knyghtbyte
Senior member
- Oct 20, 2004
- 918
- 1
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ok, heres a simple reason why a PPU would make a large portion of gamers happy...
when HL2 first came out, how many people spent a good 5-10 minutes throwing trash at the guards and fellow citizens in the train station where you first have control of gordon? go on, admit it, you did didnt you? I know i did, i was wetting myself.......
or when you first got on to CS:S, how much fun do you have shooting barrels and melons around......
ok, thats the fun aspect.....but now look at the application side of it, on de_dust, bombsite A, shooting the barrels to around where you place the bomb makes it awkward for someone to get near them and defuse in time, in Prodigy, shoot the chairs to cover your bomb, on office use filing cabinets to stop the CTs getting near the hossies easily.........in HL2 obviously you can use various pieces of furniture/scenery/props to help you....
its simple, the greater the physics interaction with the world around you, the more enjoyable your gaming experience, and more variable. But to make as much of the world around you as usable as possible needs more than what the CPU can do...simple.
when HL2 first came out, how many people spent a good 5-10 minutes throwing trash at the guards and fellow citizens in the train station where you first have control of gordon? go on, admit it, you did didnt you? I know i did, i was wetting myself.......
or when you first got on to CS:S, how much fun do you have shooting barrels and melons around......
ok, thats the fun aspect.....but now look at the application side of it, on de_dust, bombsite A, shooting the barrels to around where you place the bomb makes it awkward for someone to get near them and defuse in time, in Prodigy, shoot the chairs to cover your bomb, on office use filing cabinets to stop the CTs getting near the hossies easily.........in HL2 obviously you can use various pieces of furniture/scenery/props to help you....
its simple, the greater the physics interaction with the world around you, the more enjoyable your gaming experience, and more variable. But to make as much of the world around you as usable as possible needs more than what the CPU can do...simple.