jiffylube1024
Diamond Member
- Feb 17, 2002
- 7,430
- 0
- 71
X2 - The Threat
Executeable compiled Mon Aug 11 20:53:00 2003
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off
System specific video settings:
Adapter name: RADEON 9800 PRO [RADEON 9800 PRO ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO
Framerates
Scene 00 309.160 fps
Scene 01 132.830 fps
Scene 02 79.379 fps
Scene 03 60.067 fps
Scene 04 100.262 fps
Scene 05 78.576 fps
Scene 06 56.708 fps
Scene 07 108.009 fps
Scene 08 120.852 fps
Scene 09 106.025 fps
Scene 10 58.572 fps
Scene 11 78.681 fps
Scene 12 65.940 fps
Scene 13 62.202 fps
Scene 14 177.066 fps
Scene 15 115.371 fps
Scene 16 91.331 fps
Scene 17 133.666 fps
Scene 18 88.401 fps
Scene 19 36.153 fps
Scene 20 115.053 fps
Scene 21 73.868 fps
Scene 22 93.014 fps
Scene 23 112.381 fps
Scene 24 81.720 fps
Overall average framerate: 101.411 fps
P4 2.4C @ 3.12, Radeon 9800np @ 400/330.
Normally I would turn on realtime shadows, as I find them great in FPS'es, but IMO they aren't nearly as necessary in space games.
Executeable compiled Mon Aug 11 20:53:00 2003
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off
System specific video settings:
Adapter name: RADEON 9800 PRO [RADEON 9800 PRO ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO
Framerates
Scene 00 309.160 fps
Scene 01 132.830 fps
Scene 02 79.379 fps
Scene 03 60.067 fps
Scene 04 100.262 fps
Scene 05 78.576 fps
Scene 06 56.708 fps
Scene 07 108.009 fps
Scene 08 120.852 fps
Scene 09 106.025 fps
Scene 10 58.572 fps
Scene 11 78.681 fps
Scene 12 65.940 fps
Scene 13 62.202 fps
Scene 14 177.066 fps
Scene 15 115.371 fps
Scene 16 91.331 fps
Scene 17 133.666 fps
Scene 18 88.401 fps
Scene 19 36.153 fps
Scene 20 115.053 fps
Scene 21 73.868 fps
Scene 22 93.014 fps
Scene 23 112.381 fps
Scene 24 81.720 fps
Overall average framerate: 101.411 fps
P4 2.4C @ 3.12, Radeon 9800np @ 400/330.
Normally I would turn on realtime shadows, as I find them great in FPS'es, but IMO they aren't nearly as necessary in space games.