norseamd
Lifer
- Dec 13, 2013
- 13,990
- 180
- 106
Patch is out on Steam,looks like 1 GB patch.
Just checked and the patch is 853.7 MB.
Patch is out on Steam,looks like 1 GB patch.
Just checked and the patch is 853.7 MB.
When scouting in sneak mode, does it use the highest mechanics for spying objects or your PC charactes? Ive noticed that it always says that my PC has spotted something, even when someone else has a higher mechanics
I just scout with my rogue and leave the party a bit behind. When she spots a mob, she snipes it with her arbalest (sadly but correctly nerfed in the last patch) and goes back to the group.My understanding is perception determines what your characters spot in scout mode, and it is per-character, so it's best to put your highest perception characters on-point while scouting.
Mechanics just determines whether you can disarm a trap or pick a lock, not whether you can spot it.
We have hotfixed the problem with adventurer hall-created companions not being able to unlock doors or chests. This should work correctly now. Without getting into too much detail, it looks like adding and removing a companion in the Stronghold can cause its voice set to be stripped. This was causing a null reference exception when they tried to unlock items.
Games are supposed to be fun, not where you scrabble around in a 500 page included bestiary/encyclopedia to calculate DR on 6 different types of armour and 6 different companions taking account of AOE and buffs and talents and the right weapon damage and the right weapon set hoping a tree doesn't block your view and wondering why there are health potions and . . . . .
Indeed.Not trying to sound like a dick , but this statement speaks volumes!
My understanding is perception determines what your characters spot in scout mode, and it is per-character, so it's best to put your highest perception characters on-point while scouting.
Mechanics just determines whether you can disarm a trap or pick a lock, not whether you can spot it.
Any good guides out there yet particularly on PC builds or how to level companions? I was sick yesterday so I broke down and got it (I knew I would eventually) but am unsure of how to build my pc and companions.
Do you have any ideas of your own for what type of characters you are considering using including character mechanics, personal aesthetics, and story interactions?
For my first playthrough I'm looking for something basic, either a tank or damage dealer. I found a Darkozzi Paladin build that looks like a good beginner class: http://steamcommunity.com/sharedfiles/filedetails/?id=416939844
I plan on using the story npc's and not any of my own so I'm looking for a class that would compliment them and tips on how best to level up the npc's since I'm not familiar with their classes' talents/spells.
Steam users - how did you get the patch to update? I have it set to update automatically, but when I logged into steam today nothing downloaded.
define 'recommended'? The game plays perfectly well as it is, the addons like strategy guide are not needed, but for those who want it, they can get it. This is not like Mass Effect 3, where to get the 'real ending' you had to buy some expansion.So no answers on the addons like the strategy guide - then what about the first expansion being offered for $20 if you buy now?
Did you turn the option on to see the reputation effects of your dialog choices? If you don't, the effects of a choice aren't shown in the dialog box - but they're still having an effect.