Prey Demo Available Today!

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Fenixgoon

Lifer
Jun 30, 2003
31,813
10,347
136
Originally posted by: Nextman916
The SP was unique, very unlike alot of the games that are coming out these days. It felt very cool going upside-down/upside-left or wtv it also did a fantastic job in making you think you were being abducted by aliens. When first being taken into the mothership the scenery was gorgeous, the whole process of killing humans also made pretty fluid sense(as in the steps). It made me feel gross when first introduced to the alien slime the ship was made from. But after all of these things, it got old in like 45 minutes..........maybe it was just me, but after playing with all your new toys and abilities it felt rather repetitive. Im sure if you guys think back, towards the end of the demo you had already gotten in the swing of things, grasping how to kill enemies easily, mirror portals, spirit walk etc...making the game seem ALOT more dull then it was when beginning. I wasnt even the least bit shocked by anything anymore, and i fear that the final release wont have added that much more to what has already been presented. Sure, maybe a few more weapons, maybe a few more items, new enemies here and there but its the same gameplay in the samedrab enviroment after time. After playing 20 min of the demo i had every intention of the purchase but upon finishing i decided im going to hold off, maybe buy it when it hits the bargain bins. The developers really do deserve a hand of applause, because they obviously put much time into thinking up such a mess and took a change with it.

MP was less then satisfying as well, very laggy, it wasnt me either, it was everyone elses lag. Plus people mentioned that the fps drops tremedously when a portal opens up, which isnt really noticeable in the SP, but in MP when crap like that pops up all over the place+the lag it becomes very jittery. The upside down stuff was cool but confusing, i dont see the MP community being very large ever. Just my thoughts on the game, thought i would share.


-Oh and if anyone is wondering how it will perform on your system, mine runs it 50-60fps constant, maximum details 4xAA, 8xAF at 1280x1024. Drops to about 25 when portals open, maybe 20 if there are more than 1.

I'm running on much less than your system and I haven't noticed any huge framerate drops when portals open. I run 1280x1024 high detail, no FSAA or AF. It does get choppy frequently, but that's usually when I'm in a large battle.
 

archcommus

Diamond Member
Sep 14, 2003
8,115
0
71
Originally posted by: SynthDude2001
I just played through the demo. It was just over an hour of gameplay for me, which is pretty good for a demo these days. Lots of fun, and definitely a bit different than anything I've ever played before. Graphics were quite good, and frames never dropped below 30 on my X1900XT (1680x1050 4xAA/16xHQAF), and they were usually between 40-60.

The only complaint I have is that the tearing is awful, but I had to put up with it since triple buffering (even forced) just will not work with this game, and I didn't want Vsync to chop my frames in half sometimes. Really hope there's some way to fix that when the full game hits (though I kinda doubt it :thumbsdown:[/i]).

Looking past that one flaw though (and it isn't exactly a small one), I'll definitely have to pick up the full game. I really like the gravity direction change/wallwalking stuff. I imagine that'll be a blast in multiplayer
Does Vsync really often take frames down that much? I always enable it to eliminate tearing but would most likely turn it off if it would net me 10 FPS or more. In what kind of situations does it usually hurt frames?
 
Mar 19, 2003
18,289
2
71
Originally posted by: archcommus
Originally posted by: SynthDude2001
I just played through the demo. It was just over an hour of gameplay for me, which is pretty good for a demo these days. Lots of fun, and definitely a bit different than anything I've ever played before. Graphics were quite good, and frames never dropped below 30 on my X1900XT (1680x1050 4xAA/16xHQAF), and they were usually between 40-60.

The only complaint I have is that the tearing is awful, but I had to put up with it since triple buffering (even forced) just will not work with this game, and I didn't want Vsync to chop my frames in half sometimes. Really hope there's some way to fix that when the full game hits (though I kinda doubt it :thumbsdown:[/i]).

Looking past that one flaw though (and it isn't exactly a small one), I'll definitely have to pick up the full game. I really like the gravity direction change/wallwalking stuff. I imagine that'll be a blast in multiplayer
Does Vsync really often take frames down that much? I always enable it to eliminate tearing but would most likely turn it off if it would net me 10 FPS or more. In what kind of situations does it usually hurt frames?

Vsync basically synchronizes the drawing of frames to monitor refreshes (or the time in between refreshes) so that you don't have multiple frames being shown on the same refresh (which appears as tearing). If your video card cannot draw new frames fast enough to have a new one at every refresh, Vsync will delay that next frame until the next refresh, or the third, or however long it takes to get to the next refresh after the frame is drawn. Basically, what happens is that if you can't maintain 60+fps (in the case of my LCD with 60Hz "refresh"), it'll wait every other frame (30fps), even if it can really do 55fps or something. So frame rates are either 60, 30, 20, 15, 12, 10, etc. (Smaller and smaller fractions of your refresh rate)

It's not too big of an issue if you use Vsync and have a system fast enough to always maintain 60+fps (or whatever number corresponds to your refresh rate), but the sudden drops from 60 to 30 are really annoying - as someone else stated on the forums here, it gives a "rubber band"-like feeling for your mouse input when it's bouncing back and forth between 60 and 30fps.

Triple Buffering provides a second backbuffer to render to, so the card can draw frames as fast as it can (with the cap of whatever your refresh rate is), so you don't get any sudden frame drops but you still get the benefits of Vsync (that being, tearing is eliminated).

However, another poster in this thread claimed to have Triple Buffering working just fine in Prey on his X1900XT (same video card I have), so I can't be 100% sure that it doesn't work, even though this is the only game that will not work with Triple Buffering on my computer so far. But see if you can enable it on your own system (check your framerates in the game to see if they're always perfect fractions of your refresh rate - if they are, then TB is not enabled), and if not, you can potentially get a nice improvement in frame rates if you turn Vsync off (at the expense of image tearing...) As an example, with Vsync on I would usually (always?) drop to 30fps when looking through portals...but with Vsync off, it would be about 45fps. Same change and numbers in the bar at the beginning of the game. It makes a pretty big difference sometimes...
 

archcommus

Diamond Member
Sep 14, 2003
8,115
0
71
Originally posted by: SynthDude2001
Originally posted by: archcommus
Originally posted by: SynthDude2001
I just played through the demo. It was just over an hour of gameplay for me, which is pretty good for a demo these days. Lots of fun, and definitely a bit different than anything I've ever played before. Graphics were quite good, and frames never dropped below 30 on my X1900XT (1680x1050 4xAA/16xHQAF), and they were usually between 40-60.

The only complaint I have is that the tearing is awful, but I had to put up with it since triple buffering (even forced) just will not work with this game, and I didn't want Vsync to chop my frames in half sometimes. Really hope there's some way to fix that when the full game hits (though I kinda doubt it :thumbsdown:[/i]).

Looking past that one flaw though (and it isn't exactly a small one), I'll definitely have to pick up the full game. I really like the gravity direction change/wallwalking stuff. I imagine that'll be a blast in multiplayer
Does Vsync really often take frames down that much? I always enable it to eliminate tearing but would most likely turn it off if it would net me 10 FPS or more. In what kind of situations does it usually hurt frames?

Vsync basically synchronizes the drawing of frames to monitor refreshes (or the time in between refreshes) so that you don't have multiple frames being shown on the same refresh (which appears as tearing). If your video card cannot draw new frames fast enough to have a new one at every refresh, Vsync will delay that next frame until the next refresh, or the third, or however long it takes to get to the next refresh after the frame is drawn. Basically, what happens is that if you can't maintain 60+fps (in the case of my LCD with 60Hz "refresh"), it'll wait every other frame (30fps), even if it can really do 55fps or something. So frame rates are either 60, 30, 20, 15, 12, 10, etc. (Smaller and smaller fractions of your refresh rate)

It's not too big of an issue if you use Vsync and have a system fast enough to always maintain 60+fps (or whatever number corresponds to your refresh rate), but the sudden drops from 60 to 30 are really annoying - as someone else stated on the forums here, it gives a "rubber band"-like feeling for your mouse input when it's bouncing back and forth between 60 and 30fps.

Triple Buffering provides a second backbuffer to render to, so the card can draw frames as fast as it can (with the cap of whatever your refresh rate is), so you don't get any sudden frame drops but you still get the benefits of Vsync (that being, tearing is eliminated).

However, another poster in this thread claimed to have Triple Buffering working just fine in Prey on his X1900XT (same video card I have), so I can't be 100% sure that it doesn't work, even though this is the only game that will not work with Triple Buffering on my computer so far. But see if you can enable it on your own system (check your framerates in the game to see if they're always perfect fractions of your refresh rate - if they are, then TB is not enabled), and if not, you can potentially get a nice improvement in frame rates if you turn Vsync off (at the expense of image tearing...) As an example, with Vsync on I would usually (always?) drop to 30fps when looking through portals...but with Vsync off, it would be about 45fps. Same change and numbers in the bar at the beginning of the game. It makes a pretty big difference sometimes...
Thanks for the info! I'm running this game on an X800 XL at 1280x1024 so I'm sure I very often get below 30 frames. That means, I'm probably *not* switching between 60 and 30 too often, however I may be switching between 30 and 15 quite often. I guess I'll turn it off and see how bad the tearing is.

I'm not sure if I can enable triple buffering or not. Is that just an option in the CCC?

 

torpid

Lifer
Sep 14, 2003
11,631
11
76
I agree by the end of the demo I was less blown away. But I also felt the same way at multiple stages of far cry, HL2, and halo, which for me are the best three FPS games to date. This game has the potential to surpass at least one of those, if they keep the game interesting.

I don't know how anyone can get tired of doom3 graphics. They are great, especially once you get some actual light. I love moving machinery. If only they'd make a wallace and gromit game with this engine, then we'd have some seriously funny and cool graphics.
 

Nextman916

Golden Member
Aug 2, 2005
1,428
0
0
Originally posted by: torpid
I agree by the end of the demo I was less blown away. But I also felt the same way at multiple stages of far cry, HL2, and halo, which for me are the best three FPS games to date. This game has the potential to surpass at least one of those, if they keep the game interesting.

I don't know how anyone can get tired of doom3 graphics. They are great, especially once you get some actual light. I love moving machinery. If only they'd make a wallace and gromit game with this engine, then we'd have some seriously funny and cool graphics.

NOW thats an idea!!!!
 

jim1976

Platinum Member
Aug 7, 2003
2,704
6
81
I'm stuck somewhere in a tunnel that leads to a hole I can look up but I can't get out.. It is sometime after I communicate with my spirit
 

Nextman916

Golden Member
Aug 2, 2005
1,428
0
0
Whhaaa?? can you be more specific? If its a hole in the ground with goop all over it then get one of those rolly bomb things and shoot it on top. But Ide think you already know that having already gotten passed where you find your spirit powers. If you can tell me more info, i might be able to help.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
Are you stuck in the part where the gravity changes? It's kind of a large room with several holographic triangle things on the wall. That confused me for a couple minutes. Shoot at the holographic triangles to change the gravity to that direction.
 

jim1976

Platinum Member
Aug 7, 2003
2,704
6
81
Originally posted by: Nextman916
Whhaaa?? can you be more specific? If its a hole in the ground with goop all over it then get one of those rolly bomb things and shoot it on top. But Ide think you already know that having already gotten passed where you find your spirit powers. If you can tell me more info, i might be able to help.



Rofl... Yes you're right... I made a small video I'm on the "second changes" stage..
http://rapidshare.de/files/24224784/prey_2006-06-27_03-34-25-650.mpg.html
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Originally posted by: torpid
I agree by the end of the demo I was less blown away. But I also felt the same way at multiple stages of far cry, HL2, and halo, which for me are the best three FPS games to date. This game has the potential to surpass at least one of those, if they keep the game interesting.

I don't know how anyone can get tired of doom3 graphics. They are great, especially once you get some actual light. I love moving machinery. If only they'd make a wallace and gromit game with this engine, then we'd have some seriously funny and cool graphics.

i dunno, maybe because everything looks the same. there's not enough variety, plus it makes everything look plastic.
 

archcommus

Diamond Member
Sep 14, 2003
8,115
0
71
Originally posted by: pontifex
Originally posted by: torpid
I agree by the end of the demo I was less blown away. But I also felt the same way at multiple stages of far cry, HL2, and halo, which for me are the best three FPS games to date. This game has the potential to surpass at least one of those, if they keep the game interesting.

I don't know how anyone can get tired of doom3 graphics. They are great, especially once you get some actual light. I love moving machinery. If only they'd make a wallace and gromit game with this engine, then we'd have some seriously funny and cool graphics.

i dunno, maybe because everything looks the same. there's not enough variety, plus it makes everything look plastic.
That about sums it up. And shadows sort of suck. But Source is beginning to look old. So I don't really like any engine right now. Guess I'm just waiting for UE3.
 

archcommus

Diamond Member
Sep 14, 2003
8,115
0
71
Just had to add this.

You, after leaving the miniature globe thing:

"That was fvcked up."

Best...game quote...evar. It had me laughing.
 

Elderly Newt

Senior member
May 23, 2005
430
0
0
Originally posted by: archcommus
Just had to add this.

You, after leaving the miniature globe thing:

"That was fvcked up."

Best...game quote...evar. It had me laughing.

no, that was fvcked up
 

HardWarrior

Diamond Member
Jan 26, 2004
4,400
23
81
Originally posted by: archcommus
I can't get over how smooth this game is at max settings.

That depends on your rig. Lots of people are moaning about it not running very well, including some people who're trying to run it on unsupported video cards.

 

archcommus

Diamond Member
Sep 14, 2003
8,115
0
71
Originally posted by: HardWarrior
Originally posted by: archcommus
I can't get over how smooth this game is at max settings.

That depends on your rig. Lots of people are moaning about it not running very well, including some people who're trying to run it on unsupported video cards.
Well, I have an A64 3200+, a gig of RAM, and a 256 MB X800 XL and it runs superbly at 1280x1024, everything enabled, 4xAA/4xAF. Can't complain about that.

 

HardWarrior

Diamond Member
Jan 26, 2004
4,400
23
81
Originally posted by: archcommus
Originally posted by: HardWarrior
Originally posted by: archcommus
I can't get over how smooth this game is at max settings.

That depends on your rig. Lots of people are moaning about it not running very well, including some people who're trying to run it on unsupported video cards.
Well, I have an A64 3200+, a gig of RAM, and a 256 MB X800 XL and it runs superbly at 1280x1024, everything enabled, 4xAA/4xAF. Can't complain about that.

Then again, you don't have a 5-year old rig with a $49 video card.

 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
It was choppy in some parts for me at medium settings, 1024, no AA/AF. The tiny globe was really bad. But it usually ran OK.

Barton 2500
1GB RAM
Nvidia 5900 128MB
 

mjh

Platinum Member
Oct 10, 2005
2,442
0
0
The game is going to be released right around the corner.

Prey has gone gold

I actually managed to find several servers that were fun to play on earlier today. The wall-walking bit will never get old.
 

dighn

Lifer
Aug 12, 2001
22,820
4
81
wow that was pretty cool. first it felt a little derivative but then there are some very interesting and unique ideas. very atmospheric; the abduction part was really cool and some of the parts were seriously creepy. mixing native american folklore theme with sci-fi is a little wild but is refreshingly intriguing. All the twisting and strange portals seem a little gimicky but I suppose it might make sense in the context of the game (we'll see), but at least it's unique and fun.
 

HardWarrior

Diamond Member
Jan 26, 2004
4,400
23
81
Good review, dighn. One thing though; since we're talking about video games, aren't gimmicks to be expected? As it is, there's very little left to distinguish one game from another, hence the dependence on a "hook."
 
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