what did Cataclysm do in sales compared to D3, to Skyrim, to Batman AA, ot Battlfield 3? etc...
yes, D3 certainly outsold WoW on release, because WoW really made MMO what it is today (so sales would have been expectedly more tepid on inception).
So, you are right, it is more fair to compare Cataclysm and more recent expansions (and Rift, Conan, ToR, etc) to single player/non-MMO games released at the same time.
Quick Google search brought me to the Wiki page for Cataclysm which puts it at 4.3 million for the first week, considering money up front it equals Diablo 3, not including money up front, it is behind by about 1.2 millions (by which I mean the subscription sales of Diablo 3.)
My job blocks a lot of sites, but I can answer that question (or if someone wants to look it up for me using VGchart numbers)...let me see if WIki has em listed:
Skyrim:
During the first day of release,
Steam showed over 230,000 people playing
Skyrim concurrently.
[63] In the first week of release, Bethesda stated that 7 million copies of the game had been shipped to retailers worldwide, and that total sales through the following Wednesday were expected to generate an estimated US$450 million.
Note: shipped != sale, but assume they did, they "sold" roughly 7 million copies across 3 platforms.
I won't look up Battlefield 3 since I'd wager more people buy that for MP than SP.
Batman: AA and AC:
Worldwide, the game sold 2 million units in its first week of approximately 4.6 million shipped units, compared to Arkham Asylum which sold 4.3 million units in its entire release. This made Arkham City one of the fastest selling games ever.
Note: They sold half of their shipped units.
Yeah that got dwarved by both Cata AND Diablo 3.
My point that you address here is simple, really: The market for single player games dwarfs the MMO market. Yes, there is crossover--but that only goes to prove my point, in that far more people will be interested (especially if crossover is only 25%, as you say?) in the single player component. So based on your guess, this means 75% of people want something that is not MMO, that is not determined by the status of MMO servers. etc. Correct?
Based on the top played games on consoles and PCs, I can't really refute that players are looking for Single Player games, but are mostly investing their times on multiplayer games. Since this game had an always online requirement, and you can dip into Spyder and Aikouka's debate on whether this game is an "MMO Lite" or not an MMO at all, is a testament that people had no qualms WITH it always being online.
So, would you argue 75% of purchases were made for an "Always Online game" and now one of the major complaints is the game requires it? Even Ubisoft's CD-Key checking servers went down rendering their Always Online scheme from negatively impacting the users, yet they still bought a known single player game with the restriction.
Be it marketing or my own ignorance to D1/D2, but I was under the impression Diablo 3 would be more multi-player based than it actually is. But then again I haven't opened up my games to the public. And even knowing that, I really never considered the game single player - more so me holing myself off. Like WoW, unless I'm playing with a friend I mostly quest on my own.
Is it unreasonable, then, to accept the fact that 75% of people buy this game expecting "online only" to mean nothing more than all of their other experiences with "online only" in the current gaming industry?
This is where it is starting to get hairy, because it seems almost everyone will have a different view/opinion on this, and is evident in this thread.
I'll admit after playing the game, this is probably the first *REAL* game I've played that required "Always Online" on in terms of it being a multiplayer game AND single player game. While I don't open up my games to the public, my friends can come and go as they want (which they usually do) until I turned that function off due to the hack scare (which was recent.) Now they just PM me and I invite them.
This is completely different to say PSO in which I'd have to completely abandon my offline session, switch to online and thus continue forth.
So, I'd have to say I can fully understand both sides of the fence. Blizzard should just stick an offline mode to satisfy both sides, and then build a wall to prevent both sides from ever meeting haha.
And, to digress:
Is there not issue with Blizzard actually detailing their flavor of "online only" to their consumers, before purchase? this gets into the other real issue, of course, and far more insidious (if indeed it is, insidious :\), and has nothing to do with "butthurt" gamers, but general consumer rights.
Interpreting such complaints as coming from "butthurt" ludites is both frivolous and naive. If there is something smelly over at Blizzard, then this could be a serious problem with consumer advocacy. Tread carefully, those issues with which one choses to toss into the dustbin. They could be more serious than one wants to accept.
(I agree--this is just a fucking game. But when one looks at it as a product, and the legal/consumer issues involved with producing a consumer commodity, and consumer rights, we tread on very serious water. Again--not saying that is all there. But the issue has been raised, and lawsuits, I believe, have already been filed, no?)
There are legit complaints here, and there will most likely be some legal battles. Clearly not everyone has a rosy opinion. I've only experienced game breaking lag once, perhaps twice, but reading some other people's experience - woof. If I were them I'd be in a frevor against too.
I'm not sure on the percent of users who are negatively affected - because if it were a greater portion we'd see this every where - not just forums. Or it just hasn't escalated to that point yet.
Eitherway, I'm going to enjoy this game as best I can haha.