Quantum Break тест GPU (Gamegpu.com)

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Face2Face

Diamond Member
Jun 6, 2001
4,100
215
106
Digital Foundry did some testing on the Windows Store DX12 version vs. the DX11 Steam version. They only tested three cards, but it appears the RX 480 did not lose any or very little performance going from DX12 to DX11. Their GTX 970 and GTX 1060 were another story. Both cards preformed much worse in DX12, and the GTX 970 even had stuttering and hitching in some scenes. The tune was different in DX11, where the GTX 970 was not far behind the RX 480, and the GTX 1060 was a bit faster than RX 480. In some cases the GTX 1060 was much faster. I wish they tested more cards, such as Fury and Hawaii, but I still thought this was an interesting analysis.

https://www.youtube.com/watch?v=-PK55-kCviA


You beat me to it bro...
 
Reactions: Sweepr

Sweepr

Diamond Member
May 12, 2006
5,148
1,142
131
Digital Foundry did some testing on the Windows Store DX12 version vs. the DX11 Steam version. They only tested three cards, but it appears the RX 480 did not lose any or very little performance going from DX12 to DX11. Their GTX 970 and GTX 1060 were another story. Both cards preformed much worse in DX12, and the GTX 970 even had stuttering and hitching in some scenes. The tune was different in DX11, where the GTX 970 was not far behind the RX 480, and the GTX 1060 was a bit faster than RX 480. In some cases the GTX 1060 was much faster. I wish they tested more cards, such as Fury and Hawaii, but I still thought this was an interesting analysis.

https://www.youtube.com/watch?v=-PK55-kCviA

You beat me to it bro...

Huge difference, 50%+ performance boost for GTX 970 in some areas and more consistent frame times. For AMD it's basically the same performance and frame times. Now GTX 1060 is faster than RX 480 by ~10-15% (even more at medium settings).
 
Reactions: Face2Face

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Rumors are the DX11 version already outsold the DX12 version. But these people aren't factoring the console effect, ie every console version sold == DX12 version.

Screen shots I've seen, the IQ is relatively unchanged, which is a good thing. So I'm left scratching my head WTH is DX12 doing that DX11 can't? I understand this isn't a grounds-up DX12 title.

With FH3 now showing CPU-bottlenecks - what gives? I swear, it's like I'm rooting for HD DVD again and MSFT is whispering sweet nothings into Toshiba's ears only to leave them to hang at the expo. MSFT's DX12 implementations should be rock solid!
 
Mar 10, 2006
11,715
2,012
126
Rumors are the DX11 version already outsold the DX12 version. But these people aren't factoring the console effect, ie every console version sold == DX12 version.

Screen shots I've seen, the IQ is relatively unchanged, which is a good thing. So I'm left scratching my head WTH is DX12 doing that DX11 can't? I understand this isn't a grounds-up DX12 title.

With FH3 now showing CPU-bottlenecks - what gives? I swear, it's like I'm rooting for HD DVD again and MSFT is whispering sweet nothings into Toshiba's ears only to leave them to hang at the expo. MSFT's DX12 implementations should be rock solid!
I wasn't going to buy QB because it was a broken, gross mess. However, the DX11 version looks reasonable (although performance in absolute terms on all hardware is still pretty bad), so once it hits the bargain bin I'll pick it up.

I loved Death Rally, Max Payne 1/2, and even liked Alan Wake. Remedy makes good games, but ever since they became Microsoft's puppet, things have really gone downhill for them.
 
Reactions: Headfoot

railven

Diamond Member
Mar 25, 2010
6,604
561
126
I wasn't going to buy QB because it was a broken, gross mess. However, the DX11 version looks reasonable (although performance in absolute terms on all hardware is still pretty bad), so once it hits the bargain bin I'll pick it up.

I loved Death Rally, Max Payne 1/2, and even liked Alan Wake. Remedy makes good games, but ever since they became Microsoft's puppet, things have really gone downhill for them.

This is the boat I'm sailing on. Remedy has a solid tract record, but I hear unlike some other Remedy games the characters are flat, the plot is lacking and the live-action scenes don't add and take away due to their length. So I'm not in going to dish out even $40 for this game.

Alan Wake was definitely a sleeper hit and I'd throw them a fiver if they ever think about making a sequel. Haha.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I haven't read anywhere that AMD have sent GCN optimized code to EPIC to include it in UE4 engine. NVIDIA did sent optimized code to be included in the Nitrous engine.

The only code specific to NVidia that AotS has is the code to shut down asynchronous compute:

Personally, I think one could just as easily make the claim that we were biased toward Nvidia as the only ‘vendor’ specific code is for Nvidia where we had to shutdownasync compute. By vendor specific, I mean a case where we look at the Vendor ID and make changes to our rendering path.

Source

This code kind of sucks because it also means that Pascal's asynchronous compute is also disabled, even though it possesses the capability.
 
Mar 10, 2006
11,715
2,012
126
This is the boat I'm sailing on. Remedy has a solid tract record, but I hear unlike some other Remedy games the characters are flat, the plot is lacking and the live-action scenes don't add and take away due to their length. So I'm not in going to dish out even $40 for this game.

Alan Wake was definitely a sleeper hit and I'd throw them a fiver if they ever think about making a sequel. Haha.

Oh, so the game sucks? That's unfortunate.

Also, I would have liked a sequel to Alan Wake given how the first game ended. But, of course, just leave us hanging and instead drop this Quantum Break mess...
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Remedy has a long history of making high-end graphics engines but they just can't figure out that damned DX12. Seriously, what do you people think DX12 is? I don't know much about graphics apis but I feel like 90% of the people who talk about them know even less.

Did you read any of this thread at all? If Quantum Break's DX12 path was actually worth a damn, we wouldn't be having this conversation now would we?
 
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railven

Diamond Member
Mar 25, 2010
6,604
561
126
Oh, so the game sucks? That's unfortunate.

Well...based on "professional" reviews and a lot of forum post, the game seems mediocre. Definitely no Alan Wake or Max Payne. But they all say it's fun, it's just the story (and with it the elements added into to make it some hybrid of movie/gaming non-sense) that causes the fun gameplay to fall flat on its face. Even people that went through the trouble of doing re-plays and picking different choices said the only outcome was a variation in the live-action scene but no actual lasting effect outside of the endings. With not wanting to read any spoilers, I'm not sure if its a good or bad thing.

Also, I would have liked a sequel to Alan Wake given how the first game ended. But, of course, just leave us hanging and instead drop this Quantum Break mess...

It's Silent Hills 2 15th anniversary. That's where I will be this weekend Long Live the now basically dead psychological horror games. I'm tired of gore/zombies.
 

Azix

Golden Member
Apr 18, 2014
1,438
67
91
Kinda pissed off at the people who are still using windows 7 and 8. I want to say remedy is dumb for even making a dx11 version and apparently abandoning the dx12 version, but then there are these cavemen who are still using the older OSes after being offered free upgrades to the "future of gaming" OS. They could have just focused on the dx12 game but it seems all they have done is optimize the dx11 one and ditched even bothering patching the dx12 one any further. I think the best people on nvidia cards who bought the windows store version can hope for is being given the steam version for free.

I think they will ditch the dx11 version as well and move on to their next game. This is not a game that lasts that needs consistent patching and if they see no reason, they won't. Max 1-2 patches for steam release.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
Did you read any of this thread at all? If Quantum Break's DX12 path was actually worth a damn, we wouldn't be having this conversation now would we?

Except its faster (thus "worth a damn") for AMD users.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
I think the best people on nvidia cards who bought the windows store version can hope for is being given the steam version for free.

I think they will ditch the dx11 version as well and move on to their next game. This is not a game that lasts that needs consistent patching and if they see no reason, they won't. Max 1-2 patches for steam release.

They stated they won't be giving the steam edition to current owners. I completely agree with you in thinking they'll be ditching both after getting a cash influx from the initial steam release.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
Computerbase once again has great testing. DX11 vs DX12, i7 vs FX 8370 and good range of cards from both AMD and Nvidia.

https://www.computerbase.de/2016-09/quantum-break-steam-benchmark/

Nvidia much faster in DX11, AMD is faster in DX12

Frametimes / pacing for both is much better in DX12.

FX8370 is only few % slower than 6700k in DX12 for AMD cards and Maxwell









Way to botch the steam release Remedy. Guess people can't blame MS for the bad port this time..
 
Last edited:

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Makes you wonder if Remedy saw the Steam Survey and figured dropping DX12 from that release would be inconsequential.

Look at the 980 Ti, almost 50% gain! .
 

Unreal123

Senior member
Jul 27, 2016
223
71
101
Makes you wonder if Remedy saw the Steam Survey and figured dropping DX12 from that release would be inconsequential.

Look at the 980 Ti, almost 50% gain! .
DX12 only has beck the performance and i think the reason AMD wants it so badly to be competitive.
 

Azix

Golden Member
Apr 18, 2014
1,438
67
91
One reason they should have focused on dx12 and improved it for the steam release. In the end it gives wider hardware coverage for stable performance. Only reason not to is those people still on older OS.

Computerbase once again has great testing. DX11 vs DX12, i7 vs FX 8370 and good range of cards from both AMD and Nvidia.

https://www.computerbase.de/2016-09/quantum-break-steam-benchmark/

Nvidia much faster in DX11, AMD is faster in DX12

Frametimes / pacing for both is much better in DX12.

FX8370 is only few % slower than 6700k in DX12 for AMD cards and Maxwell









Way to botch the steam release Remedy. Guess people can't blame MS for the bad port this time..

DX12 only has beck the performance and i think the reason AMD wants it so badly to be competitive.

so why do all the other companies want dx12?
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
Makes you wonder if Remedy saw the Steam Survey and figured dropping DX12 from that release would be inconsequential.

Look at the 980 Ti, almost 50% gain! .

Well they'd be wrong then.

R9 200: 2.22%
R9 390: 0.53%

980 Ti: 1.92%
980: 1.01%

>10% performance loss for Hawaii based cards is pretty harsh.

They should have spent that time fixing the DX12 version, its clear they spent time working with Nvidia on it for the DX11 version, Nvidia had drivers out a month ago (372.70) for it.

Instead we are going backwards instead of moving forward. Over 50% of users have Win 10 so could have played the DX12 version on steam.

Just seems the devs are trying to put as little effort into this game as possible.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,361
136
It is sad to see people cheer leading for DX-11 and not asking for a better more optimized DX-12 patch for the game when looking at the frametime graphs above.

It is also sad to see the GPU market leader pushing for DX-11 and higher frame rates instead of DX-12 and better frametimes simple because their cards lag behind.

But it is also frustrating to see developers releasing DX-12 games in such a pour state and asking for 50-60 USD/Euros. I really asking my self how the PC gaming is growing with Games the last 3-4 years being released in BETA state at higher prices than in late 2010. In the old days, companies would bankrupt with a single game release as bad as those games. But today nothing happening and people even pre-order and play games in BETA state at double the prices at record volumes.
This is certainly one thing for psychology to investigate because it really defies logic and old school PC Gamers philosophy.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Well they'd be wrong then.

R9 200: 2.22%
R9 390: 0.53%

980 Ti: 1.92%
980: 1.01%

>10% performance loss for Hawaii based cards is pretty harsh.

They should have spent that time fixing the DX12 version, its clear they spent time working with Nvidia on it for the DX11 version, Nvidia had drivers out a month ago (372.70) for it.

Instead we are going backwards instead of moving forward. Over 50% of users have Win 10 so could have played the DX12 version on steam.

Just seems the devs are trying to put as little effort into this game as possible.

DX12 version is still there for any AMD user to buy. Everyone is happy. NV users get a version that works great with their hardware, AMD continues to have the superior DX12 version.

Everyone wins.

Maybe DX12 will be added later for steam?

There is also this possibility.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
everyone saying dx11 is ok has obviously failed to look at the frametime graphs and thus should probably be ignored.

Like it or not DX 12 is the future, and a better API than dx11.
 
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