PREDICTION: Microsoft will lose hard on this generation.

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
what about those of us who are at a computer all day at a desk at work and want to plop down on a power recliner with a 120" screen to play games when we get home, instead of coming home and sitting at a desk to play a pc game on a 27" monitor? you can't use the same "basic pc" that you use for everything else.

As someone who sits in front of a computer for work, I've never really understood why someone would really care. Maybe some people just associate being in front of a computer with work, but honestly... that's just silly.
 

styrafoam

Platinum Member
Jun 18, 2002
2,684
0
0
Halo 1 wasn't Live-enabled in the first place, you're thinking of Halo 2.
Little late on the reply here, my bad on the specifics but the jist of my point was \/



and you can also still play system link online.

Unless the first xbox needed to phone home daily, and microsoft shut down the back end for it's service. If someone asks them what their intentions are for the phone home situation once the end of life hits for the XboxOne and they give a straight answer i will be shocked.
 

erwos

Diamond Member
Apr 7, 2005
4,778
0
76
I do believe NOT successful is also a choice.
You really have to work at it to get a truly unsuccessful console out there if you're an established player. The only two I can think of are the Dreamcast and the Saturn - and it's arguable whether the DC was really all that unsuccessful.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
You really have to work at it to get a truly unsuccessful console out there if you're an established player. The only two I can think of are the Dreamcast and the Saturn - and it's arguable whether the DC was really all that unsuccessful.

You seriously can't think of other failed consoles? In order to properly argue this, though, you have to define the criteria for successful.
 

Topweasel

Diamond Member
Oct 19, 2000
5,436
1,655
136
You seriously can't think of other failed consoles? In order to properly argue this, though, you have to define the criteria for successful.
Its going to be unlikely to see huge turn arounds each way. It's like people calling the Surface a failed project or WP8 just because it didn't immediately jump to for the surface the most sold tablet ever. Or with WP8 to the top of mobile OS usage. Sure with Microsoft's trouble right now with the XB1 its hard to imagine it winning the generation. But even if it takes a big hit in user base and only sells 20-30 million this generation. It's still not a fail. It's not as popular as they were hoping, but its still a competitive product that will allow them to keep mind-share without losing money.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
Its going to be unlikely to see huge turn arounds each way. It's like people calling the Surface a failed project or WP8 just because it didn't immediately jump to for the surface the most sold tablet ever. Or with WP8 to the top of mobile OS usage. Sure with Microsoft's trouble right now with the XB1 its hard to imagine it winning the generation. But even if it takes a big hit in user base and only sells 20-30 million this generation. It's still not a fail. It's not as popular as they were hoping, but its still a competitive product that will allow them to keep mind-share without losing money.

Like I said, your opinion is that it is not a fail because you set your own definition of what fail means. You can't argue an opinion with a moving target.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
You really have to work at it to get a truly unsuccessful console out there if you're an established player. The only two I can think of are the Dreamcast and the Saturn - and it's arguable whether the DC was really all that unsuccessful.

The Dreamcast was a particular failure in Japan. Sega revamped it's marketing campaign for the NA release and it did fairly well. In fact, it set a 24 hour sales record and continued to sell extremely well until the Playstation came out. Plus, it was plagued by subpar 3rd party titles and piracy was rampant. The expensive peripherals didn't help either. Really sucks because it was basically a NAOMI arcade machine in a smaller box. Arcade games release on NAOMI were arcade perfect on the DC. =(

The Saturn was the like the PS3 at launch: advanced and very expensive to make. It had 2 CPUs and was notoriously hard to code for. It didn't really get the software support it needed either, which killed it.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
Like I said, your opinion is that it is not a fail because you set your own definition of what fail means. You can't argue an opinion with a moving target.

arguing about consoles failing when the consoles are like 5 months from release is a pretty stupid thing to be arguing about in general.
 

erwos

Diamond Member
Apr 7, 2005
4,778
0
76
You seriously can't think of other failed consoles? In order to properly argue this, though, you have to define the criteria for successful.
I think you need to read what I wrote: "from a major player". Meaning Sega, Nintendo, Sony. or Microsoft. Maybe I should have said "from a current, at the time, major player".

The 3D0 was not from a major player. The Jaguar was not from a major player (well, at the time it was released, anyways). Maybe the Neo Geo? *shrugs*
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
I think you need to read what I wrote: "from a major player". Meaning Sega, Nintendo, Sony. or Microsoft. Maybe I should have said "from a current, at the time, major player".

The 3D0 was not from a major player. The Jaguar was not from a major player (well, at the time it was released, anyways). Maybe the Neo Geo? *shrugs*

Now you have to define "major player".

arguing about consoles failing when the consoles are like 5 months from release is a pretty stupid thing to be arguing about in general.

Anyways, I completely agree with this, so it is a moot point.
 

Topweasel

Diamond Member
Oct 19, 2000
5,436
1,655
136
Like I said, your opinion is that it is not a fail because you set your own definition of what fail means. You can't argue an opinion with a moving target.
But that's all there is conjecture and hyperbole. What's a non successful product? Is it not selling the most? Is it low attachment rates? Is it lack of profitability over the course of the products life time? The fact is that most of Microsofts issues are software issues or policy issues. They change those up a little here and a little there and the outlook will start to look better. I still bet Microsoft has a bad launch, like really bad, it's only upside at this point is that A.) it looks to be first out. B.) Sony still hasn't even attached a date, missing Christmas is going to really help MS out.

Add onto the fact that Sony went through the same thing. Horrible launch. Thousands of units left in the store. People pissed. Over priced (much worse than the complaining over the XB1 price, that price is normal), their CEO pissing everyone off. They even waited mid cycle to take user rights away and changed how your console would work. Yet most would still call this a successful product even though in the long run Sony still lost billions in the endevour.

So what would the XB1 have to do for 5-7 years straight to become an unsuccessful product? The fact is the can change anything including prices and security mid cycle to entice buyers. It would only fail because Microsoft stopped caring or were purposely sabotaging it's marketshare.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
The Dreamcast was a particular failure in Japan. Sega revamped it's marketing campaign for the NA release and it did fairly well. In fact, it set a 24 hour sales record and continued to sell extremely well until the Playstation came out. Plus, it was plagued by subpar 3rd party titles and piracy was rampant. The expensive peripherals didn't help either. Really sucks because it was basically a NAOMI arcade machine in a smaller box. Arcade games release on NAOMI were arcade perfect on the DC. =(

The Saturn was the like the PS3 at launch: advanced and very expensive to make. It had 2 CPUs and was notoriously hard to code for. It didn't really get the software support it needed either, which killed it.

Actually it had 6 processors (7 if you count the main CPU as 2) hence the name Saturn.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I think you need to read what I wrote: "from a major player". Meaning Sega, Nintendo, Sony. or Microsoft. Maybe I should have said "from a current, at the time, major player".

The 3D0 was not from a major player. The Jaguar was not from a major player (well, at the time it was released, anyways). Maybe the Neo Geo? *shrugs*

I'd say the Atari 5200 was a pretty large failure.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
But that's all there is conjecture and hyperbole. What's a non successful product? Is it not selling the most? Is it low attachment rates? Is it lack of profitability over the course of the products life time? The fact is that most of Microsofts issues are software issues or policy issues. They change those up a little here and a little there and the outlook will start to look better. I still bet Microsoft has a bad launch, like really bad, it's only upside at this point is that A.) it looks to be first out. B.) Sony still hasn't even attached a date, missing Christmas is going to really help MS out.

Add onto the fact that Sony went through the same thing. Horrible launch. Thousands of units left in the store. People pissed. Over priced (much worse than the complaining over the XB1 price, that price is normal), their CEO pissing everyone off. They even waited mid cycle to take user rights away and changed how your console would work. Yet most would still call this a successful product even though in the long run Sony still lost billions in the endevour.

So what would the XB1 have to do for 5-7 years straight to become an unsuccessful product? The fact is the can change anything including prices and security mid cycle to entice buyers. It would only fail because Microsoft stopped caring or were purposely sabotaging it's marketshare.

While I have already stated it is a moot point, I will address the bolded:

A.) We have no idea if it was rushed to market although there is plenty of speculation on that topic. Does first to market count if it is 1 console (just making a point)? I have no opinion either way, but it is hard to state this as a strong point given information out there, not to mention we don't know yet if it will be first.

B.) And now you're assuming Sony will miss christmas, wtf?

You think you sound logical but you're using a lot of assumptions. It's very easy to use assumptions to make ANY point.
 

Topweasel

Diamond Member
Oct 19, 2000
5,436
1,655
136
While I have already stated it is a moot point, I will address the bolded:

A.) We have no idea if it was rushed to market although there is plenty of speculation on that topic. Does first to market count if it is 1 console (just making a point)? I have no opinion either way, but it is hard to state this as a strong point given information out there, not to mention we don't know yet if it will be first.

B.) And now you're assuming Sony will miss christmas, wtf?

You think you sound logical but you're using a lot of assumptions. It's very easy to use assumptions to make ANY point.

We have a date on the Xbox. We don't on the PS4 but we have heard Holiday season. I am worried that they can't establish a date because there is a chance that they won't have it ready and I have seen a few articles so far suggest that this should be a real worry.

That said. It was more of side comment. We can't even be sure that Sony wins the launch, let alone the generation, let alone MS doing so bad that the XB1 is considered a failed product. Sony proved last generation that when you are a company that large its a Marathon not a Sprint. 1 Killer app, one special release, on big price reduction, one Pro Consumer move, and a lot of bad blood disappears.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
We have a date on the Xbox. We don't on the PS4 but we have heard Holiday season. I am worried that they can't establish a date because there is a chance that they won't have it ready and I have seen a few articles so far suggest that this should be a real worry.

That said. It was more of side comment. We can't even be sure that Sony wins the launch, let alone the generation, let alone MS doing so bad that the XB1 is considered a failed product. Sony proved last generation that when you are a company that large its a Marathon not a Sprint. 1 Killer app, one special release, on big price reduction, one Pro Consumer move, and a lot of bad blood disappears.

This is probably the best analogy I've heard on the situation, and I completely agree.
 

Hugo Drax

Diamond Member
Nov 20, 2011
5,647
47
91
Not sure how many here remember the whole DivX debacle during the early DVD days when Circuit City tried to pull an Xbone.

Back when the DivX standard and players were announced it was like what Microsoft is doing today.

http://en.wikipedia.org/wiki/DIVX



http://hometheater.about.com/library/weekly/aa062199.htm




The official DIVX product rollout began on Friday, September 25, 1998. The units were referred to as DIVX enhanced DVD players. The players were offered for sale by Circuit City, and a few other retailers and sold for an average $50 to $100 more than a DVD player, they were DVD players that could play DIVX discs as well. This disc format allowed the consumer to make an intitial movie purchase for as low as $4.49, which allowed one to watch the movie as many times as they wanted within a 48 viewing period. In order to watch the film again after that time, the viewer had to reactivate the viewing period with the DIVX computer. In other words, the player was tied in to the phone line and the consumer had to punch in his credit card number to a main-frame computer in Virginia in order to view his movie.

... In addition, DIVX discs could only be viewed on the player that it was activated on--you couldn't take the movie to a friend's house to watch it. Lastly, regular DVD players could not play a Divx movie. In essence, this format had the potential of not only taking your viewing freedom away, but the retail and entertainment industry could easily gain the capacity to know what DIVX movies you watched and when you watched them...​
 

Hugo Drax

Diamond Member
Nov 20, 2011
5,647
47
91
Shareholders will determine if the Xbone is a failure, and if they do and kill the product like Microsoft did with the Kiln. The the losers will be everyone who now has a 500 dollar brick sitting at home since the DRM servers will get shut down.

Atari went Chapter 11 and you can still play your 2600 games, or your existing dreamcast library. Turning a Gameconsole into the equivalent of a DivX player adds too much uncertainty to the mix.
 
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