Waiting for user experiences and how people like it. Game looks promising but I don't want to drop $50 for a turd no one plays. Next decision is what platform to get it on. Hmmm
The car and track list seems a bit small for a game in development for as long as this has been. I'm wondering how many of the 70 cars are unique and not simply repainted versions of the same Indy car or some such.
The car and track list seems a bit small for a game in development for as long as this has been. I'm wondering how many of the 70 cars are unique and not simply repainted versions of the same Indy car or some such.
Just did the same race in storm conditions. I also enabled my rear view mirror which was disabled before. At the start of the grid, my FPS was in the high 30's to low 40's, after the first few corners as the cars spread apart I gained about 10 fps. In the last couple laps where there were even fewer cars on the screen at any given time, it was right around 60fps. My CPU usage was 50-55% the entire time, that's with HT enabled so it appears that HT doesn't get utilized at all in this game.
I'd be interested to see how the game scales on a 6 core Haswell with these settings/race conditions.
All that said, racing in the rain was a blast. The AI is SOOO much more engaging than the processional AI of Gran Turismo and more believable than the AI in SHIFT where they'd conveniently spin out in front of you on the last lap for no apparent reason.
Don't get spoiled by the Gran Turismo and Forza releases - Project Cars is more typical of PC simulators. It won't be a virtual collectors garage of assorted cars (most that are trash and nobody would want to race anyway), it'll be more focused on authentic racing vehicles.
It's launching with more than rFactor 2 has in total through today, more than Assetto Corsa, and more than available today in iRacing.
If the development has occurred properly, and they have been true to their word, then each car will be entirely unique, with handling based on various factors relating to that car.
Considering development has been in the public eye for so long, I would expect to have heard such by now, so I feel same to presume the cars are unique.
Have they fixed how their cars handle since Shift 2 days?
I watched some gameplay of Project Cars and the cars looked to have the same twitchy characteristics.
Still waiting for a Forza-caliber game on PC.
No see, I don't want to see 5 indy cars that are simply repainted versions of the same thing. Gran Turismo has like 30 different Skyline variations to count toward it's 500 or whatever. That's all but it seems like they are missing a ton of cars. No Lexus LFA, no Jaguar Ftype, no Lambo, no Ferrari, no Chevrolet Corvette, no Dodge Viper, no Nissan GTR. The formula one cars aren't real manufacturers, but their own versions.
I know. There is only 1 LMP1 car, there are like 3 GT3 cars and a few vintage F1 cars. That's not good enough IMO.
Say what you want about Gran Turismo's overuse of crappy cars, but they also had every car you would want to drive except Porsches.
Wow. Reviews for this game are all over the place. Everything from "This is the racing game I've always wanted!" to "Unpolished and unfinished."
Guess I'll just have to buy it to find out.
One thing I'm not concerned about is having a bunch of car models, which seems to be what a lot of the negative reviews are concerned with, so I may really like what this game has to offer.
I started playing nearly 3 years ago, and even at that stage I wouldn't really call it "unpolished". Unfinished definitely, and there absolutely were bugs, but the core functionality of the game (driving a car around a piece of asphalt quite fast) worked well even then. Due to various hardware issues I haven't been able to play the game since it released, but I very much doubt that, unless someone royally fucked up in the last 2-3 months, "unpolished" would be most people's impressions.
Wow. Reviews for this game are all over the place. Everything from "This is the racing game I've always wanted!" to "Unpolished and unfinished."
Guess I'll just have to buy it to find out.
One thing I'm not concerned about is having a bunch of car models, which seems to be what a lot of the negative reviews are concerned with, so I may really like what this game has to offer.