Quite ironic if they increase details now with the PS4 version, compared to PC version. Things that would never have been any trouble for a PC to run, like even higher texture resolution. Why didn't they do that in the first place for PC?
I guess it just shows you how much PC is not a priority.
They did. Tomb Raider on PC was actually pretty well specced out for graphics features. Higher resolution textures; higher precision shadows, ambient occlusion, and lighting; character model and environment tessellation; and of course TressFx. It's arguably just as fully featured as series more well known for pushing graphics, like Metro, Battlefield, and Crysis.
http://www.eurogamer.net/articles/digitalfoundry-tomb-raider-face-off
http://www.hardocp.com/article/2013/03/20/tomb_raider_video_card_performance_iq_review#.Uqz_XemA3IU
I'd be interested in seeing how the XB1 and PS4 versions compare to the PC version even before bringing over any potential improvements to the PC. It would be an interesting measure of if PC game development reached or surpassed next gen game consoles even before the next gen showed up. But I also want any TressFx improvements to make their way to the PC version.
Buuuuut I don't want that new face to come over to the PC version. The best word to use for it is "softer". The expression on the new face in that one screengrab seems more blank than the original one, while the old one gives a feeling of distress and thinking. Why did they feel the need to change the face, really? It's not like there was anything wrong with the old one.
Anyways, TressFx itself has a future, or should have a future. With the PS4 and XB1 apparently able to use their compute power towards a task like TressFx, we should see a lot more developers using it. Even if AMD's specific TressFx code is not adopted, game programmers will inevitably move towards more realistic hair physics. It happened in CGI feature films, it's about time it happened in video games. And for those who didn't like either the appearance or performance of TressFx in Tomb Raider on PC, keep in mind that it was (and still is) a very young and experimental technology. Some initial hiccups are to be expected, and refinements are all but guaranteed moving forward.