Project Cars

2is

Diamond Member
Apr 8, 2012
4,281
131
106
Anyone preorder the game? Unlocks in a few hours, I pre-ordered back in November. Looks to me like the first GOOD RACING game we've had on PC since GTR Evolution. Looking forward to blowing the dust off my Logitech wheel tomorrow!
 

saratoga172

Golden Member
Nov 10, 2009
1,564
1
81
Waiting for user experiences and how people like it. Game looks promising but I don't want to drop $50 for a turd no one plays. Next decision is what platform to get it on. Hmmm
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
Waiting for user experiences and how people like it. Game looks promising but I don't want to drop $50 for a turd no one plays. Next decision is what platform to get it on. Hmmm

That's going to be a tough choice if online play is your main concern. PS4 looks like it will have the largest player base for the game, but it's also 16 vs 32 players on the PC
 

ronbo613

Golden Member
Jan 9, 2010
1,237
45
91
I'm looking forward to see how Project Cars handles out of the gate. I enjoy racing sims, but have had enough of the Forza experience, so I hope to get PCars on the PC.
 

Rudee

Lifer
Apr 23, 2000
11,218
2
76
Yorkie065's Project CARS YouTube videos sold me on this game. Looking forward to playing it.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
The car and track list seems a bit small for a game in development for as long as this has been. I'm wondering how many of the 70 cars are unique and not simply repainted versions of the same Indy car or some such.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
The car and track list seems a bit small for a game in development for as long as this has been. I'm wondering how many of the 70 cars are unique and not simply repainted versions of the same Indy car or some such.

Posted in the console thread the complete list at launch.

After seeing it, I will certainly be skipping the game.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
The car and track list seems a bit small for a game in development for as long as this has been. I'm wondering how many of the 70 cars are unique and not simply repainted versions of the same Indy car or some such.

Don't get spoiled by the Gran Turismo and Forza releases - Project Cars is more typical of PC simulators. It won't be a virtual collectors garage of assorted cars (most that are trash and nobody would want to race anyway), it'll be more focused on authentic racing vehicles.

It's launching with more than rFactor 2 has in total through today, more than Assetto Corsa, and more than available today in iRacing.

If the development has occurred properly, and they have been true to their word, then each car will be entirely unique, with handling based on various factors relating to that car.
Considering development has been in the public eye for so long, I would expect to have heard such by now, so I feel same to presume the cars are unique.
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
Just did a quick 5 lap race with 35 opponents (single player). Ran very well, SLI scaling was very good and it appears that 2GB is enough VRAM for Ultra settings @ 1200p. My VRAM usage was between 1.7-1.8GB which mirrors the usage I've seen from people with 4GB cards. The racing was pretty intense and close through out so I only got to glance at my fraps counter a couple times, both times it was hovering in the 80's. Next up i'm going to add some rain and see how it runs.
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
Just did the same race in storm conditions. I also enabled my rear view mirror which was disabled before. At the start of the grid, my FPS was in the high 30's to low 40's, after the first few corners as the cars spread apart I gained about 10 fps. In the last couple laps where there were even fewer cars on the screen at any given time, it was right around 60fps. My CPU usage was 50-55% the entire time, that's with HT enabled so it appears that HT doesn't get utilized at all in this game.

I'd be interested to see how the game scales on a 6 core Haswell with these settings/race conditions.

All that said, racing in the rain was a blast. The AI is SOOO much more engaging than the processional AI of Gran Turismo and more believable than the AI in SHIFT where they'd conveniently spin out in front of you on the last lap for no apparent reason.
 
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destrekor

Lifer
Nov 18, 2005
28,799
359
126
Just did the same race in storm conditions. I also enabled my rear view mirror which was disabled before. At the start of the grid, my FPS was in the high 30's to low 40's, after the first few corners as the cars spread apart I gained about 10 fps. In the last couple laps where there were even fewer cars on the screen at any given time, it was right around 60fps. My CPU usage was 50-55% the entire time, that's with HT enabled so it appears that HT doesn't get utilized at all in this game.

I'd be interested to see how the game scales on a 6 core Haswell with these settings/race conditions.

All that said, racing in the rain was a blast. The AI is SOOO much more engaging than the processional AI of Gran Turismo and more believable than the AI in SHIFT where they'd conveniently spin out in front of you on the last lap for no apparent reason.

The great thing with Shift is that you could get into the various .ini files and really crank up both the AI and the realism of the physics and control. There were some good mods that really made it an impeccable experience.

How does Project Cars compare to Shift on the first-person view, especially at night? I was always very fond of the realistic head movement in Shift, and night-time first person view was almost terrifying, the night could be a deep ink that almost swallowed your view. If they maintained that experience, I can almost imagine how that combined with effective use of their physics engine could produce the best racing experience ever. The engine was always terrific at the core, but EA needed a game that was a little more approachable.
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
I'll let you know once I get into some of those races, though I probably won't be able to accurately compare it to SHIFT since it's been a while since I've played it. What I can tell you about PCARS is the interior detail of the vehicles leaves a bit to be desired, and the track textures are average. Though they did hit the most important factor pretty spot on, and that's the actual racing and the way the vehicles feel, especially with a FFB wheel. I was racing using the "hood view" and even without being able to SEE the cars tail start slipping wide, they do a very good job of allowing you to feel what the car is doing through the wheel. They do need to tune the feeling of understeer a bit, but they got the oversteer down pretty good.
 

futurefields

Diamond Member
Jun 2, 2012
6,471
32
91
Have they fixed how their cars handle since Shift 2 days?

I watched some gameplay of Project Cars and the cars looked to have the same twitchy characteristics.

Still waiting for a Forza-caliber game on PC.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Don't get spoiled by the Gran Turismo and Forza releases - Project Cars is more typical of PC simulators. It won't be a virtual collectors garage of assorted cars (most that are trash and nobody would want to race anyway), it'll be more focused on authentic racing vehicles.

It's launching with more than rFactor 2 has in total through today, more than Assetto Corsa, and more than available today in iRacing.

If the development has occurred properly, and they have been true to their word, then each car will be entirely unique, with handling based on various factors relating to that car.
Considering development has been in the public eye for so long, I would expect to have heard such by now, so I feel same to presume the cars are unique.

No see, I don't want to see 5 indy cars that are simply repainted versions of the same thing. Gran Turismo has like 30 different Skyline variations to count toward it's 500 or whatever. That's all but it seems like they are missing a ton of cars. No Lexus LFA, no Jaguar Ftype, no Lambo, no Ferrari, no Chevrolet Corvette, no Dodge Viper, no Nissan GTR. The formula one cars aren't real manufacturers, but their own versions.
 
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2is

Diamond Member
Apr 8, 2012
4,281
131
106
Have they fixed how their cars handle since Shift 2 days?

I watched some gameplay of Project Cars and the cars looked to have the same twitchy characteristics.

Still waiting for a Forza-caliber game on PC.

I've only used my Logitech Momo Racing for this game and it isn't twitchy at all with that. Steering is very linear and the car goes where you point the wheel. Not sure how well it works with a gamepad.
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
No see, I don't want to see 5 indy cars that are simply repainted versions of the same thing. Gran Turismo has like 30 different Skyline variations to count toward it's 500 or whatever. That's all but it seems like they are missing a ton of cars. No Lexus LFA, no Jaguar Ftype, no Lambo, no Ferrari, no Chevrolet Corvette, no Dodge Viper, no Nissan GTR. The formula one cars aren't real manufacturers, but their own versions.

I know. There is only 1 LMP1 car, there are like 3 GT3 cars and a few vintage F1 cars. That's not good enough IMO.

Say what you want about Gran Turismo's overuse of crappy cars, but they also had every car you would want to drive except Porsches.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I know. There is only 1 LMP1 car, there are like 3 GT3 cars and a few vintage F1 cars. That's not good enough IMO.

Say what you want about Gran Turismo's overuse of crappy cars, but they also had every car you would want to drive except Porsches.

They did have RUF versions of some Porsche cars though.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
Wow. Reviews for this game are all over the place. Everything from "This is the racing game I've always wanted!" to "Unpolished and unfinished."

Guess I'll just have to buy it to find out.

One thing I'm not concerned about is having a bunch of car models, which seems to be what a lot of the negative reviews are concerned with, so I may really like what this game has to offer.
 

Mr. Pedantic

Diamond Member
Feb 14, 2010
5,039
0
76
Wow. Reviews for this game are all over the place. Everything from "This is the racing game I've always wanted!" to "Unpolished and unfinished."

Guess I'll just have to buy it to find out.

One thing I'm not concerned about is having a bunch of car models, which seems to be what a lot of the negative reviews are concerned with, so I may really like what this game has to offer.

I started playing nearly 3 years ago, and even at that stage I wouldn't really call it "unpolished". Unfinished definitely, and there absolutely were bugs, but the core functionality of the game (driving a car around a piece of asphalt quite fast) worked well even then. Due to various hardware issues I haven't been able to play the game since it released, but I very much doubt that, unless someone royally fucked up in the last 2-3 months, "unpolished" would be most people's impressions.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
I started playing nearly 3 years ago, and even at that stage I wouldn't really call it "unpolished". Unfinished definitely, and there absolutely were bugs, but the core functionality of the game (driving a car around a piece of asphalt quite fast) worked well even then. Due to various hardware issues I haven't been able to play the game since it released, but I very much doubt that, unless someone royally fucked up in the last 2-3 months, "unpolished" would be most people's impressions.


Purchased. Will post a review shortly.

As someone who LOVED Shift2 (with the tyre mini mod, at least), I expect good things.

I don't care if I can't bedazzle my paint or "stylize". Give me a good selection of tracks and a decent selection of car classes, along with the "feel" of driving the real thing, and I'll be stoked.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Wow. Reviews for this game are all over the place. Everything from "This is the racing game I've always wanted!" to "Unpolished and unfinished."

Guess I'll just have to buy it to find out.

One thing I'm not concerned about is having a bunch of car models, which seems to be what a lot of the negative reviews are concerned with, so I may really like what this game has to offer.

Reviews seem quite positive to me. http://www.reddit.com/r/Games/comments/355dnd/project_cars_review_thread/
 

tdawg

Platinum Member
May 18, 2001
2,215
6
81
The release of this game makes me wish I still had my wheel... I just bought F1 2014 for the PC on sale, which I have to play with a gamepad. I probably won't jump on Project CARS unless people say it's fun to play with a gamepad.
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
https://www.youtube.com/watch?v=40E_n6yZNts
Quick race I just did to get an idea of the game play. Running the game on Ultra settings with MSAA. Video doesn't really do it justice since shadow play reduced the resolution a bit then youtube reduced the quality a bit further.

Also there's some audio cut out a couple times in the beginning of the youtube video, this doesn't exist in the game or in the original Shadow Play video
 
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