Pillars of Eternity - To be released March 26th. Who's excited?

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ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I dont get what is being referred to here. On mine, red area is attacks and it has an extended AOE effect area that is tan, not green. Then the helpful is green with a lighter shade of green on the extended AOE area.

Maybe you guys should try the color blind mode to see if it makes a difference?
 
Last edited:

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I get the underlying mechanic, and the reason it works the way it does makes sense to me. But that's after I saw the one loading screen hint that mentions it.

My gripe is the interface, particularly the coloring. Green and red typically mean 'safe' and 'unsafe' anywhere else you encounter them in life, and having the unsafe zone be green while the safe zone is red is counterintuitive as hell.

Do you have the colorblind mode enabled or something? Because for me the inner circle is red, which is where your party members can also be hit by spell effects. The outer circle is more tan colored, and that affects enemies only.
 

delonm

Member
Apr 10, 2011
45
2
71
Does anyone know a good site with recommended builds? I searched the obsidian forums a bit, but they are just kind of all over different threads. Just wondering if a site had compiled them yet.

I would be interested in such a site as well. It seems the basic RPG mechanics of this game are similar but different from the norm. It also sounds like it is easy to gimp a character if you make bad choices early on.
 

Artorias

Platinum Member
Feb 8, 2014
2,134
1,411
136
Any word on when the patch is coming?

There are some seriously bad game breaking bugs right now, its too bad because I was enjoying the game but had to stop because its so easy to produce the stat bug.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Do you have the colorblind mode enabled or something? Because for me the inner circle is red, which is where your party members can also be hit by spell effects. The outer circle is more tan colored, and that affects enemies only.

No, I don't.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Honestly I've gotten too used to modern action RPGs. All these stats, all these options, all these tactics, all these plans. There is even a digital note pad. Just no. Too much effort.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Honestly I've gotten too used to modern action RPGs. All these stats, all these options, all these tactics, all these plans. There is even a digital note pad. Just no. Too much effort.


Everything is too dumbed down nowadays,old days more fun and yes you had to use your brain.

I'm old school so not an issue for me .
 

Artorias

Platinum Member
Feb 8, 2014
2,134
1,411
136
Massive incoming patch hopefully finalized for tomorrow. Glad to see the bugs can be fixed retroactively.

Patch 1.03
https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/


"Big Ticket" Items
  • Bears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke.
  • Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.
  • Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.
  • The crash in Raedric's Hold has been fixed.
  • Fixed the looping audio sounds that can occur if you play with minimized tooltips.
  • Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.
  • The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.
Features
  • Added graphics setting to toggle antialiasing levels. This can improve performance on lower end machines when disabled.
  • Added pro tips to the Glossary.
  • Many new icons for items.
  • Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.
  • Added indicators on the loot screen when looting crafting and quest items.
  • Party can now use lockpicks that are in the Stash.
  • You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location.
Balance
  • Monk unarmed attack buffed by 1 point at the top end.
  • Arbalest damage has been lowered.
  • Fast melee weapons do slightly more damage.
  • Slight bump to sabre damage.
  • Tuned down Mind Blades.
  • Tuned ranges of many Wizard spells to be higher.
  • Slicken spell is now a single hit AoE.
  • Chill Fog is now a friend or foe spell.
  • Curse of Blackened Sight is now foe only.
  • Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.
  • Fixed the price on Seal of Faith.
  • Adjusted price on figurines.
  • Adjusted price on rings.
  • Tuned up the Goldrot Chew.
  • Reduced the penalties for Bonded Grief.
  • Tuned up Bulwark of the Elements.
  • Modified attributes of companions and Itumaak.
  • Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.
  • Added cooldown to NPC Rogue's Escape ability usage so they won't use it back to back.
  • Rebalanced fight difficulty and spell selection for the Old Watcher.
  • Lowered the scale of the Defiance Bay reputation by 15%.
  • Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.
  • Changed duration of the Flagellant's Path defense penalty.
  • Adjustments to the Mantle of the Dying Boar.
  • Reduced the price of the Brighthollow Hearth and Courtyard Pool.
  • Heart of Fury will now apply to all damage types.
  • Tuned damage on Brilliant Radiance down.
Systems
  • Fixed issue with Wizard's summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game.
  • Changed one of the fatigue status effects to not end with combat.
  • Fixed save game issues with spells and abilities that place down traps.
  • Fixed issue to prevent Ciphers from casting abilities without the required Focus.
  • Restored modal flag for Reckless Assault.
  • Set Transcendent Suffering to not be combat only.
  • Fixed duration issue with Plague of Insects.
  • Fixed companion audio triggers for some status effects.
  • Hunting Bows had the wrong speed descriptor. They are now listed as Fast.
  • Character Hit Autopause option should be working as intended.
  • You can now close the Grimoire and Chant UI with a hotkey.
  • Fixed issue with summoning magic items while unarmed.
  • Fixed delay issue on Knockdown.
  • Fixed a few issues with Dominate and Charm spells.
  • Fixed a bad item mod on the Ring of Protection.
  • Fixed issue with the Terrible weapon mod.
  • Changed bad data in ranger summons.
  • Made Takedown to be consistent with Knockdown.
  • Fixed multiplier on Blooded.
  • Summoned weapons will be removed when Spiritshifting.
  • Fixed issue with bouncing reflected melee attacks.
  • Party members will no longer switch to different weapons after being Charmed or Dominated.
  • Ancient Memory is now Ally only.
  • A summoned weapon will not unequip the grimoire.
  • Fixed Spellstriking mod.
  • Fixed trigger count issue with the Prone reduction mod.
  • DOT spells should clean up properly when combat ends.
  • Fixed Deflection +10 mod.
  • All Exhortations are now combat only.
  • Only play weapon ineffective VO if the attack is hostile.
  • Aggrandizing Radiance will now last until combat ends.
  • Holy Radiance is now combat only.
  • Carnage now works better.
Quests
  • Fixed issues with factions and super friend quests with Lady Webb's dialogue.
  • Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene.
  • Fixed issue with the Winds of Steel quest line.
  • Fixed a trigger outside the First Fires Keep that could have been avoided.
  • Many fixes to music, audio, and VFX to a scene near the end of the game.
  • The prybar should now display the correct image in the Raedric's Hold moat scripted interaction.
  • Changed faction on the Hall of Warrior's containers.
  • Fixed scripted music for the forge knight combats in the keep.
  • Visual effects in the introduction cutscene should now be triggered properly.
  • Fixed conversation of the guards in Raedric's Hold to not repeat.
  • Added cape and armor to the loot for the Fampyr boss.
  • Fix to Osrya's starting timer not being attached to the trigger in the area.
UI
  • Fixed sound issue when collapsing the tutorial UI.
  • Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats.
  • Fixed issue where camping supplies were disappearing when added to Stash.
  • Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default.
  • Fixed cropping on a few portraits.
  • Fixed issue with highlighting dead bodies and containers in the fog of war.
  • Fixed item stacking issue that was stacking items inappropriately.
  • Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be.
  • Small UI updates to the journal screen.
  • Reworked the enchanting UI to work better with multiple lines.
  • Fixed UI sorting issue in store.
  • Fixed UI sorting in crafting menu.
  • Fixes to Capitular glyphs in end game slides.
  • Fixed issue with stronghold alert widgets not hiding properly.
  • Fixed an issue with weapon mods were incorrectly being displayed in some cases.
  • Drag select should work properly when starting the drag over an enemy.
  • Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements.
  • Fixed some control issues with holding down keys.
  • Shot on the Run recovery value should be now displayed correctly.
  • Fixed issues to how the HUD fades out during conversations.
  • When the party receives or loses items, those log messages now go to both logs.
  • Cleaned up the character sheet formatting and made more items clickable.
  • Store item names can now take up two lines.
  • Spells now show DT bypass in the description.
  • Consumables now show per-Rest and per-Encounter usage limitations.
Other Fixes
  • Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state.
  • Fixed issues with save games in Raedric's Hold, causing the game to not function correctly or freeze.
  • Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game.
  • Fixed possible issues with disappearing items and weapons.
  • Minor fixes to a few select voice over lines.
  • Fixed size issues with equipped capes on Godlike characters.
  • Changed Explorer achievement to check for 152 maps rather than 160.
  • Fixed many issues where combat would not end properly.
  • Updated credits with more backer names.
  • Updated paperdoll level up lighting.
  • Scripted music should now be restored properly after loading a game.
  • Updated Temple of Eothas render.
  • Fixed some rendering issues with Fog of War on some areas.
  • Fixed sounds on movie that plays near end of game.
  • Reduced antelope feet sliding.
  • Fixed issue with weapon caching causing issues when weapons are swapped.
  • Interstitial music no longer loops.
  • Fixed issue where party members could take damage in cutscenes.
  • Fixed voice cues during looting for full inventory.
  • Fixed transparency on ghost characters.
  • Fixed issues with cutscene pathfinding if the game's process is halted.
  • Fixed issue with Expert mode settings getting saved improperly.
  • Fixed issue where characters were not properly stopping at the last waypoint of their path.
  • Adjusted Skuldr scream vocals.
  • We now handle some edge cases in resolution management on some hardware configurations.
  • Fixed issue with the party member Knockout achievement not reporting the correct numbers
 

thorzeen

Junior Member
Jul 11, 2010
6
0
0
Honestly I've gotten too used to modern action RPGs. All these stats, all these options, all these tactics, all these plans. There is even a digital note pad. Just no. Too much effort.

Not trying to sound like a dick , but this statement speaks volumes!
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Not trying to sound like a dick , but this statement speaks volumes!

Games are supposed to be fun, not where you scrabble around in a 500 page included bestiary/encyclopedia to calculate DR on 6 different types of armour and 6 different companions taking account of AOE and buffs and talents and the right weapon damage and the right weapon set hoping a tree doesn't block your view and wondering why there are health potions and . . . . .
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
If you are doing all that you are putting way more effort into it than me. LMAO. This game practically plays itself.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Games are supposed to be fun, not where you scrabble around in a 500 page included bestiary/encyclopedia to calculate DR on 6 different types of armour and 6 different companions taking account of AOE and buffs and talents and the right weapon damage and the right weapon set hoping a tree doesn't block your view and wondering why there are health potions and . . . . .


Problem is if you have the game doing it all then no point playing it,might as well watch and grab the popcorn.

As to armour and weapons that's really simple for armour ie go for DR protection or speed, option for a bit of both( I go by class ), weapons I tend to enhance mine with different damage, ie flame,corrosive, freeze weapons,you have six characters in your group so mix and match as they say,throw in the spells and you have it all covered.

Remember its a very in depth RPG not a simple pac man game that a five year old could play half a sleep.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Games are supposed to be fun, not where you scrabble around in a 500 page included bestiary/encyclopedia to calculate DR on 6 different types of armour and 6 different companions taking account of AOE and buffs and talents and the right weapon damage and the right weapon set hoping a tree doesn't block your view and wondering why there are health potions and . . . . .

No offense, but... go play a different game.

There are LOADS of games that require little to no thought. Games like this were all but dead for years. We had to vote with our wallets to finally get a classic RPG made for us. If you're complaining it's too complicated please just go play something else lol.
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
Games are supposed to be fun, not where you scrabble around in a 500 page included bestiary/encyclopedia to calculate DR on 6 different types of armour and 6 different companions taking account of AOE and buffs and talents and the right weapon damage and the right weapon set hoping a tree doesn't block your view and wondering why there are health potions and . . . . .
It is fun. It's just obviously not for you. I think it's been pretty obvious from the start the game is "old school" by design, far closer to BG / NWN1 than any "modern action" RPG:-

14th Sep 2012 - "Clearly, Baldur’s Gate, based on the 1990s Infinity Engine, is going to be a major influence on this new game. Project director Josh Sawyer said, "I think the appeal in the Infinity Engine games was really the story, the setting, and also the tactical combat. The classic locked-camera view, looking at your party, looking at the battlefield. I think there's a great appeal to that. I think it's a fun style of game, and that's what we're trying to capture. Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success"
http://uk.ign.com/articles/2012/09/14/obsidians-fantasy-rpg-reveals-founders-true-desires

It's not as if they've been promising you a button-mashing Diablo clone for 3 years then suddenly delivered something else at the last minute...
 

pathos

Senior member
Aug 12, 2009
461
0
0
Games are supposed to be fun, not where you scrabble around in a 500 page included bestiary/encyclopedia to calculate DR on 6 different types of armour and 6 different companions taking account of AOE and buffs and talents and the right weapon damage and the right weapon set hoping a tree doesn't block your view and wondering why there are health potions and . . . . .

Don't let anyone fool you, there is no crime in not liking this game. If you don't like it, you don't like it.

Now, alot of us fans of the genre (including me) are pretty bitter about the state of the genre, and how even long running rpg studios like bioware are putting out action rpg's more suited for consoles, instead of pleasing long running fans. So, we're likely to be combative to anyone who'd rather play an action rpg, instead of this game.

But, ignore us, you like what you like
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Games are supposed to be fun, not where you scrabble around in a 500 page included bestiary/encyclopedia to calculate DR on 6 different types of armour and 6 different companions taking account of AOE and buffs and talents and the right weapon damage and the right weapon set hoping a tree doesn't block your view and wondering why there are health potions and . . . . .

Those things are what make games fun for me. If a game doesn't require a lot of thought to play, I usually find it very boring. Obviously there are a lot of others who feel that way, or this game wouldn't be so popular. There is nothing wrong with you not liking what others find enjoyable, but attempting to insult people for liking something you do not wasn't called for.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
Those things are what make games fun for me. If a game doesn't require a lot of thought to play, I usually find it very boring. Obviously there are a lot of others who feel that way, or this game wouldn't be so popular. There is nothing wrong with you not liking what others find enjoyable, but attempting to insult people for liking something you do not wasn't called for.

This.

Modern RPGs have almost grouped all classes/weapons/skills into simply inputs for a DPS calculation. I blame Diablo for this (but I understand why it fits in that franchise). Weapons should be much more than just a variable and part of the RPG experience.

Spells too. The more variety of spells, the more options to build your own strategy rather than just clicking the button/spamming after a timer resets.

My thoughts are....if a simple bot program can farm for you, that's not the game that entertains me anymore.
 

norseamd

Lifer
Dec 13, 2013
13,990
180
106
Hey now as much as we love the early Bioware games even their reputation was nothing like what Blizzard had 15 to 20 years ago when they made just as good games as Bioware ever did.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Yeah I don't get the complaining. The computer takes care of so much of the work burden for you I never even think of that type of stuff.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Games are supposed to be fun, not where you scrabble around in a 500 page included bestiary/encyclopedia to calculate DR on 6 different types of armour and 6 different companions taking account of AOE and buffs and talents and the right weapon damage and the right weapon set hoping a tree doesn't block your view and wondering why there are health potions and . . . . .

Then go play just about any other 'rpg'. All the rest have been dumbed down to your desired level. There is a reason why this was a kickstarter project for fans of the genre.
 

Craig234

Lifer
May 1, 2006
38,548
349
126
Well, I'm glad I didn't buy this, since I just checked and found I kickstarted it.

I assume the base game is fine, don't need to buy the digital extras?
 
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