Originally posted by: MODEL3
Originally posted by: Janooo
5870 delivers 2.6x4890 in CoH at the top resolution and settings.
Like i said, i know the results.
In this particular case the 2,6X figure is for 2560X1600 with 8X AA & 16XAF.
If you drop the antialiasing at 4X the difference at 2560X1600 16XAF is 1,95X.
And the DX10 codepath of CoH is extremely pixel shader oriented.
All the above are predictable and natural results.
I am not here to state the obvious.
I am trying to figure out what are the limitations of the Cypress because it shows according to my perseption strange results.
My analysis is complex and to write down it will take me more time than it took to figure out the situation.
Sorry i am not willing to lose time.
If you disagree with me that the 5870 has (except the obvious driver and bandwidth related issues) the following issues:
Originally posted by: MODEL3
1.Geometry/vertex performance issues (in the sense that the classic vertex unit cannot generate 2X geometry in relation with 4890) (my main assumption)
or/and
2.Geometry/vertex shading performance issues (in the sense that the geometry shader [GS] cannot achieve 2X speed in relation with 4890)(another possible assumption)
My assumption is that ATI though that many of the future DX11 games will use vertex techniques based on the tesselator unit.
Then i respect your opinion, but i am not willing to do anything about it.
I just thought to point out what the reviewers with all their knowledge,year in this business, technical background, briefings from ATI, 5870 cards at hand, failed to point out.
Sure i don't have technical background, nor i was at ATI briefings and of cource i don't have a 5870 card in order to be able to test my theory.
So with all these disadvatntages i may be wrong.
The funny thing will be, to be right about it.
And no, it will be no luck at all, trust me.