Project Cars

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brainhulk

Diamond Member
Sep 14, 2007
9,376
454
126
i can't stop noticing the cardboard cut out people, and the card board trees... (of course is this when I crash) But one thing that bugs me is that on a cloudy day, sure the lighting is even, but under the car should still be darker! it should cast a darker shadow, not the same luminance as the ground around the car!!

Dont really notice the people and shrubbery



I'm going too fast. Haha jk

I don't like how the smoke looks from the tires either
 
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96Firebird

Diamond Member
Nov 8, 2010
5,714
316
126
What controllers are people using? I tried with my PS3 controller, but it is having issues. Sometimes, when I hit the brakes (L2 trigger), it will send the camera up and to the left. I tried taking apart the controller and fixing it, but it still does it. Should I just buy a cheap Xbox 360 controller? I don't have the money for a wheel setup right now...
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
I've tried my Logitech F710 mentioned earlier in this thread. Seems to work fine for me, though I can see trying to drive karts with it might be difficult (twitchy) but I think that's pretty much the case with any controller when driving the karts unless you turn the sensitivity way down, then back up for the other vehicles.

Ultimately you'll want to get a wheel when you're able to, it turns it into another game entirely. I don't even play the game on my other PC that doesn't have a wheel setup.
 

Farmer

Diamond Member
Dec 23, 2003
3,334
2
81
I've been playing with my Xbox controller. I played a lot of Forza before, particularly Forza 2.

It's fairly fun. I run in low graphics due to my shit setup, but I'm just happy to get a Forza-esque game on PC. The car dynamics feel believable enough.

However, other than go karts, I feel the controller force feedback needs to be upped big time. I get very little physical feedback from the car. I can't feel when the brakes are starting to lock, so I am always extremely conservative in braking. I can't tell when I'm losing grip through corners or when on the throttle. In fact the first indication many times is smoke in the rearview or a slide.

If you guys are playing the career, this is most evident on the Caterham classic series. On road tires, there is very little grip and your brakes/tires are never at temperature. I cannot be consistent with so little feedback. I barely edged out a win on 70% difficulty, and I was nowhere near the limit because I couldn't feel where the limit was. The handling is very floaty.
 

96Firebird

Diamond Member
Nov 8, 2010
5,714
316
126
There is a force feedback adjustment in the controller settings, at the bottom of the list on the left-hand side.

I had to turn mine all the way down to 0, because that is what was causing issues with my PS3 controller. It works fine now, but I get no feedback at all. Guess there was nothing wrong with my controller, even though I took it apart multiple times to add spacers under a floating ribbon...
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
Can anyone who has played Assetto Corsa compare it against this game?

About the same.
Assetto Corsa runs much better.
AC had less car variety, latest update introduced a couple.
Still, both games could use some more cars.
AC have better off-track graphics. Trees in project cars are terrible.
 
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Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
About the same.
Assetto Corsa runs much better.
AC had less car variety, latest update introduced a couple.
Still, both games could use some more cars.
AC have better off-track graphics. Trees in project cars are terrible.

Thanks.

How does AC handle with a controller? I don't have a wheel yet, so that bit is important.
 

Rudee

Lifer
Apr 23, 2000
11,218
2
76
On Ultra settings, the vehicle graphics are photo realistic IMHO.



 
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finbarqs

Diamond Member
Feb 16, 2005
3,617
2
81
I'd give the graphics to Assetto Corsa. They have much more realistic shadowing. (The cars spoilers self-shadow in places that Project Cars do not). And besides that, Project Cars forgot to include shadows on Cloudy Days (Yes there are shadows when lighting is even also! Slightly, but they're suppose to be there!)

Project Cars do have rain, AC does not. Neither looks great on a cloudy day.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
Ugh. So I just spent $50 on Assetto Corsa.

There isn't a single thing that AC does that PC doesn't do better. WAY better.

AC doesn't even come with Nurburgring. WTF? What kind of road racing game doesn't come with THE defining road track?
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Ugh. So I just spent $50 on Assetto Corsa.

There isn't a single thing that AC does that PC doesn't do better. WAY better.

Huh? Assetto Corsa is probably the most true-to-life driving sim out there right now. While Project CARS may be a better "general" racing game by sheer variety of vehicles, tracks, and other features, AC wins out on pure realism in regards to vehicle handling and physics. And for many people, the $50 price of admission is worth it just for that.

I enjoy Project CARS. But I don't really consider it to be a racing sim. Some people do, but these are the same people who consider games like Gran Turismo or Forza to be racing sims; games that certainly lean on the side of realism, but don't reach true simulator status like Assetto Corsa, rFactor, iRacing, etc, etc.

AC doesn't even come with Nurburgring. WTF? What kind of road racing game doesn't come with THE defining road track?

Nurburgring Nordschleife is available for both games (you must buy it in an expansion pack for AC). The difference, however, is that the AC version of the track is a laser-scanned model of the real thing down to a 2cm resolution/accuracy. The pCARS version, as far as I know, is not.

On the surface - without spending much time in either game - Assetto Corsa looks like the more disappointing title. But where it lacks in content, it overshadows pCARS in authenticity.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
Huh? Assetto Corsa is probably the most true-to-life driving sim out there right now. While Project CARS may be a better "general" racing game by sheer variety of vehicles, tracks, and other features, AC wins out on pure realism in regards to vehicle handling and physics. And for many people, the $50 price of admission is worth it just for that.


Spent some more time with AC, and I will admit that my initial review was a bit harsh (mainly due to being immediately angered that I would have to drop $15 to get a track that should be included with any road game of this status).

Handling is excellent with this game. Holding a line and apexing are a breeze with a controller (not a breeze in an arcadey way, but in a proper controls way). I would give the edge here to AC over PC, but sometimes I don't get that "driving a car" immersive feeling with AC compared to PC, due to all the little details PC throws in that sync so well with what the car is doing.

I don't get the comments about the AC graphics being better, though. The trees are the same kind of low quality asset you get with PC - just a couple of intersected planes - - as few polys as possible to convey the image. I don't trip on it because I'm not really paying attention to trees. The overall look of the AC environment seems a bit low quality to me. Some better textures and lighting would be nice - - but probably aren't as important to the sim crowd as track accuracy and such.

As for laser scanning, I believe about half the tracks in PC are scanned (?) but I'm not sure which ones. The game definitely doesn't feel arcade to me, especially comparing it to AC.
 
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finbarqs

Diamond Member
Feb 16, 2005
3,617
2
81
I believe the cars have better shadowing in AC, and because of the laser scanning in AC, the environments look better. But when it's cloudy, they both look like crap. Project Cars has rain, AC does not. Car models are a wash... We do get Ferrari in AC...

on a sunny day, the shadows flow perfectly over the P1 (as it should) in AC, however they don't have the roof brake lights in AC. In Project Cars, it has the roof brake lights, but missing the proper shadowing in the rear lights area relative to the sun.
 

manimal

Lifer
Mar 30, 2007
13,559
8
0
The snoopy nordscheife is almost as good as the expansion so you should try that.


I like both pc and ac. I think ultimately pc may have a little more eye candy but right now as is a much better overall game because of its maturity. pcars has a little more pop to it but man it looks good with everything turned up on my gtx980. AC runs maxxed on my driving rig with a 6950.
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
Ugh. So I just spent $50 on Assetto Corsa.

There isn't a single thing that AC does that PC doesn't do better. WAY better.

AC doesn't even come with Nurburgring. WTF? What kind of road racing game doesn't come with THE defining road track?

I tend to agree... I'm not sure how anyone can say AC has the upper hand in graphics, I don't even think it's close personally. The only downside I've seen to PC is if you're running an AMD GPU. This isn't flame bait, both SMS and AMD have acknowledged they are currently working together to find a solution.
 

TeknoBug

Platinum Member
Oct 2, 2013
2,084
31
91
Thanks.

How does AC handle with a controller? I don't have a wheel yet, so that bit is important.

Early builds of AC, it was impossible to drive with controller (it ignored deadzone settings) but it's fine now, still needs a little bit of adjusting depending on which controller you use- I noticed a difference between the DS4 (using SCP tool) and XB1 controller so settings need to be slightly different between the two.

I like both AC and PC, but they're different in some ways, AC's physics feels a tad off with some cars, then again some cars in PC don't feel right either. Both games are community driven development.

Going from AC to PC, it was very easy to adapt to PC's driving in minutes, but going from Forza to PC... you'll probably think PC drives like crap (which is what I see a lot of people say), I love the Forza series and yes the Forza games drive differently than real sims do.
 

vshah

Lifer
Sep 20, 2003
19,003
24
81
time to dust off my fanatec csr which has been sitting unused ever since i stopped playing forza 4...
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
Going from AC to PC, it was very easy to adapt to PC's driving in minutes, but going from Forza to PC... you'll probably think PC drives like crap (which is what I see a lot of people say), I love the Forza series and yes the Forza games drive differently than real sims do.


I came from Shift2 to Project Cars, so I feel like the cars drive magnificently.


To me, anyway, AC and PC feel like they have a lot in common as far as handling, with handling being a bit easier across all the car types in AC. I definitely have to watch the throttle progression in an apex in PC a lot more - - especially in the older cars that obviously don't have near the rear-wheel grip / traction control.

I love the old Group 5 cars from BMW and Ford.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
I think the damage model in both of these games is crap.

After you've played some BeamNG stuff, the "he hit a wall...switch the hood to the crumpled model" just doesn't impress.

Neither game is even close to approximate damage or result of collision.
 

Farmer

Diamond Member
Dec 23, 2003
3,334
2
81
Huh? Assetto Corsa is probably the most true-to-life driving sim out there right now. While Project CARS may be a better "general" racing game by sheer variety of vehicles, tracks, and other features, AC wins out on pure realism in regards to vehicle handling and physics. And for many people, the $50 price of admission is worth it just for that.

I enjoy Project CARS. But I don't really consider it to be a racing sim. Some people do, but these are the same people who consider games like Gran Turismo or Forza to be racing sims; games that certainly lean on the side of realism, but don't reach true simulator status like Assetto Corsa, rFactor, iRacing, etc, etc.



Nurburgring Nordschleife is available for both games (you must buy it in an expansion pack for AC). The difference, however, is that the AC version of the track is a laser-scanned model of the real thing down to a 2cm resolution/accuracy. The pCARS version, as far as I know, is not.

On the surface - without spending much time in either game - Assetto Corsa looks like the more disappointing title. But where it lacks in content, it overshadows pCARS in authenticity.

I've heard this a lot. What about AC's dynamics model makes it more realistic, quantitatively speaking?
 

Hans Gruber

Platinum Member
Dec 23, 2006
2,302
1,216
136
I think Project Cars is the first game where a wheel should be a prerequisite. I have a G27 myself as well as an XBOX 360 wireless controller.
 
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