Discussion Qualcomm Snapdragon Thread

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FlameTail

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It looks like the top X Elite SKU is faster than the top Strix Point SKU, in Geekbench.

 

jdubs03

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Oct 1, 2013
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I think it’s a bit early to make a conclusion on that. But if for real what I’m more surprised about is that the HX 370 is basically on par with or slightly less performant than the 7945HX. Time will tell but, I’d be expecting at least a 3k single-core/17-18k multi-core score.
 

FlameTail

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If mobile Zen5 cores are nerfed compared to desktop Zen5 cores (as David Huang found), then this result is expected.
 

jdubs03

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Oct 1, 2013
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If mobile Zen5 cores are nerfed compared to desktop Zen5 cores (as David Huang found), then this result is expected.
Either way you cut it, it’s not a progression. I see he was comparing results to the 7840U which isn’t quite like-for-like (though I suppose normalizing for clock speed helps remove a bit of bias there). Just seems underwhelming. Maybe battery life will benefit?

Based on what I’m seeing so far in efficiency terms, for Windows/Linux, Qualcomm looks pretty solid (save for compatibility/emulation issues) when compared to AMD, then Intel.
 

FlameTail

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Yeah, which is why everyone copied it.
Wasn't Nvidia the first, with Fermi?


Graphics Core Next (GCN) throws out the Terascale playbook with a focus on predictable performance for general purpose compute. Terascale’s 64-wide wavefront stays around, but GCN is otherwise so different that it isn’t even a distant relative. GCN’s instruction set looks like that of a typical CPU, or Nvidia’s Fermi.
 

FlameTail

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Rasterized graphics continued to dominate gaming in the early to mid 2010s. AMD scaled out GCN’s work distribution hardware in Hawaii, but Nvidia countered with huge gains in Maxwell and Pascal. GCN still struggled to match them in both performance and power efficiency.
But GCN’s design is vindicated by modern trends, even if that’s of little comfort to AMD in 2012. Fixed function graphics hardware continues to be important, but games have gradually trended towards using more compute. Raytracing is a well publicized example. It’s basically a compute workload and doesn’t use the rasterizer. But even without raytracing, compute shaders are quietly playing a larger role in modern games. Modern designs have adopted elements of GCN’s design. RDNA keeps the scalar datapath and uses a similar instruction set. Nvidia added a scalar path (called the uniform datapath) to their Turing architecture and kept it in subsequent designs.
Well, the good news for Adreno is that Nvidia and AMD have shown the way. It's easier to play catch-up, than pushing the limits of technology to new heights.
 

soresu

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Dec 19, 2014
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it also sucks at 3d. Blender, cinebench, octane. nada
*3D is a huge umbrella covering everything from early VFX in Andromeda Strain or Futureworld to UE5.

I'm assuming that you are referring to offline (non real time) RT/PT renderers used in DCC 3D apps.

Cycles being the renderer for Blender, which has both CPU and GPU backends.

Redshift is the GPU renderer backend for Cinebench.

Renderman is the one used by Pixar and the predominant one used by ILM (its progenitor REYES was first used in Star Trek 2: Wrath of Khan in 1982).
 

soresu

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Well, the good news for Adreno is that Nvidia and AMD have shown the way. It's easier to play catch-up, than pushing the limits of technology to new heights.
They wouldn't be the first in the mobile GPU arena.

ARM Mali µArchs Bifrost and Valhall were heavily based on GCN too.
 

FlameTail

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They wouldn't be the first in the mobile GPU arena.

ARM Mali µArchs Bifrost and Valhall were heavily based on GCN too.
They were?

The ARM Immortalis GPU in the D9300 does perform better in 3DMark SNL (which leverages compute significantly), but it doesn't seem to be a huge advantage vs Adreno.
 

FlameTail

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Snapdragon Roadmap upto 2030*
YearSnapdragonNodeOryonAdrenoMemory
20248 Gen 4N3EV1830LPDDR5X
9600
20258 Gen 5N3PV2840LPDDR6
10667
20268 Gen 6N2PV2+850LPDDR6
12800
20278 Gen 7A16V3930LPDDR6
14400
20288 Gen 8A14V4940LPDDR6X
17066
20298 Gen 9A14PV4+950LPDDR6X
19200
20308 Gen 10A10V51030LPDDR7
21600
*Just a fantasy...
 

FlameTail

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AMD's own slide at their tech day admits that the Snapdragon X Elite 84 is faster than their top dog Strix Point SKU in CB2024 1T
 

FlameTail

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SDXE looks even better when comparing Geekbench INT subtest scores. I compared good scoring SDXE and STX runs and SDXE has a ~10% lead in INT.

And that's with Oryon's INT performance being weaker relative to the competition!*

*as measured by this reviewer.
 
Reactions: Gideon

ikjadoon

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Actually surprised at how poor the battery life is on this model. The worst result yet for any X Elite laptop at 443 minutes in Wi-Fi browsing. This is dGPU gaming laptop bad. It is always-on 120Hz, but it's genuinely much worse than the Intel counterpart also at 120 Hz.

Wi-Fi
Galaxy Book4 Pro (Ultra 7 155H, 120 Hz): 644 min
Galaxy Book4 Edge (X Elite 80, 120 Hz): 443 min

H.264 video playback
Galaxy Book4 Pro (Ultra 7 155H, 120 Hz): 1144 min
Galaxy Book4 Edge (X Elite 80, 120 Hz): 879 min

What?

I've tried to find more reviews, but they are less reliable. PCWorld tests laptops in airplane mode (whoever wrote this test should feel bad); ZDNet doesn't standardize brightness nits (though they got 13 hours of YouTube 4K over Wi-Fi); XDA doesn't even have a methodology (but got 10h43m of the reviewer's usage).

//

Also, an unexpected choice of eUFS storage vs NVMe. Repurposed mobile parts to save money? Ironic Samsung brings eUFS to laptops, while Apple brought NVMe to smartphones. Curious on perf & efficiency; Micron claims like-for-like NAND performs ~15% to ~30% faster with the NVMe 1.2 software stack vs UFS 2.1 (full report link), but Samsung is using the much newer eUFS 4.0.
 
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