- Jan 17, 2008
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Some really good initial feedback at kotaku, here's one excerpt:
source: http://kotaku.com/were-really-digging-pillars-of-eternity-1693310820
Jason Schreier: When I first loaded up Pillars, I was bouncing around a few questions: 1) Will this feel like old Infinity Engine games? 2) How deep and interesting are the progression and combat systems? 3) Are the quests going to be more interesting than your average "go kill some rats and deliver this package"? And finally, 4) This is an Obsidian game — is it going to be super buggy?
So let me try to tackle those, after ~13 hours of playing.
1) Yes, in every possible way, from the size and shape of the cursor to the way enemy health displays phrases like "Injured" and "Near death."
2) They definitely take some getting used to, since Pillars of Eternity has replaced the familiarities of D&D with its own set of rules and systems. Gone are +2 weapons and Magic Missiles, replaced by a whole host of unique yet somewhat similar weapons, spells, and mechanics. Let's touch upon all that more in a bit.
3) Sort of. Some of the quests have felt rote; others are really interesting, enhanced by the story and setting, which revolves around souls. Again, more on that in a bit.
4) Surprisingly not buggy! I've seen some typos, and once in a while the game will screw up a script trigger and I'll have to reload an auto-save, but everything's mostly stable, which is lovely.
Whew. OK, lots to talk about there.
source: http://kotaku.com/were-really-digging-pillars-of-eternity-1693310820