You're "livid" because GlaDOS designed a test chamber to be difficult and deliberately restricted the ways you can solve it?
No... you'd know why I'm annoyed if you saw what I did. I was able to get on a platform that apparently I wasn't supposed to find a way to because when I tried to pick up the block and toss it to the lower level, it wouldn't move past the boundaries of the platform.
Valve programmed an invisible wall to prevent that block from falling off the platform. I can see why it's there, as below this platform is a bottomless pit and the block drops from quite a ways so it could easily bounce off. I found out what they WANTED me to do eventually, but that's not what came to me at first. A game that touts itself as something with the potential for multiple solutions, it sucks that it's not as open as I thought. Maybe they just never figured somebody would miss the "correct" way at first so the whole invisible wall thing never popped up. If it did they could have easily kept the walls up for a second while the cube drops, and then the walls go away.
Don't be that guy that thinks there can't possibly be any flaws in the game, or that I can't possibly know what I'm talking about since I'm bad mouthing PORTAL of all things. I loved the game immensely and found one little tick they overlooked which IMO shouldn't be there. This was very much just an oversight that probably never came up in testing as it would have been an easy fix if so. It most definitely was NOT part of the puzzle design. No need to act like a douchebag, especially when you have no idea what I'm talking about.