Hi guys.
Picking up from where Jarred left off, I'll try to answer questions about our benchmarking suite from the desktop GPU side of things. I'm not going to have the time to respond to every individual post, but I did want to respond to a few questions/suggestions.
Crysis: Warhead: It won't be going away from the GPU suite, at least not for the next iteration of it. My plan has been to keep it until we have single-GPU cards that can do 60fps @ 1920 with everything cranked up. We're not there with the current generation but we will be in the next. It's the quintessential "modern" game and the game that broke the 8800GTX. I do want to have one classic title to track for historical purposes, and I know nothing better than Crysis.
Crysis 2: No. Specifically, I'm only interested in its DX11 mode, and that mode
does too much weird stuff. It goes without saying that I'm hopeful Crysis 3 will be better behaved.
MMOs: MMOs are generally a no-go on the desktop GPU benchmark. This is for a few reasons. MMOs patch early and often, which can break our ability to compare results. MMOs sometimes have significant downtime, which would impact our ability to test. And MMOs generally lack repeatability, which is a cornerstone of our testing methods. This doesn't completely exclude MMOs, but we have to be able to solve those issues if we're to use one. I'd rather have an MMO in given how popular they are, but I cannot compromise testing standards for it.
BF3/MoH/Frostbite 2: We'll see what Medal of Honor is like, but I doubt we'll use it. MoH is DICE's B-team game, and if it's anything like the previous iteration then Battlefield will continue to be the more actively played game. On that note Armored Kill is sadly out due to the lack of repeatability of MP.
Shogun 2: Our settings will be going up in the next iteration. I can safely ignore 1GB cards like the GTX 560 Ti at 1080p now that we're a generation past them.
Frame times: I've always said I like the concept, but I want to do better than FRAPS. I have a plan for this, but we'll see if it pans out.
Starcraft 2: SC2 is probably out of the next suite. 1.5 made it more difficult to test, and the load just isn't there. Perhaps Heart of the Swarm will change this but we'll see.
8x MSAA: Don't expect us to use 8x MSAA in any benchmarks. The quality improvement from 8x is extremely minor; I'd rather turn on TrAA/AAA or SSAA first than to blow performance like that, which is one of the reasons why we have Portal 2 with SSAA.
What AT Reviews: To whoever pointed out that AT reviews a lot of mobile devices, this isn't an either/or thing. My job is solely to handle GPUs; mobile devices are handled by other staff. So AT reviewing mobile devices does not preclude GPU reviews, and. What does preclude doing more GPU articles is the sheer amount of work it takes and all the other GPU projects also going on; HPC, workstation cards, GPGPU, etc. Until cloning is made available I'm only one person.
Mods: User-made mods are out of the question due to the issues Jarred mentioned. We do run Skyrim with the official HD texture pack though. But that's basically the exception to the rule since very few games have official mods of any magnitude.
Adding games mid-cycle: As Jarred already noted, the sheer amount of work it takes keeps us from frequently changing the benchmark suite (just go look at how many GPUs I have in bench, and I haven't done nearly as much SLI/CF testing this year). This doesn't preclude adding a game mid-cycle, but it means there needs to be a very good reason due to all of the prep-work required. Another factor is where we are in the GPU family launch cycle; it's far more difficult to add a game if we're in the middle of a launch blitz. E.G. if the rumors about the next generation of GPUs not arriving until Q2 are true, then it will be easier to add Q1 games ahead of that.
Finally, since we're on the subject of new games, let me throw something back at you. Coming up with first and third person games is fairly easy. My problem is that I really could use new strategy and sim games so that we aren't so FPS/TPS heavy. Is there anything you guys would like to see, keeping in mind our repeatability requirements?