Yeah this was *really* surprising given how badly the PC version of tressfx runs...
So Lara's model looks different in the PC version vs Xbox One and PS4?
She looks different in the definitive version regardless of platform.
On consoles, the PS3 lacked unified shaders, and the X360 lacked the compute power. OpenCL physics would only have worked well on the PC platform where there is plenty of GPU compute to spare. The story is likely to be different on these new consoles.Everything got posibilities. It just doesnt mean it becomes anything. And so far TressFX is (still) a Tomb Raider only thing as far as I know. And no announce of anything to change that.
4 years ago OpenCL was the big dog and we would have OpenCL physics with Havok, Bullet and Pixelux. Never happend.
You have an excellent record predicting this kind of stuff.Only Tomb raider uses TressFX as far as I can see? It really looks like another stilborn technology.
lol.Sadly most developers prefer their protagonists to be bald space marines D:
Hopefully the console peasants will finally get to experience the game in glorious 1080p!
So I guess I'm a console peasant
Why would you get it on an inferior console if your PC will easily handle it at a higher IQ and framerate? D: Not to mention you can get it for $10 or less on PC...
Lara Croft presented in unprecedented high definition detail:
- An all new Lara model created to take advantage of the power of next-gen consoles
- TRESS FX technology that delivers realistic hair simulation and motion with every strand being physically active
- Shader and lighting reworked to showcase the raw physicality of Lara's journey through sweat, mud, and blood materials and effects
A physical world put in motion thanks to brand new hardware architecture:
- The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth, weather, lighting and effects
- All texture resolutions have been created at 4x resolution for maximum resolution and detail
- In-game characters, enemies and destructability have been enhanced for added depth and realism
- Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability
- Native 1080p gameplay gives outstanding visual fidelity and showcases the beauty of Yamatai in all its high definition glory
I think the new Lara model (on right) doesn't look as good as the original (left). What do you guys think?
Quite ironic if they increase details now with the PS4 version, compared to PC version. Things that would never have been any trouble for a PC to run, like even higher texture resolution. Why didn't they do that in the first place for PC?
I guess it just shows you how much PC is not a priority.
Maybe they had another 11 months to work on it?And apparently in some of those months, improvements were made to things like TressFX.
They could have made the PC version better too, if they delayed it by 11 months.
The face on the right looks bland compared to the model on the left.
You mean not fake and plastic looking? lol