Planetside 2..Free to play..and looking awesome so far!

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Broheim

Diamond Member
Feb 17, 2011
4,592
2
81
the new alert system seemed really cool when the NC was holding most of indar right up till there was about 4 minutes left on the timer and SOE decided to restart and lock the server...

gg SOE, you incompetent jackasses.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I believe around 250XP?

Edit: Sorry no, 250XP is for the service ribbons. Below explains the Alert System:

The new Alerts system is a dynamic server controlled system that initiates server-wide game events. When an Alert triggers, players will have a set amount of time to achieve the Alert goals. Players on the victorious Empire, regardless of where in the world they are, will receive a large bonus when the Alert is completed, and all players fighting within an Alert area will receive bonus XP. The first Alerts that we've implemented are continental conquests, but in the future we plan on adding more, such as: controlling the most of a certain facility type, or controlling the most of a certain type of resource.
There are two ways to win the Alert; a "Dominating Victory", in which the empire controls 100% of the goals, and a "Normal Victory", where they control a larger percentage to the other empires when the timer expires. In a Dominating Victory the Alert ends immediately and the entire Alert reward goes to players in that empire, in a Normal victory the reward is split based on the % of objectives controlled. Here's a preview of the UI displaying the current Alerts status. There is also a small notification in the main HUD letting you know the time remaining for the current Alert.



In the above example the reward is 3000xp, if the TR were able to rally and capture 100% of Indar before the time the Alert ends (good luck, guys!) each TR player on the server would receive 3000xp. However, if the territory control stays where it's at, VS players would get the victory and 1260xp, NC and TR players would get a consolation reward of 1050xp and 630xp respectively. Additionally, all players fighting on Indar during the course of the event will be getting a 20% xp bonus.
 
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Broheim

Diamond Member
Feb 17, 2011
4,592
2
81
how much XP do you get for doing the mission in the alert?

varies, sometimes it's a 10k xp pot other times it's lower.

and buggyside struck again this alert, played on esamir for an hour under the alert, game froze (has happened maybe 3 times all in all) so I figured I'd grab something to eat and then get back in with half an hour to spare, there was a queue on esamir when I got back, said it would take 15 minutes, but the last 15 minutes the timer sat at 16 seconds and the alert timer ran out...

I'm not gonna bother with the alerts from now on.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Considering SOE's failures to properly balance inter-empire and between air to ground and AA to air, there should be zero complaints about BFRs. Zero.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
Ha, that's just some fan art, right? If that's real ima rage quit.

That was linked on the Planetside 2 facebook page as a "discussion" by the PS2 staff to gauge interest, which pointed to a thread on the PS2 forums by a fan (replete with TR and NC "mech" art/specs as well) and at least 7 pages of thread discussing the concept.

From the Planetside 2 facebook page:
PlanetSide 2
Deviant Artist “DougFlinders” shows us what a Vanu Mech could look like in PlanetSide 2. Would you VS soldiers find a weapon like this a valuable addition to your arsenal? We want to see more of your ideas!

It sounds like they're interested in "serious discussion" on the notion of bringing what amounts to BFR's to PS2. Which more than likely means it's already in the works.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
So I missed out on PS1, only getting in at the very end of its life. Can someone explain to me how exactly BFRs ruined the game?
 

JTsyo

Lifer
Nov 18, 2007
11,774
919
126
The mechs weren't too bad in BF2142. Just make them like the other armor and big enough that they can't get into a bio-dome.
 

Harrod

Golden Member
Apr 3, 2010
1,900
21
81
I was playing a few days ago, and used the instant action feature. Immediately I see a galaxy in range of landing on, I killed it and got a few thousand points just for landing on it, it was pretty awesome. I realize it's a cheap tactic, but opportunities to do this don't come along very often.
 

Maximilian

Lifer
Feb 8, 2004
12,603
9
81
Imagine, if you will, playing Total Annihilation... except the enemy team is composed entirely of Commanders...

So when one is destroyed it starts a chain reaction causing a massive explosion destroying nearby commanders which continue the reaction killing everyone anywhere near the blast zone, instantly wiping out most of your team

Sounds OP!
 

JTsyo

Lifer
Nov 18, 2007
11,774
919
126
Like this new alert system. Just sucks for the waiting time to get into the action. Towards the end time to jump to another continent starts going up due subscribers having higher priority.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Double Exp weekend has started and last till sometime Monday, same with Station Cash double for that.
 
Oct 30, 2004
11,442
32
91
Double XP weekend, woot! I have to work Saturday and Sunday, but I had a great time last night bring in certs for my new New Conglomerate character on the newly-merged Connery server.
 

rumpleforeskin

Senior member
Nov 3, 2008
380
13
81
I started playing last Thurs and its definitely got some good things going for it, but its really not friendly towards beginners. Even after 20+ hours of playing there are things I don't understand or struggle to find info on.

I understand that a deployed sunderer acts as a teleport, but what determines the round teleports on your map. In territory my team owns I cant understand why sometimes there is a teleport and sometimes not.

Why is flying so difficult, I don't mean air/air combat because the difficulty of that would depend on your opponent. I mean just flying around is not intuitive even after remapping the controls and finding a quiet corner of the map to mess about. I have managed to successfully transport a lasrge number of troops a couple of times but its painful. I never manage to beat anyone air/air combat as im either a sitting duck or I manage to suicide myself into the terrain.

I watched some youtube vids on the basics of the game, learnt loads. None of which is explained in the game. My 1st few hours were spent following people around trying to understand the logic behind their actions.

Anyways, its a steep learning curve but as really enjoying it at the moment.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I started playing last Thurs and its definitely got some good things going for it, but its really not friendly towards beginners. Even after 20+ hours of playing there are things I don't understand or struggle to find info on.

I understand that a deployed sunderer acts as a teleport, but what determines the round teleports on your map. In territory my team owns I cant understand why sometimes there is a teleport and sometimes not.

Why is flying so difficult, I don't mean air/air combat because the difficulty of that would depend on your opponent. I mean just flying around is not intuitive even after remapping the controls and finding a quiet corner of the map to mess about. I have managed to successfully transport a lasrge number of troops a couple of times but its painful. I never manage to beat anyone air/air combat as im either a sitting duck or I manage to suicide myself into the terrain.

I watched some youtube vids on the basics of the game, learnt loads. None of which is explained in the game. My 1st few hours were spent following people around trying to understand the logic behind their actions.

Anyways, its a steep learning curve but as really enjoying it at the moment.

It is not very friendly to new people and it does need to have a tutorial system of sorts. I believe it has like 7 videos for a getting started that cover the basics of a lot of things and they do help, but some stuff is yes, still left unclear.

The round spawns are bases or satellite bases around a facility (Bio Lab, Amp Station, Tech, etc)

As to why you can spawn at some and sometimes not not all of these is even clear to me. I don't know. I know there is some mechanic behind it, but I am unclear to what it is and I have a lot of hours logged in the game. There are times I want to redeploy and it wont have the spawn up in a place that has no enemy activity that is close but will let me deploy half way across the map.

Flying just takes time. I suck at it, but the few really good pilots I know all told me the same thing, start off in third person view to get the hang of it first. Also, you may want to practice in the VR Training area (can go to it on the world map console where you can change continents)

I found when I started playing, playing as a medic and/or engineer helped a lot. Because you play a support role you follow everyone around and you learn things from there. My fav is infiltrator but honestly it isn't a noob friendly class unless you just want to snipe, I prefer to actually infiltrate and hack the enemy's base and lay mines then capture it if possible. At the very least I tend to cause a big headache and have them divert a few people away from the main lines to deal with me

Join a squad when you log on and decide where to fight and hang with them. It is a better experience to learn as well. Also you can join an Outfit, from what I've seen most Outfits in this game will recruit you regardless of experience level and will teach you what they can.
 

Sentrosi2121

Platinum Member
Aug 8, 2004
2,568
2
81
That's pretty much the case with PS2 - It's better to be played with an outfit than alone. Though there are elements that you could lone wolf it and have fun.

If you're looking for an outfit click the link below and submit an application. We're always looking for new people to show how awesome PS2 can be if played with people who like to work as a team.

And the Harasser is a game changer. Last night my outfit of about 2 squads held off the NC push into Esamir with only three Harassers and a well placed Sunderer AMS. The Fractures help too.
 
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