Originally posted by: apoppin
Originally posted by: Paratus
Well I will compare them:
While I admit Doom3 has the superiour lighting tech I can't help but say the HL2/Lost Coast just looked more "real" to me. I think it was the combination of physics, excellent character modeling, and hi res textures. I remember looking closely at some of the rooms in HL2 and thinking I was almost looking at a picture. I never got that from D3. The textures were pretty bad in some spots and the charcter modeling was overly plasticy.
Basically I keep coming back to the fact, (i.e. my opinion ) that Valve did a better job spending system resources where it counted in making the world "real" than D3 did.
That being said I still have to play Q4 as it's sitting in its box waiting for me to finish Far Cry. However I'm really looking forward to playing it after some of the positive remarks in this thread.
back from a break . . . fighting the Big Guy Outdors [with the jetpacks . . . afterlinking the final tower].
:Q
ANYway . ..we are talking ENGINES. , , , there is NO doubt that the
Artists at Valve are much better . . .
anyway Q4 is MUCH nicer than D3 . . . it's gfx are a year newer . . . .
compare HL's 2nd Generation [LC/Ep1] with D3's 2nd gen [Q4] . . . and D3 is easily outstripping Source. AND, afaik, ET:QW is gonna be even 'more so' . . . while Ep2 isn't going to be much more than Ep1 unless they 'gut' Source.
e.g. take Oblivion's Gamebyro Engine . . . although the Foilage and trees are OUTstanding, the rest is "meh" in the vanilla game . . . BUT . . . IF your rig is capable, add the hi res packs that are much more detailed than HL's LC and the Chars come to 'life'. .. . add the landscape texture packs and you can even make the water look better than FC's. . . . it is barely recognizable is is so improved. . . . the Engine can 'handle' it.
OTOH, you can add NOthing to Source - no matter how powerful your rig - except perhaps higher res character packs that look little better than the origiinal . . . and there are still NO interactive shadows and lighting . . .
. . . try moving your torch in Oblivion and watch the interplay of multiple lighting sources with incredible shadows
:thumbsup:
Source is really showing its 'age' . . .