Portal 2 releasing early?

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novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
There was so much awesomeness in this game but one that I thought was pretty enjoyable was Chapter 9:

Well, this is the part where he kills us
Hello, this is the part where I kill you
Chapter 9 - THE PART WHERE HE KILLS YOU
Achievement Unlocked! - The Part Where He Kills You

:awe:
 
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Ichinisan

Lifer
Oct 9, 2002
28,298
1,235
136
Oh man... I'm freaking livid right now. I'm on chapter 8, room 15 I believe and I spent a bunch of time trying to get to a block... only to find out Valve put invisible walls up on the platform it's on to stop the block from falling off. Apparently that's not the way they wanted me to solve it, so even though I found a way up on the platform I can't toss the block down to the lower level.

I can't believe they'd do shit like this in a puzzle game. I'm sitting here shocked because what I did should be perfectly valid.

So just FYI guys, don't think too hard because god forbid you get creative.

You're "livid" because GlaDOS designed a test chamber to be difficult and deliberately restricted the ways you can solve it?
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
126
You're "livid" because GlaDOS designed a test chamber to be difficult and deliberately restricted the ways you can solve it?

No... you'd know why I'm annoyed if you saw what I did. I was able to get on a platform that apparently I wasn't supposed to find a way to because when I tried to pick up the block and toss it to the lower level, it wouldn't move past the boundaries of the platform.

Valve programmed an invisible wall to prevent that block from falling off the platform. I can see why it's there, as below this platform is a bottomless pit and the block drops from quite a ways so it could easily bounce off. I found out what they WANTED me to do eventually, but that's not what came to me at first. A game that touts itself as something with the potential for multiple solutions, it sucks that it's not as open as I thought. Maybe they just never figured somebody would miss the "correct" way at first so the whole invisible wall thing never popped up. If it did they could have easily kept the walls up for a second while the cube drops, and then the walls go away.

Don't be that guy that thinks there can't possibly be any flaws in the game, or that I can't possibly know what I'm talking about since I'm bad mouthing PORTAL of all things. I loved the game immensely and found one little tick they overlooked which IMO shouldn't be there. This was very much just an oversight that probably never came up in testing as it would have been an easy fix if so. It most definitely was NOT part of the puzzle design. No need to act like a douchebag, especially when you have no idea what I'm talking about.
 

TecHNooB

Diamond Member
Sep 10, 2005
7,458
1
76
question: when you buy the ps3 version, you get a free PC version. is it tied to the same steam account the ps3 is tied to? or can you gift it to any steam account?
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
question: when you buy the ps3 version, you get a free PC version. is it tied to the same steam account the ps3 is tied to? or can you gift it to any steam account?

You can give the Steam key that comes with the PS3 copy to anyone, but there is a catch. The person who gets this key has to have their PSN name and Steam account linked together and you need to do that through the Portal 2 menu on the PS3 version.

So say you were to give the Steam key to a friend, they would if they own a PS3 need to burrow a copy of the game or rent it and link their PSN account to their Steam account. If they don't have a PS3, if they live local you could let them make a PSN account on your PS3 and set it up there.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Finally beat it tonight. Not as memorable as the first well since the first game was so fresh but still a good game. Got stumped at a few parts until you realize how easy the solution is. Took me about 7hrs cus of those stumped parts but I still very much enjoyed it and Valve shows why they're a top developer.

I hated the Borealis HL2 tie-in because it gets me mad that they've put HL2 on the back-burner.

If anyone wants to do Co-Op let me know.
 

RedArmy

Platinum Member
Mar 1, 2005
2,648
0
0
Finally beat it tonight. Not as memorable as the first well since the first game was so fresh but still a good game. Got stumped at a few parts until you realize how easy the solution is. Took me about 7hrs cus of those stumped parts but I still very much enjoyed it and Valve shows why they're a top developer.

I hated the Borealis HL2 tie-in because it gets me mad that they've put HL2 on the back-burner.

If anyone wants to do Co-Op let me know.

Add me on Steam, http://steamcommunity.com/profiles/76561197961446346
 

ussfletcher

Platinum Member
Apr 16, 2005
2,569
2
81
So I finished co-op, while there were some really fun parts I was pretty disappointed when we finished. I felt that the co-op lacked any really hard puzzles, even of the caliber that the single player had towards the end. Now I question why they added the in-game store if there's no replayability, future additions perhaps?
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
While Portal 2 is easily one of the best games out there, I think it's a little disappointing how much they limited the use of the portal gun in the puzzles. I remember having multiple ways to solve puzzles in Portal 1. You could go for the obvious choice, or create some obscure method that was way harder than it should be, but was inventive and solved the problem nonetheless. In Portal 2 you walk into a chamber and see only 3 or 4 places where you can shoot a portal (sometimes only 1 or 2 spots). It's annoying because there's no creative option in solving puzzles, now you just figure out the one and only way to do it.

That's my biggest gripe with an otherwise fantastic game.
 

Farmer

Diamond Member
Dec 23, 2003
3,334
2
81
While Portal 2 is easily one of the best games out there, I think it's a little disappointing how much they limited the use of the portal gun in the puzzles. I remember having multiple ways to solve puzzles in Portal 1. You could go for the obvious choice, or create some obscure method that was way harder than it should be, but was inventive and solved the problem nonetheless. In Portal 2 you walk into a chamber and see only 3 or 4 places where you can shoot a portal (sometimes only 1 or 2 spots). It's annoying because there's no creative option in solving puzzles, now you just figure out the one and only way to do it.

That's my biggest gripe with an otherwise fantastic game.

I think Portal and Portal 2 are on-par in terms of being puzzle games, but Portal 2 was a much more cinematic, story oriented experience.

I agree that the limited number of portal surfaces kind of downplayed the Portal gun, maybe to make room for the new puzzle devices (the bridges, lasers, gels). Regardless, I thought the difficulty of the puzzles was on par with Portal 1 and definitely enjoyable. Not too hard that you get stuck, but hard enough that you get those satisfying "ah ha" moments.

Haven't tried co-op, but this is easily the best single-player game I've played in recent time.
 
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blinblue

Senior member
Jul 7, 2006
889
0
76
I recently finished up the co-op. Its a lot of fun, there were a couple maps were it took us quite a while to figure out the solution. The story-line there isn't much to speak of, but that's to be expected. I was unsure at first how'd they would pull off co-op Portal, but they did a very good job of making it fun and not impossible

My biggest gripe is that there wasn't a good "sandbox" map where the two players could mess around and try cool things. I'm sure something like that will be created soon enough though.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
I agree that the limited number of portal surfaces kind of downplayed the Portal gun.

I'm gonna have to agree here too. A lot of the puzzles involved "Ok, gotta look for the small, partially-hidden surface where I can actually shoot a portal."
 

Farmer

Diamond Member
Dec 23, 2003
3,334
2
81
I'm gonna have to agree here too. A lot of the puzzles involved "Ok, gotta look for the small, partially-hidden surface where I can actually shoot a portal."

Often times I got stuck because I didn't realize or see a portal surface.

Otherwise, the few jumping puzzles were classic Valve. This game is such a Valve game.
 
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drizek

Golden Member
Jul 7, 2005
1,410
0
71
Often times I got stuck because I didn't realize or see a portal surface.

Otherwise, the few jumping puzzles were classic Valve. This game is such a Valve game.

Yes, I hated these parts of the game. It wasn't really fun at all, basically just a waste of time.
 

waggy

No Lifer
Dec 14, 2000
68,143
10
81
great game! just finished single player. i loved the ending. the earl test were great. seeing that it start in 1951 (or so) was great.

great game. well worth the money
 

Anneka

Senior member
Jan 28, 2011
394
0
0
Well playing the game for 2 days now (not an addict) and i must admit it's very OK
 

Ichinisan

Lifer
Oct 9, 2002
28,298
1,235
136
first one was better

He's talking about the TURRET song. You know, the epic operatic one. Not talking about the end credits.

The turret song he refers to was truly epic and better than both the end credits songs (though I also love JoCo's work).
 
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Anomaly1964

Platinum Member
Nov 21, 2010
2,460
4
81
I never played the first one but playing this one...

That first orb that talks to you is HILARIOUS, reminds me of Ricky Jervais...

Just started Chapter 2...

Much more fun than I thought it would be...
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
He's talking about the TURRENT song. You know, the epic operatic one. Not talking about the end credits.

The turret song he refers to was truly epic and better than both the end credits songs (though I also love JoCo's work).
Did that song have real lyrics to it, by the way? I'm an uncultured swine, so I can't tell if it had real Latin (or another Romance language) lyrics, or if it was faux-Latin.
 
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