Planetside 2..Free to play..and looking awesome so far!

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Sentrosi2121

Platinum Member
Aug 8, 2004
2,568
2
81
That's always been the trade-off of the TR man. You sacrifice mobility for the ability to spam lead.
You have a point there SunnyD.

The issue is that even locked down, the guns fire quicker, but the reload times are still slow, even if you cert into it. You'd think that the reload while locked down would be quicker than they are now. So I can fire off both of my shells, but then wait the same amount of time to reload as I would if I was mobile.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
You have a point there SunnyD.

The issue is that even locked down, the guns fire quicker, but the reload times are still slow, even if you cert into it. You'd think that the reload while locked down would be quicker than they are now. So I can fire off both of my shells, but then wait the same amount of time to reload as I would if I was mobile.

And there YOU have a point. Post on the official forums about it.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
You have a point there SunnyD.

The issue is that even locked down, the guns fire quicker, but the reload times are still slow, even if you cert into it. You'd think that the reload while locked down would be quicker than they are now. So I can fire off both of my shells, but then wait the same amount of time to reload as I would if I was mobile.

Err, may be a bug then, because going into "Siege Mode" greatly increases reload speed.
 
Oct 25, 2006
11,036
11
91
Last night the VS was getting shit done and it was really enjoyable. Nik, I was surprised to see you run past my tank at one point (and then promptly die )! It was fun having tons of tanks and air support as we took down a few NC bases on Indar. And at the end, I ran around on a Flash and capped a few minor outlying outposts on my own. But the controls are wacky or the lag is messing me up. Numerous times I'm trying to turn one way but the game is turning me in the opposite direction.

It would be nice if there was some sort of practice mode. Especially for the flyers. It really sucks as a newb to spend resources on a vehicle only to lose it a few minutes later because you're trying to get a handle on the control and feel of it and you crash into something.

I'm still trying to get a hang of the game man. Been doing stupid shit to try and figure out what works and what doesn't.

Wish they had paraschutes in this game so falling off a cliff wasn't an auto death sentence.

Is there an AT clan to join?
 

Sentrosi2121

Platinum Member
Aug 8, 2004
2,568
2
81
Err, may be a bug then, because going into "Siege Mode" greatly increases reload speed.
Hmmm
I'll have to /bug that tonight if it happens. Tried it a few times a couple of weeks ago during the Cert Surge and having fully kitted out my Prowler, locked it down and it slooooowwwwwwwwed down almost everything except ROF.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
One thing that is annoying in this game, I hope its a bug or not feature complete item is lack of exp for assisting targets.

I want to know the formula for how they determine, i sometimes randomly get exp for helping kill a tank as infantry.

But none when i play mosquito? I got a tank down to %90, tank hits me because i hovered to long and die. But when i respawn i run over to edge and see tank get taken out by another mosquito and i get zero exp?

It happens a lot in game. So much so I just give up playing because i don't get any exp unless i get %100 of the kill. Very weird game if that is how its going to be.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
There's likely a window of time you have between not going damage and the target dying. As in the target needs to die within 5 seconds of you not hitting it anymore. The number's of the top of my head.

Getting cert points is pretty slow. Also how/when do I unlock other weapons on vehicles?
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
You have to gain Auxrium or whatever its called, the blue one. They have a "store" when you press esc its the last button to right. Stuff is pretty expensive. Like upgraded rocket launcher for lock on is 12k. To put that in perspective i'm rank 5 and only have 1k. lol

I don't think its a time limit thing on exp, because it happens all the time, but I will still get assist exp like 5min later for other things.

I wish i was better at flying, I seem to always go to fast or go to slow. I can't turn for crap to like some players do. lol I get 1 kill and die most the time.
 

phobsi

Member
Dec 27, 2010
26
0
0
I just joined Planetside 2 and am having a lot of fun but it seems chaotic. Do people ever group up and try to hit from behind or anything? I was mostly just seeing huge frontal assaults. I was hoping for some more sneakiness with the voice com in game.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
Exp for cert points = upgrades = win. Welcome change.

I'm starting to get a hang of flying in this game! Here is some tips i figured out finally.
1. The hardest thing to master is remembering that going full speed all the time is not the best thing, I always seem to forget that pressing W is not something you should constantly being doing.
2. When not engaging targets, press T to go 3rd person view, makes finding targets/action easier. Switch back to engage. (i've heard real good pilots master fighting in 3rd person, i have no idea how they do that since no reticle to aim)
3. If you are being shot at, if you press T real fast you can see shadow of plane shooting you on ground and no what direction he is at. Does not help sometimes, but it helps to know which way to get out of fire.
4. Never underestimate the power of flying close to objects to avoid fire, i've killed lots of pilots chasing me by ducking under bridges/pipes, etc.
5. Avoid clusters of tanks, they seem like easy targets, but until you get lots of upgrades (rockets for example) they can kill you almost instantly. If you engage tanks, hit only the back of them. The back of tanks you can kill one before you have to reload. In front for compare it takes THREE. Naturally this depends on situation, but for the most fights its not good to engage at lower ranks.


Thats all i can think off top of head. But the slowing down part is critical, if you slow to far down you start to land, so just ease into it. You can engage inf/armor with ease then. I have a bad habit of flying to fast to even aim
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I just joined Planetside 2 and am having a lot of fun but it seems chaotic. Do people ever group up and try to hit from behind or anything? I was mostly just seeing huge frontal assaults. I was hoping for some more sneakiness with the voice com in game.

On the forums check out the Outfit recruitment thread. Outfits are the Planetside 2 equivalent to guilds in other MMOs. This game becomes much more fun when you're doing stuff in an organized group.

Last night while one of our squads was assaulting a tower, I was in the tank hunter squad (8 heavy assaults, 2 medics and 2 engineers) and we managed to sneak behind and obliterate four Magrider tanks who were taking pot shots at the tower from the open fields. They thought they were safe way out there... until they got lock on warnings that is. :awe:
 

Bobisuruncle54

Senior member
Oct 19, 2011
333
0
0
I just joined Planetside 2 and am having a lot of fun but it seems chaotic. Do people ever group up and try to hit from behind or anything? I was mostly just seeing huge frontal assaults. I was hoping for some more sneakiness with the voice com in game.

It doesn't happen very often at all, squad and platoon leaders tend to be pretty tactically naive in that respect. What typically happens is that a platoon will be divided into infantry, vehicle and aircraft attack groups, which is OK but it's actually pretty limited when you want to capture bases rather than just roflstomp an enemy convoy. For example you don't need 10 tanks when a kitted out Liberator with a good crew can often destroy 5 or so tanks before it needs to retreat and come back.

If I were a platoon leader with 4 squads at my disposal I would use 3 of them to attack a main base head on to focus the enemy force in that area and the remainder to do the real work and capture adjacent territories as this kind of activity often goes largely unnoticed.

I do like watching the NC Tank train of death™ though, it's pretty cool to see 30+ tanks rolling around. Especially when it obliterates enemy forces of vastly superior tanks.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
New update gets rid of Auraxiam (yes!) and now uses certs to purchase weapons, and the cert rate has been increased by about x4 (yes!).
 

Sentrosi2121

Platinum Member
Aug 8, 2004
2,568
2
81
I do like watching the NC Tank train of death™ though, it's pretty cool to see 30+ tanks rolling around. Especially when it obliterates enemy forces of vastly superior tanks.

Sorry, I'm literally laughing my collective ass off right now at that comment.

NC have the vastly superior tank right now. Shields + Heavy hitting ammo = great all around tank.

VS get the advantage of using a tank that doesn't obey conventional tank rules.

TR get a basic Sherman tank.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Sorry, I'm literally laughing my collective ass off right now at that comment.

NC have the vastly superior tank right now. Shields + Heavy hitting ammo = great all around tank.

VS get the advantage of using a tank that doesn't obey conventional tank rules.

TR get a basic Sherman tank.

Yep yep.

But I agree with him in that I do also enjoy seeing NC tank trains.

I'm not sure I like that idea. Now you have to choose whether to spend your cert points on actual certs or items?

Bleh.

True, but it beats having to farm a crap ton on Auraxium for just one stupid weapon. I don't play often so it took me until now to get the Skep launcher (also I'm TR mainly so I didn't benefit from NC camping Esamir all day and night). The less resources in this game, the better.
 

Bobisuruncle54

Senior member
Oct 19, 2011
333
0
0
Sorry, I'm literally laughing my collective ass off right now at that comment.

NC have the vastly superior tank right now. Shields + Heavy hitting ammo = great all around tank.

VS get the advantage of using a tank that doesn't obey conventional tank rules.

TR get a basic Sherman tank.

Sorry, but you "laughing your ass off" is based upon misinformation, not about how the game actually plays right now, thank you very much.

1) The Vanguard shield costs 192 certification points to unlock the base version that is hardly any use as it lasts for a few seconds only and has a long cool down time. Only one patch had it available for a reasonable amount of certification points and that was before the last character wipe. As a result, no one currently has it and it isn't even that powerful because its very limited use. So there goes your argument right off the bat.

2) The Prowler's siege mode is a very powerful perk for anyone with decent aim. It's also faster and its armour is comparable to the Vanguard as well.

3) The Magrider can not only strafe fire but also keep it's front armour pointed towards the enemy. This coupled with the boost ability and a main gun with no dip makes for the most powerful tank in the game in the right hands.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
The less resources in this game, the better.

Which takes half the point out of the game in the first place. No risk, no incentive. Might as well just go play BF3 then.

That said, there's something fatally flawed with Esamir anyway, which should have gotten fixed in the first place.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Which takes half the point out of the game in the first place. No risk, no incentive. Might as well just go play BF3 then.

That said, there's something fatally flawed with Esamir anyway, which should have gotten fixed in the first place.

No, the resource system is flawed and only serves to make the rich richer and the poor poorer. And the devs are a bit short sighted at times:

"Is your faction underpopped and locked into your warpgate? It's okay, you get a resource bonus!"

That's great, until you realize a second later that when you don't have territories, you don't get any resources, so it could be a 1000% bonus for all it matters.

Seriously though, if the simple fun of playing the game isn't incentive enough to play, then those people can kindly go back to CoD or BF.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
No, the resource system is flawed and only serves to make the rich richer and the poor poorer. And the devs are a bit short sighted at times:

"Is your faction underpopped and locked into your warpgate? It's okay, you get a resource bonus!"

That's great, until you realize a second later that when you don't have territories, you don't get any resources, so it could be a 1000% bonus for all it matters.

Seriously though, if the simple fun of playing the game isn't incentive enough to play, then those people can kindly go back to CoD or BF.

You do realize that EACH FACTION will have a "home" resource continent, right? Esamir just happened to be the first one they put in. There were a total of 10 continents in Planetside 1. I'm pretty sure there's going to be at least that many in 2. You'll always have some resource inflow coming in unless both opposing factions end up gatelocking you somewhere, and that only lasts for so long.

For Planetside 2 to work, sorry, but there has to be more than just "simple fun". Otherwise it's just another shooter that people will get bored of sooner rather than later.
 
Last edited:

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
You do realize that EACH FACTION will have a "home" continent, right?

Sanctuaries are not in as of now.

Or did you mean there would be three continents and that each faction will inevitably take one as its "home"? That's another problem with them getting rid of sanctuaries.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
Sanctuaries are not in as of now.

Or did you mean there would be three continents and that each faction will inevitably take one as its "home"? That's another problem with them getting rid of sanctuaries.

I wasn't talking about sancs. I was talking about primary link continents that are easiest for a given faction to "control" (ie: how Esamir is basically owned by NC right now).

I don't know how many continents will be in Planetside 2, but I'm pretty sure there will be more than 3.
 
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