MrControversial
Senior member
- Jan 25, 2005
- 848
- 0
- 0
Originally posted by: DAPUNISHER
They are just referring to how concurrency eliminates some of the previous constraints. Here is the way it'll work succinctly putThe CPU will be freed to handle a tougher AI load this way, perhaps making my speculation about a dedicated AI engine unecessary.The adoption of 3D GPUs reduced the CPU rendering load in most games, but interestingly, as graphics content expanded in scale and scope, the requirements on the CPU for preparation, housekeeping and other tasks increased. A similar phenomenon can be anticipated with the adoption of PPUs. The increased depth and quality of physically interactive environments will expand the requirements for AI, game logic and even rendering. In short, the CPU ?thinks and orchestrates?, the GPU ?renders and displays?, and the PPU ?moves and interacts?, and all complement each other as a platform for spectacular gameplay.
But some developer will complain about the CPU not being fast enough for A.I. just like the physics guys. It's just that physics is far more advanced than A.I. is at the moment.