dx12 compliance? funny how suddenly they moved up a notch lol
 

sirmo

Golden Member
Oct 10, 2011
1,014
391
136
DX12 favors AMD because their hardware is better designed for it. Unlike the feature set 12_1 hype, and we've been working on DX12 with MSFT for 6 years lies.

AMD either guessed the future better than nVidia when they were designing their uarch years in advance, or they knew what was coming and nVidia didn't. Odds are it's the second and they were working on what we see now as DX12 before nVidia. Could be because of XBox1?
Consoles have been about multicore and parallel execution for a long time. My guess is that GCN came from the work AMD has been doing with Sony and/or Microsoft for PS and Xbox. Those guys also required a low level API and it's probably how Mantle came about as well.

Sony in particular with their previous Cell CPUs, have had a good idea about how to horizontally scale (multi threaded) game workloads.

I think Nvidia underestimated AMD's ability to push the ecosystem with Mantle. But it probably wasn't a hard sell for AMD, because if you really think about it, this is the only way the game industry can move forward. The 4-6% perf improvement on a single core CPU each year isn't going to cut it. We've been stuck with the single core performance bottleneck for way too long.

AMD made this bet because they had to, custom-semi has been what's been keeping them alive. They did pay the price on the desktop GPUs for a few years though, because these features went largely unused. So their GPUs looked more transistor inefficient than Nvidia's. But when you compare the 290 to 780 today as opposed to back when they were competing, it's a night and day difference.

However now that DX12 and Vulkan are here, they stand to gain a lot from the architecture optimized for it.

This also bodes really well for Zen, as it will likely compete with Intel on number of cores, which in DX12 and Vulkan workloads can really help.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
So long as you can turn off whatever offending feature to get both vendors to the same baseline, I say game on AMD/NV. I confess, after years of seeing AMD play Mr. Nice Guy (aka technically inferior poor guy) I am heartily enjoying all the whining about "AMD slanted games".

Let's not kid ourselves with the whole "Taking the high road" thing either. AMD finally has its ducks in a row and can turn the screws on NV. Is this Lisa "We're not a value brand" Su's doing? Whatever, I hope to see it continue.

NV has been playing chess while AMD has been playing checkers, nice to see them both playing the same game.

This post right here. This is all I said. Hell the bold part is basically the summation.

Do you honestly not see a difference between a feature that creates geometry that go un-displayed but still have to be rendered (over tessellation) and a feature that allows you to better utilize "unused" parts of the GPU at the same time as it does other work?

One is only there to harm performance.

The other is there to add performance

Blame Nvidia for not following core DX12 specs and claiming they support it.



I see Maxwell claiming it has Async Compute support, ask Nvidia where the drivers are to enable it.



https://twitter.com/PellyNV/status/702556025816125440

Stop blaming developers for using core DX12 features to make their game run better. That is the whole point of using DX12, optimization!

This guy.
Railven: Kudos AMD, keep using your strengths to out muscle Nvidia.
Bacon1: STOP BLAMING AMD THAT NV SUCKS!!!!111!1!

You can't make this stuff up.

It's not the exact same thing. With Async Compute there is at least a long end to the stick, and the people who have it get better performance. With NV's tesselation implementations that I and others are unhappy with, including locked sub-pixel tessalation factors, or tesselated invisible water, there is only a short and a shorter end to the stick and nobody wins. Everybody gets decreased performance for no in game benefit.



In another post I said what was possible? Which thread or which topic? A little context might help me understand why you think that my posts contradict each other.

If my understanding of how Async Compute works is wrong, I'd like to understand why. I'm certainly not an expert, and I don't try to portray myself as one. That's why I phrased my response with "I'm not sure that it's possible." I am genuinely not sure, but that is how I understand it at the moment. If my impression of how Async Compute works is wrong, I'd like somebody to explain why it's wrong and how it does actually work.

Some of you posters have a real hard time reading what is being said. Or are so blinded by red rage you take everything, even when positive, as a negative because "how dare you!"

I never said NV's use of over-tessellation was good, I never said it was not crippling AMD. I said, I'll bold it, NV using it's strengths is good for its business it's about time AMD does the same. That was the comparative. Clearly AMD's end result is BETTER but that doesn't erase the comparative.

Woof. There is nothing left to say here.
 

sirmo

Golden Member
Oct 10, 2011
1,014
391
136
@railven

You're trying too hard. Calling for Async. Compute to be disabled is like asking for CPU comparisons to always only feature 2 cores.

Face it Nvidia is behind on tech.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
@railven

You're trying too hard. Calling for Async. Compute to be disabled is like asking for CPU comparisons to always only feature 2 cores.

Face it Nvidia is behind on tech.

There it is again!

Railven: Kudos AMD, good job keep it up!
sirmo: STOP BLAMING AMD THAT NVIDIA SUCKS!!!!1!!!

EDIT: I mean my first post in this thread:

Good to see AMD get more devs on their side. They got to build up a good library to start changing perception from regular gamers.

Need to get more popular games though. Hopefully Deus turns some more heads for them. NV is running amok uncontested.
 

Piroko

Senior member
Jan 10, 2013
905
79
91
Yeah I don't get it either. In the end both technologies are used to make it possible for us to have nicer looking games with any given card/engine. Both can be misused or used in an inefficient manner if no thought is put into the implementation.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
Yeah I don't get it either. In the end both technologies are used to make it possible for us to have nicer looking games with any given card/engine. Both can be misused or used in an inefficient manner if no thought is put into the implementation.

Async is not for improved visuals, but improved performance. Tessellation improved visuals to a point. Sub pixel tessellation only hurts performance with no visual improvement.
 
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