I agree. This is a big point of contention for me because of the divide between the subjective and the objective. Performance metrics can be objective, but what is used for baseline can be quite subjective. If a consistent 30/60 FPS is the goal, then the PS4 Pro objectively fails at least in some applications regardless of its higher price and superior hardware. If higher resolution carries more weight than FPS, then the math can get fuzzy. The problem is that all gamers do not see it the same way, and marketing needs to be tweaked to work through that ambiguity.
I personally think the PS4 Pro is a great piece of hardware for the money in spite of its minor issues; however, I absolutely believe Sony was blindsided by the Scorpio announcement and that the PS4 Pro was designed to compliment the PS4 Slim; not to compete at the 4K level. Much like the PS3 was marketed as a 1080P device in spite of being designed for 720P gameplay, the PS4 Pro is being marketed for 4K when at best it should be 1440P. I'm sorry, but scaling is scaling not matter how fancy a dress Sony puts on it. Sony said scaling was evil when the XB1 did it as a marketing point; they were right then and they are right now. Scaling is about admitting that you fell short of what you intended. The fact that a few select games will be able to do 4K native is irrelevant. Before I recently replaced it, my 3 year old PC GPU could display 4K and even handle a couple games at reasonable FPS, but in no way was it capable of mainstream 4K gaming. It would have been better to just wait until they could build a proper 4K device, even at the risk of not being first.
In spite of being a great device in general, the lower performance ceiling of the PS4 Pro at 4K means that Microsoft doesn't need to try as hard to surpass it. By using scaling to reach 4K, Sony can't criticize Microsoft should they choose to implement it without being a hypocrite.