PowerK
Member
- May 29, 2012
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Analysis from Digital Foundry is up.
https://www.youtube.com/watch?v=-PK55-kCviA
Digital Foundry did some testing on the Windows Store DX12 version vs. the DX11 Steam version. They only tested three cards, but it appears the RX 480 did not lose any or very little performance going from DX12 to DX11. Their GTX 970 and GTX 1060 were another story. Both cards preformed much worse in DX12, and the GTX 970 even had stuttering and hitching in some scenes. The tune was different in DX11, where the GTX 970 was not far behind the RX 480, and the GTX 1060 was a bit faster than RX 480. In some cases the GTX 1060 was much faster. I wish they tested more cards, such as Fury and Hawaii, but I still thought this was an interesting analysis.
https://www.youtube.com/watch?v=-PK55-kCviA
You beat me to it bro...
I wasn't going to buy QB because it was a broken, gross mess. However, the DX11 version looks reasonable (although performance in absolute terms on all hardware is still pretty bad), so once it hits the bargain bin I'll pick it up.Rumors are the DX11 version already outsold the DX12 version. But these people aren't factoring the console effect, ie every console version sold == DX12 version.
Screen shots I've seen, the IQ is relatively unchanged, which is a good thing. So I'm left scratching my head WTH is DX12 doing that DX11 can't? I understand this isn't a grounds-up DX12 title.
With FH3 now showing CPU-bottlenecks - what gives? I swear, it's like I'm rooting for HD DVD again and MSFT is whispering sweet nothings into Toshiba's ears only to leave them to hang at the expo. MSFT's DX12 implementations should be rock solid!
I wasn't going to buy QB because it was a broken, gross mess. However, the DX11 version looks reasonable (although performance in absolute terms on all hardware is still pretty bad), so once it hits the bargain bin I'll pick it up.
I loved Death Rally, Max Payne 1/2, and even liked Alan Wake. Remedy makes good games, but ever since they became Microsoft's puppet, things have really gone downhill for them.
I haven't read anywhere that AMD have sent GCN optimized code to EPIC to include it in UE4 engine. NVIDIA did sent optimized code to be included in the Nitrous engine.
Personally, I think one could just as easily make the claim that we were biased toward Nvidia as the only ‘vendor’ specific code is for Nvidia where we had to shutdownasync compute. By vendor specific, I mean a case where we look at the Vendor ID and make changes to our rendering path.
This is the boat I'm sailing on. Remedy has a solid tract record, but I hear unlike some other Remedy games the characters are flat, the plot is lacking and the live-action scenes don't add and take away due to their length. So I'm not in going to dish out even $40 for this game.
Alan Wake was definitely a sleeper hit and I'd throw them a fiver if they ever think about making a sequel. Haha.
Remedy has a long history of making high-end graphics engines but they just can't figure out that damned DX12. Seriously, what do you people think DX12 is? I don't know much about graphics apis but I feel like 90% of the people who talk about them know even less.
Oh, so the game sucks? That's unfortunate.
Also, I would have liked a sequel to Alan Wake given how the first game ended. But, of course, just leave us hanging and instead drop this Quantum Break mess...
Did you read any of this thread at all? If Quantum Break's DX12 path was actually worth a damn, we wouldn't be having this conversation now would we?
I think the best people on nvidia cards who bought the windows store version can hope for is being given the steam version for free.
I think they will ditch the dx11 version as well and move on to their next game. This is not a game that lasts that needs consistent patching and if they see no reason, they won't. Max 1-2 patches for steam release.
Except its faster (thus "worth a damn") for AMD users.
DX12 only has beck the performance and i think the reason AMD wants it so badly to be competitive.Makes you wonder if Remedy saw the Steam Survey and figured dropping DX12 from that release would be inconsequential.
Look at the 980 Ti, almost 50% gain! .
Computerbase once again has great testing. DX11 vs DX12, i7 vs FX 8370 and good range of cards from both AMD and Nvidia.
https://www.computerbase.de/2016-09/quantum-break-steam-benchmark/
Nvidia much faster in DX11, AMD is faster in DX12
Frametimes / pacing for both is much better in DX12.
FX8370 is only few % slower than 6700k in DX12 for AMD cards and Maxwell
Way to botch the steam release Remedy. Guess people can't blame MS for the bad port this time..
DX12 only has beck the performance and i think the reason AMD wants it so badly to be competitive.
Makes you wonder if Remedy saw the Steam Survey and figured dropping DX12 from that release would be inconsequential.
Look at the 980 Ti, almost 50% gain! .
Well they'd be wrong then.
R9 200: 2.22%
R9 390: 0.53%
980 Ti: 1.92%
980: 1.01%
>10% performance loss for Hawaii based cards is pretty harsh.
They should have spent that time fixing the DX12 version, its clear they spent time working with Nvidia on it for the DX11 version, Nvidia had drivers out a month ago (372.70) for it.
Instead we are going backwards instead of moving forward. Over 50% of users have Win 10 so could have played the DX12 version on steam.
Just seems the devs are trying to put as little effort into this game as possible.
Maybe DX12 will be added later for steam?