The new Alerts system is a dynamic server controlled system that initiates server-wide game events. When an Alert triggers, players will have a set amount of time to achieve the Alert goals. Players on the victorious Empire, regardless of where in the world they are, will receive a large bonus when the Alert is completed, and all players fighting within an Alert area will receive bonus XP. The first Alerts that we've implemented are continental conquests, but in the future we plan on adding more, such as: controlling the most of a certain facility type, or controlling the most of a certain type of resource.
There are two ways to win the Alert; a "Dominating Victory", in which the empire controls 100% of the goals, and a "Normal Victory", where they control a larger percentage to the other empires when the timer expires. In a Dominating Victory the Alert ends immediately and the entire Alert reward goes to players in that empire, in a Normal victory the reward is split based on the % of objectives controlled. Here's a preview of the UI displaying the current Alerts status. There is also a small notification in the main HUD letting you know the time remaining for the current Alert.
In the above example the reward is 3000xp, if the TR were able to rally and capture 100% of Indar before the time the Alert ends (good luck, guys!) each TR player on the server would receive 3000xp. However, if the territory control stays where it's at, VS players would get the victory and 1260xp, NC and TR players would get a consolation reward of 1050xp and 630xp respectively. Additionally, all players fighting on Indar during the course of the event will be getting a 20% xp bonus.
how much XP do you get for doing the mission in the alert?
Ha, that's just some fan art, right? If that's real ima rage quit.
PlanetSide 2
Deviant Artist DougFlinders shows us what a Vanu Mech could look like in PlanetSide 2. Would you VS soldiers find a weapon like this a valuable addition to your arsenal? We want to see more of your ideas!
So I missed out on PS1, only getting in at the very end of its life. Can someone explain to me how exactly BFRs ruined the game?
Imagine, if you will, playing Total Annihilation... except the enemy team is composed entirely of Commanders...
I started playing last Thurs and its definitely got some good things going for it, but its really not friendly towards beginners. Even after 20+ hours of playing there are things I don't understand or struggle to find info on.
I understand that a deployed sunderer acts as a teleport, but what determines the round teleports on your map. In territory my team owns I cant understand why sometimes there is a teleport and sometimes not.
Why is flying so difficult, I don't mean air/air combat because the difficulty of that would depend on your opponent. I mean just flying around is not intuitive even after remapping the controls and finding a quiet corner of the map to mess about. I have managed to successfully transport a lasrge number of troops a couple of times but its painful. I never manage to beat anyone air/air combat as im either a sitting duck or I manage to suicide myself into the terrain.
I watched some youtube vids on the basics of the game, learnt loads. None of which is explained in the game. My 1st few hours were spent following people around trying to understand the logic behind their actions.
Anyways, its a steep learning curve but as really enjoying it at the moment.