PeteRoy
Senior member
It sounds like another way to make money, I don't believe we really need this, modern CPU and modern GPU are already very high powered and they don't need another processing unit in the computer.
Originally posted by: Geforcer
Sounds cool, it's just too bad the games have to be designed to use the technology. I guess they have to start somewhere with it
You didn't try the rocket demo eh? Give it a go tell me how high powered your system already is This type of tech is necessary for the realism we all want in games.Originally posted by: PeteRoy
It sounds like another way to make money, I don't believe we really need this, modern CPU and modern GPU are already very high powered and they don't need another processing unit in the computer.
It's a bit of a circular cycle, actually, as before the "integrated microprocessor", there actually were discrete processing sub-elements, inplemented seperately, and wired all together onto one logic board. For example, the integer ALU, the control unit/sequencer ROM, interface bus, etc. were seperate on older mini-computers.Originally posted by: DAPUNISHER
Better and more versatile hardware is coming all the time for audio&video encoding&decoding, 2D/3D graphics processing, now physics, maybe specialized AI processors next? Couldn't this type of system architecture eventually make "central processing unit" no longer an operable term? The Borg computing model?
Actually, I would want the best price/performance mix of dedicated hardware and general-purpose CPU power. Intel's big push to support "software modems", back in the Pentium MMX days, was designed to load down your main CPU so much doing trivial tasks that were ill-suited to it (and better suited for dedicated hardware), that in order to perform ordinary software duties, a user would be forced to upgrade their CPU to one faster (and costlier) than they would otherwise need.Originally posted by: MrControversial
Like Punisher said, if we keep adding add-on cards, we wouldn't need a CPU. This is so counter productive. We want less components. Would you rather have a smaller CPU with a larger motherboard and larger case, or would you rather have a larger multi-cored CPU with memory/audio/video on chip
Your confusion seems to stem from a belief that past history of developments in the CPU technology sector, are absolutely indicators of future performance, and that effective performance for certain tasks nearly doubles every few years or so. But in light of current process-size, heat-output, and related issues, pressuring both mainstream desktop CPU makers to both move to multi-core on the desktop, should tell you something - that the past is the past, and the future of desktop CPU evolution is not going to be the same as it was in the past, leading up to this point.Originally posted by: MrControversial
My point is that this PPU concept seems to be going against the grain of more powerful CPU's handling more tasks and eliminating specialized hardware. However, since these CPUs haven't come out fast enough, this bolten on card seems like a stop gap. I'll be very suprised if PPU cards become the standard and this tech isn't put on a graphics card or delegated to a powerful mutli-core CPU. Stop gaps like these exists so developers get what they want NOW instead of waiting for hardware to mature to the point where the CPU can handle it with ease.
Originally posted by: DAPUNISHER
You didn't try the rocket demo eh? Give it a go tell me how high powered your system already is This type of tech is necessary for the realism we all want in games.Originally posted by: PeteRoy
It sounds like another way to make money, I don't believe we really need this, modern CPU and modern GPU are already very high powered and they don't need another processing unit in the computer.
Originally posted by: AnnihilatorX
Good point, that might be true.
It all comes down to the hand of software and game developers' of how much support from them there is
If more software take advantage of it, it will be a success for PSUs
Originally posted by: Reapsy00
Do they say anywhere how much it is likely to cost? 128MB DDR3 sounds kind of expensive. Still if it means I get to see little bits of brains and bone splattering all over the place I'm all for it
Originally posted by: PerfeK
They have to be able to scale PPU's well for them to catch on. You can't have objects acting one way for one player and another way for another player in a multiplayer environment. They can probably improve aesthetic details like hair, clothes, swaying branches and grass but objects like balls, desks and walls have to be the same across the board. Perhaps systems without PPU's will just be forced to use the CPU to process those things. That way everyone will have access to the settings but with a larger performance hit on non PPU systems.
Originally posted by: Lonyo
Bad news IMO. I don't want to have to pay that much for it.
Unless it brings a LOT to gaming, I don't think it will be an initial hit until costs come down or we see some integration like on the motherboard or something.