Poll: Do you care about ray tracing / upscaling?

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Tup3x

Golden Member
Dec 31, 2016
1,008
996
136
A quick stop frame benchmark again. Starfield this time. 4070ti 4k ultra. Native res vs fsr2 lowest resolution.

41fps at native with 225W power draw. 60fps with fsr2 and 112W power draw. The game is completely unplayable at 4k native on the 4070ti while it's buttery smooth with fsr2.

I don't know, is native really 113W better looking?

View attachment 85235



View attachment 85236

Also 1GB less vram for fsr2, which in percentage is 18% less. And yeah, 8gb is enough once again, on a very high caliber AAA game, but that is a subject for another thread. I have many more screenshots for that specific matter, which will be posted soon.
Surely that's not FSR2 - it looks absolutely horrible and even FSR2 when standing still shouldn't look like that.
 

Ajay

Lifer
Jan 8, 2001
16,094
8,104
136
A quick stop frame benchmark again. Starfield this time. 4070ti 4k ultra. Native res vs fsr2 lowest resolution.

41fps at native with 225W power draw. 60fps with fsr2 and 112W power draw. The game is completely unplayable at 4k native on the 4070ti while it's buttery smooth with fsr2.

I don't know, is native really 113W better looking?

View attachment 85235



View attachment 85236

Also 1GB less vram for fsr2, which in percentage is 18% less. And yeah, 8gb is enough once again, on a very high caliber AAA game, but that is a subject for another thread. I have many more screenshots for that specific matter, which will be posted soon.
Since this is a Nvida card, I assume you mean DLSS 2? Also check the settings. MW2 tries to set my base resolution to 720p and turns on DLSS. Since I can run that at native fine, I don't need it. If I did need it, I'd try 1080p first. Anyway, second pic isn't horrible, but not great for slower moving game where 'atmosphere' matters. I play mostly shooters.
 
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GodisanAtheist

Diamond Member
Nov 16, 2006
7,048
7,471
136
Since this is a Nvida card, I assume you mean DLSS 2? Also check the settings. MW2 tries to set my base resolution to 720p and turns on DLSS. Since I can run that at native fine, I don't need it. If I did need it, I'd try 1080p first. Anyway, second pic isn't horrible, but not great for slower moving game where 'atmosphere' matters. I play mostly shooters.

-I honestly don't know if this is serious...
 

psolord

Platinum Member
Sep 16, 2009
2,015
1,225
136
Surely that's not FSR2 - it looks absolutely horrible and even FSR2 when standing still shouldn't look like that.
Yes it is fsr2, with the lowest resolution available. I mentioned that in my post. There's no other way for 4k ultra, even for a 4070ti.

fsr2 is a little weird in this game. I mean it does not have quality,balanced, performance or whatevs settings. It has a slider that you move around.

I posted this specific location to show the difference, in both performance and power draw. At 112W you can assume there is quite a lot of leeway for higher upscaler setting. Yeah until you go outside. Maybe I will do a comparison there as well.

Having played for around three hours, I can atest that fsr2 is doing a great job. My other option was "do not play"! It only gets annoying in some high contast pixels, where you can see some shimmering while moving. I guess this wouldn't be an issue with DLSS. This game really misses a DLSS balanced setting.
 
Last edited:

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
My other option was "do not play"!
Upscalers being mandatory or else a game is unplayable is a terrible place to be. This is the result of the collective failure of low-level APIs, along with the push to ray tracing (though the latter doesn't apply to Starfield).

None of these games look significantly better than the best rasterized DX11 titles. And aside from a few outliers like Doom Eternal and Tomb Raider Shadow, the former perform vastly worse than the latter.

DX12 is nine years old yet even in latest Baldur's Gate 3, the recommendation is still to switch to DX11 because it often runs better than Vulkan.
 

coercitiv

Diamond Member
Jan 24, 2014
6,384
12,802
136
There's no other way for 4k ultra, even for a 4070ti.
There's no other way for 4k ultra period. The 4090 cannot hit 60FPS average on 4K ultra with FSR disabled.

It should be noted that upscaling is enabled by default in this game, meaning people who will simply select one of the performance presets will be using FSR.
 
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Tup3x

Golden Member
Dec 31, 2016
1,008
996
136
Yes it is fsr2, with the lowest resolution available. I mentioned that in my post. There's no other way for 4k ultra, even for a 4070ti.

fsr2 is a little weird in this game. I mean it does not have quality,balanced, performance or whatevs settings. It has a slider that you move around.

I posted this specific location to show the difference, in both performance and power draw. At 112W you can assume there is quite a lot of leeway for higher upscaler setting. Yeah until you go outside. Maybe I will do a comparison there as well.

Having played for around three hours, I can atest that fsr2 is doing a great job. My other option was "do not play"! It only gets annoying in some high contast pixels, where you can see some shimmering while moving. I guess this wouldn't be an issue with DLSS. This game really misses a DLSS balanced setting.
Are you sure that you selected FSR2 and not just CAS (or nothing)? I mean, that looks like basic spatial upscaling to me. Jaggies everywhere and effective resolution is no where near native. Just look at the windows. It can't be using FSR2
 

Timorous

Golden Member
Oct 27, 2008
1,727
3,152
136
Upscalers being mandatory or else a game is unplayable is a terrible place to be. This is the result of the collective failure of low-level APIs, along with the push to ray tracing (though the latter doesn't apply to Starfield).

None of these games look significantly better than the best rasterized DX11 titles. And aside from a few outliers like Doom Eternal and Tomb Raider Shadow, the former perform vastly worse than the latter.

DX12 is nine years old yet even in latest Baldur's Gate 3, the recommendation is still to switch to DX11 because it often runs better than Vulkan.

This is exactly my issue with upscalers. It starts off being a tech that allows you to extend the life of an older card or to turn on some computationally expensive settings on a weaker card and it ends up being a requirement to get playable frame rates on appropriate hardware (so 4090 needs it for 4k output, 4070s need it for 1440p output and 4060s need it for 1080p output) and it won't come with higher settings or feat IQ to compensate, it will come with games having less optimisation time so the publishers can launch them earlier. Why would they bother to optimise the title to run 60 FPS native when they can get it to 40 FPS and have upscaling get you the rest of the way.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
It starts off being a tech that allows you to extend the life of an older card or to turn on some computationally expensive settings on a weaker card and it ends up being a requirement to get playable frame rates on appropriate hardware (so 4090 needs it for 4k output, 4070s need it for 1440p output and 4060s need it for 1080p output)...
Yep, and that's only half the story. The other half is frame generation. A lot of games mask the upscaler settings or automatically attach them to presets (e.g Hogwart's, Starfield). You really have to look closely to figure out what's happening.

NV has totally blurred the lines with what a frame and pixel even mean anymore, and this is by design. Create a solution nobody asked for ("wray traycing"), then "solve" the very problem they created with "aye eye".

"4K DLSS 3.0 gets me 120FPS!!!"

Nah, that's actually 1440p @ 60FPS.
 

Tup3x

Golden Member
Dec 31, 2016
1,008
996
136
NV has totally blurred the lines with what a frame and pixel even mean anymore, and this is by design. Create a solution nobody asked for ("wray traycing"), then "solve" the very problem they created with "aye eye".
You are stuck at thinking that rasterisation, which is in itself is just as fake as frame interpolation, is the only true way to render graphics (and at native resolution only). Ray tracing is the future and it will solve many issues and makes things simpler. Denoisers need to improve but it looks like NVIDIA has pretty much solved that.
 

Ajay

Lifer
Jan 8, 2001
16,094
8,104
136
You are stuck at thinking that rasterisation, which is in itself is just as fake as frame interpolation, is the only true way to render graphics (and at native resolution only). Ray tracing is the future and it will solve many issues and makes things simpler. Denoisers need to improve but it looks like NVIDIA has pretty much solved that.
Unfortunately, without some clever 'tricks', as is done in raster, the amount of hardware needed to go full on RT is pretty high. IMHO, the 4090 is the first GPU to be able to handle the kind of RT rendering level that is needed - but still not at 4K yet. I also think that raster will always be important, there are just parts of scene rendering that are easy to render fast at high quality - we'll see I guess.
 

LightningZ71

Golden Member
Mar 10, 2017
1,658
1,940
136
Do I care about ray tracing/upscaling?

Upscaling? Yes. I go for thinish and lightish laptops with iGPUs and need upscaling tech for a good gaming experience at 1080p.

Raytracing? Its technically interesting, but almost completely useless with iGPUs save for a few lighting effects, so it's just a sidenote.

I expect Strix premium and Intel's Battlemage based iGPUs to have the first somewhat useful raytracing, even if it remains quite limited.
 
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psolord

Platinum Member
Sep 16, 2009
2,015
1,225
136
Are you sure that you selected FSR2 and not just CAS (or nothing)? I mean, that looks like basic spatial upscaling to me. Jaggies everywhere and effective resolution is no where near native. Just look at the windows. It can't be using FSR2
Yes 100%, but I was messing around with settings, so there could be a bug. I will recheck. It doesn't look that bad to me, all things considered (increased performance with half the power draw). I play at 4m on a 55''' screen, so this works fine for me.

However, I was testing Rachet & Clank the other day, on my 3060ti. For some strange reason, the game launched with dlss enabled. 1080p, 32'' screen there, right in front of my face. I didn't notice anything bad and I actually had to go to the settings to see that DLSS was enabled.

Personally I am very happy with how upscalers have progressed.
 

coercitiv

Diamond Member
Jan 24, 2014
6,384
12,802
136
Starfield makes for an interesting comparison regarding upscaling and raytracing I think. IMO, there's a huge backlash across plenty of forums regarding its lack of DLSS, whereas the complaints about it missing raytracing is very minor in comparison.
Performance wise, the last thing Starfield needs is to bounce one ray. The very poor game engine performance probably exacerbates the DLSS backlash, whereas nobody really has the guts to ask for RT in the most anticipated slideshow of the year.
 
Jul 27, 2020
17,797
11,597
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Performance wise, the last thing Starfield needs is to bounce one ray.
I hope someone digs into their debug console or something. Must be a setting hidden somewhere. May result in some 4090 owners with old PCIe connectors getting welcomed with the smell of something burning
 

Tup3x

Golden Member
Dec 31, 2016
1,008
996
136
Yes 100%, but I was messing around with settings, so there could be a bug. I will recheck. It doesn't look that bad to me, all things considered (increased performance with half the power draw). I play at 4m on a 55''' screen, so this works fine for me.

However, I was testing Rachet & Clank the other day, on my 3060ti. For some strange reason, the game launched with dlss enabled. 1080p, 32'' screen there, right in front of my face. I didn't notice anything bad and I actually had to go to the settings to see that DLSS was enabled.

Personally I am very happy with how upscalers have progressed.
Judging by https://www.techpowerup.com/review/starfield-fsr-2-2/ test, it might be just how the FSR2 looks like in this this game. It can look surprisingly bad at times, even when everything is still, which is rather weird.



But hey, Jedi Survivor got DLSS support today (and more optimisations)! I guess it's finally in playable condition.
 

psolord

Platinum Member
Sep 16, 2009
2,015
1,225
136
You are planning to test the DLSS mod for Starfield, right?
So here are my findings for now.

Three quick tests.

1) Native 4k Ultra preset 100% res, vs ultra preset fsr2, dlss and xess all at 50% res.
2) Native 4k ultra preset 100% res vs dlss ultra preset 60% res, since that's the best the 4070ti can do for 60fps.
3) Native 4k ultra preset 100% res vs native 4k low preset 100% res

I chose this super hard location for the upscalers, since there are many straight lines on the ceiling and a difficult moire pattern.

1+2)
native 4k ultra

dlss50% ultra



dlss 60% ultra



xess 50% ultra


fsr2 50% ultra


3) 4k ultra native


4k low native


Well native is surely better. There is only so much an upscaler can resolve with 50 and 60% res. The good thing is that the vast majority of frames, do not have such contrasts and straight lines.


DLSS is again a little better when moving, but jaggies appear in all upscalers. I am talking about this difficult scene.


Even at low, you can't have 60fps on a 4070ti. Only 44fps lol. The low preset shows little difference compared to the ultra, but this may not be the best scene to highlight the differences.


More testing will take place. I will repeat my initial statement. Without upscalers, the game is mostly unplayable. Sad or not, unoptimized, inexcusable, bottomless pit or whatever you want to call it, upscalers are mandatory for this one.
 

Mopetar

Diamond Member
Jan 31, 2011
8,004
6,445
136
Starfield makes for an interesting comparison regarding upscaling and raytracing I think. IMO, there's a huge backlash across plenty of forums regarding its lack of DLSS, whereas the complaints about it missing raytracing is very minor in comparison.

I don't really understand the DLSS complaints. FSR will run on an Nvidia card and most people wouldn't be able to notice the difference between the two and even professional reviewers have said in some games they can't tell the difference at all.

What's really funny is the people who want to download and run a mod to add DLSS when it's know to have issues and will probably look worse than just using FSR until the mod maker gets all the bugs worked out. That just seems utterly asinine to me.
 
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