- Dec 30, 2004
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Just thought we'd take a look at which technology we think will be more important to the industry. For any lowered production cost, risk of production in a depressed market (where there's no guaranteed sale) will be minimized.
It looks to me like Tesselation will be a huge cost reduction option-- developers won't need to spend so much time modelling the world but will be able to give it a general mold and just randomize/tesselate the rest of it-- similar to Id's latest texturizing (beautiful technology btw check out Quake Wars: Enemy Territory as an example).
It looks to me like Tesselation will be a huge cost reduction option-- developers won't need to spend so much time modelling the world but will be able to give it a general mold and just randomize/tesselate the rest of it-- similar to Id's latest texturizing (beautiful technology btw check out Quake Wars: Enemy Territory as an example).