- Aug 3, 2007
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I vaguely remember HL2, BF2, and Oblivion having optimizations but I can't say for certain.
But is going quad right now worth it if games only take advantage of dual-core?
Considering the increasing amount of physics in games, it makes sense to independently process as much as energy transfers and motion projections as possible in order to ready future frame draw. But do games today take advantage of this?
But is going quad right now worth it if games only take advantage of dual-core?
Considering the increasing amount of physics in games, it makes sense to independently process as much as energy transfers and motion projections as possible in order to ready future frame draw. But do games today take advantage of this?