Revolution 11
Senior member
- Jun 2, 2011
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For my needs, Core 2 Duo was enough if not for emulation. Dolphin alone pushes for faster CPUs. I hate to think what kind of performance/IPC/clockspeed a PS3 emulator would need.
My current CPU is usually enough. However I'm a flight simmer, and FSX needs all the single-threaded performance you can throw at it. With some addons, people with SB's at 4.8+ GHz are getting < 20 FPS.
the i7-4770k is overkill for what I use it for.
SP2 download: http://www.microsoft.com/en-us/download/details.aspx?id=8986
SP2 read me: http://www.microsoft.com/Products/Games/FSInsider/downloads/Pages/SP2-EN-ReadMe.aspx
When updated to SP2, FSX supports up to 256 threads: http://software.intel.com/en-us/art...-x-soars-to-new-heights-with-multi-threading/ although if you read it all, you'll find that for now, only up to 32 threads can be fully utilized. Your problem is all of the single-threaded addons you've been buying.
Hopefully, the new generation of gaming consoles will help push developers to utilize more cores since both the new Xbox and PS4 will have 8 cores instead of the previous 3 cores in the 360. Devs were writing games for the weakest system for obvious reasons and ignoring the power of more powerful systems to get the largest possible audience for their games.
Does anyone know if it's 8 actual cores or AMD marketing dual threaded integer cores paired up with a single floating point unit?
My current CPU is usually enough. However I'm a flight simmer, and FSX needs all the single-threaded performance you can throw at it. With some addons, people with SB's at 4.8+ GHz are getting < 20 FPS.
It supports multiple threads, but they are only used for terrain compositing. Beyond 3-4 cores, there are no real-world improvements from adding more, even if the sim can theoretically spawn more threads.