I really don't think you understand why I compared Peter Molyneux to George Lucas. I've seen it mentioned numerous times that the reason why the original Star Wars trilogy (Episodes 4 through 6) are significantly better than the newer trilogy (Episodes 1 through 3) is because George Lucas didn't have his "God-like status." No one was willing to simply say, "No," to Lucas during the newer trilogy.
Now, I don't know specifics about the dynamics in Molyneux's later games, but I have PLAYED THEM. Looking at them objectively, I cannot imagine that these games could have gone through any sort of testing without someone speaking up and saying, "this doesn't work very well." Someone needed to tell Molyneux, "Removing the standard menu and replacing it with a significantly slower in-world system is a terrible idea."
I'm a software engineer, and I do a bit of work in GUIs (graphical user interface). One of the biggest things that I need to keep in mind is an overall focus. I've had people say, "can you add this feature?", and my response, "Yes, I can, but I won't. Based on this program's purpose, it simply doesn't 'fit' anywhere." You just don't simply toss something in because it sounds nifty. It needs to fit the overall design, not add unnecessary complexity, and generally not make things more difficult.
Oh, and people don't appreciate you telling them that you won't add a feature. :biggrin: