Blitzvogel
Platinum Member
- Oct 17, 2010
- 2,012
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Exactly. I live in Texas.
Psssh Texas isn't that bad. If you can't afford AC, maybe you shouldn't be stretching your dollar to afford PC gaming :whiste:
Exactly. I live in Texas.
Psssh Texas isn't that bad. If you can't afford AC, maybe you shouldn't be stretching your dollar to afford PC gaming :whiste:
So all the talk about bringing VR down in cost and giving gamers a lot of perf/$ isn't just hype. Ofc as soon as Raja said that, it should have been plain obvious that Polaris is meant to be cheap and hence, only GDDR5.
I think I understand what's going on when they demo Hitman 1440p, outside looking into the boat scene with a ton of NPCs hidden.
That people, is the Primitive Discard Accelerator in action. On 390X, that scene will drop below 60 fps easy (I know, I have the game). But Polaris doesn't even take in those geometry into it's pipeline to process and then Z-cull, it discards it before rendering even occurs. This results is huge improvements to minimum FPS when the scene complexity is bottlenecking the engine.
It may well only be 390X class performance normally, but it will perform better at MIN FPS in GPU bound scenarios. That's what they played, those tricksters at AMD...
Just like their perf/w comparison at 60 fps vsync lock. They would have massively improved power gating and so if the GPU isn't running max load, power usage drop a lot.
However the curious thing is why there's so few SP, 232mm2 Polaris 10 with 14ff density can easily fit much more than that unless they have really changed the design so that each SP takes many more transistors.
I am serious. I live in Texas myself.
I am serious. I live in Texas myself.
maybe electricity is super cheap there, but in a lot of places the cost of running an AC is pretty high.
Folks on the high end aren't the target for Polaris 10 to upgrade. It's a very small two chip, 120mm2 and 232mm2, these classes are entry level and low-midrange.
Typically in the past, mid-range chips were ~300mm2 or even larger.
Folks on high-end 28nm, will have Vega 10 and 11 to look forward to.
Vega 11 should be the upper-midrange, ~400mm2 (my guess). Vega 10 the biggest one.
You think Vega 11 will be that large? If P10 does slot in at 232 mm², I would expect Vega 11 to come in at ~325-350, with Vega 10 being roughly Hawaii-sized. 400 on the small one and 500+ on the big one just seems too big too early, as well as leaving a pretty massive gap in die sizes and performance. The HBM2 controller in Vega should be physically smaller than P10 as well, so 400mm253 might actually get you close to double the shaders of P10.
For the people declaring 2304 shaders is a cut down die (some with a lot of conviction) is there any actual indication of that, or is it just speculation?
Well, it's speculative, but 2304 would be an odd number to be a "full" die.
Well, I lived in Tx. and when the outside temp is north of 100° extra heat sources aren't really a good thing.
I suppose, though no moreso than 11CU in each of 4 shader engines to give 44CU and 2816 shaders for Hawaii.
I'll be honest, running the computer was never really the problem for me. It was the 32 inch LCD HDTV I used as a monitor in a generally small bedroom with the door closed to prevent noise propagation (I had two other roommates) that was an issue to a degree. Sucker gets quite warm, which was nice in the winter, but certainly an issue in the summer months. I was also in the south corner of the house which got hit by sun from sunrise to sunset.
a TV like that is probably under or around 200W, which should be lower than a gaming PC
Psssh Texas isn't that bad. If you can't afford AC, maybe you shouldn't be stretching your dollar to afford PC gaming :whiste:
http://ranker.sisoftware.net/show_r...e0d2e3d4e7d0e8cebc81b197f297aa9abccff2ca&l=en
Polaris 10 - Ellesmere
36-40CU, 2304-2560 sp, 256 bit GDDR5 @ 6Ghz , 8GB.
So P10 and P11 are looking to be much more about energy efficiency than pure brute power.
I don't see how Polaris 10 could avoid being bottlenecked by a 192 GB/sec memory bus. One possibility that comes to mind is that the card actually uses GDDR5X at a 12Ghz effective rate, but SiSoft doesn't recognize that memory type yet so it's interpreting it as GDDR5 at half the clock rate. 384 GB/sec would make a lot more sense for a card with Hawaii to Fiji level performance. It's also possible that the memory controller is designed for GDDR5X but the engineering sample shown here had to use GDDR5 due to lack of availability at this time.
maybe electricity is super cheap there, but in a lot of places the cost of running an AC is pretty high.