PS4 & XBox One versions of Tomb Raider get TressFX

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Attic

Diamond Member
Jan 9, 2010
4,282
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[redacted]

Warning issued for inappropriate content.
-- stahlhart
 
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HeXen

Diamond Member
Dec 13, 2009
7,832
38
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Yeah this was *really* surprising given how badly the PC version of tressfx runs...

Well Mantle vs DX. Low level coding vs software level coding on top of static hardware and OS/drivers vs million configurations both hardware and OS configs and drivers. I would assume that's likely the major reason why devs can push similar visuals techniques from hardware that technically doesn't support it.
Perhaps it's like what Crytek was able to achieve from PS3 hardware, it's not the same thing but visually it worked out very similar.
 

Slomo4shO

Senior member
Nov 17, 2008
586
0
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She looks different in the definitive version regardless of platform.

I got the regular version of the game in my Steam backlog which I may eventually get around to playing... I didn't realize there was a definitive version for the PC...
 
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Zodiark1593

Platinum Member
Oct 21, 2012
2,230
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Everything got posibilities. It just doesnt mean it becomes anything. And so far TressFX is (still) a Tomb Raider only thing as far as I know. And no announce of anything to change that.

4 years ago OpenCL was the big dog and we would have OpenCL physics with Havok, Bullet and Pixelux. Never happend.
On consoles, the PS3 lacked unified shaders, and the X360 lacked the compute power. OpenCL physics would only have worked well on the PC platform where there is plenty of GPU compute to spare. The story is likely to be different on these new consoles.
 

AnandThenMan

Diamond Member
Nov 11, 2004
3,949
504
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Only Tomb raider uses TressFX as far as I can see? It really looks like another stilborn technology.
You have an excellent record predicting this kind of stuff.

Sadly most developers prefer their protagonists to be bald space marines D:
lol.

I like TressFX, even though it had its problems in TR. Hope this kind of tech becomes more and more common.
 

Blitzvogel

Platinum Member
Oct 17, 2010
2,012
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Hopefully the console peasants will finally get to experience the game in glorious 1080p!
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
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So I guess I'm a console peasant

Why would you get it on an inferior console if your PC will easily handle it at a higher IQ and framerate? D: Not to mention you can get it for $10 or less on PC...
 

Malik2981

Member
Nov 15, 2013
41
0
0
Why would you get it on an inferior console if your PC will easily handle it at a higher IQ and framerate? D: Not to mention you can get it for $10 or less on PC...

Because consoles are simple and straightforward and that's what majority of my friends use. I always buy new consoles when they release

Also I don't care about prices
 

desprado

Golden Member
Jul 16, 2013
1,645
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Console are barley playing games at 1080p@ 30fps
So imo there will be some sacrifices in the quality to run to Tree Fx.
 
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DiogoDX

Senior member
Oct 11, 2012
746
277
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They are probably using tressfx 2.0.




Seems will have some improvments in the render comparing with pc version. Hoping this changes come to pc.

Lara Croft presented in unprecedented high definition detail:
- An all new Lara model created to take advantage of the power of next-gen consoles
- TRESS FX technology that delivers realistic hair simulation and motion with every strand being physically active
- Shader and lighting reworked to showcase the raw physicality of Lara's journey through sweat, mud, and blood materials and effects

A physical world put in motion thanks to brand new hardware architecture:
- The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth, weather, lighting and effects
- All texture resolutions have been created at 4x resolution for maximum resolution and detail
- In-game characters, enemies and destructability have been enhanced for added depth and realism
- Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability
- Native 1080p gameplay gives outstanding visual fidelity and showcases the beauty of Yamatai in all its high definition glory
 
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NTMBK

Lifer
Nov 14, 2011
10,269
5,134
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Interesting, I hadn't seen that TressFX 2.0 talk. Does it mention whether there is any regression in image quality?
 

WaitingForNehalem

Platinum Member
Aug 24, 2008
2,497
0
71
The PhysX fur in the Witcher 3 also looks impressive. I am very happy to see progress being made with simulated hair as it really enhances the immersion.
 

HurleyBird

Platinum Member
Apr 22, 2003
2,726
1,342
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I think the new Lara model (on right) doesn't look as good as the original (left). What do you guys think?

 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
I don't prefer either to the pc version model. Looked a lot better than what I see now. I feel like the previous model looks more realistic.
 
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Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
Ehh, she looks completely different I got very used to the original one, I hope the next installment is a bit further in the future, so that can explain facial changes. It reminds me of the change Ubisoft did between ACB and ACR - Desmond looked distinctly different. Here it's completely different!

EDIT: I checked around and I think that's just a really weird shot, HurleyBird. Looking at PS4 footage, she doesn't really look too different from what I remember from the PC version - which is good
 
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CakeMonster

Golden Member
Nov 22, 2012
1,428
535
136
Quite ironic if they increase details now with the PS4 version, compared to PC version. Things that would never have been any trouble for a PC to run, like even higher texture resolution. Why didn't they do that in the first place for PC?

I guess it just shows you how much PC is not a priority.
 

Lonyo

Lifer
Aug 10, 2002
21,939
6
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Quite ironic if they increase details now with the PS4 version, compared to PC version. Things that would never have been any trouble for a PC to run, like even higher texture resolution. Why didn't they do that in the first place for PC?

I guess it just shows you how much PC is not a priority.

Maybe they had another 11 months to work on it?And apparently in some of those months, improvements were made to things like TressFX.
They could have made the PC version better too, if they delayed it by 11 months.
 

(sic)Klown12

Senior member
Nov 27, 2010
572
0
76
Maybe they had another 11 months to work on it?And apparently in some of those months, improvements were made to things like TressFX.
They could have made the PC version better too, if they delayed it by 11 months.

I would bet that some, if not most, of the improvements came from their work on the sequel and were added to the PS4 and Xbox One versions to help differentiate if from the PS3/X360 versions in an effort to convince owners of the current version to purchase it again. I'm just wondering if they'll add this to the PC version, either in a patch or a new release (hopefully at a discount for current owners). I really like the new realistic model as the current one looks to much like an idealized character rather than a real woman.
 
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