Quantum Break: More like Quantum Broken.

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monstercameron

Diamond Member
Feb 12, 2013
3,818
1
0
they do one close box system where every using same specs.
Devs dont need to support every card out there. Only kepler, maxwell, gcn1, 2 and 3 have dx12 support anyway. Also as dan baker said, there are programmatical ways to optimize for different uarchs.
Not to even mention that that really is the job of middleware providers a la unreal and unity.

So yes, it is more complicated but more performant and easier to debug.

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Mahigan

Senior member
Aug 22, 2015
573
0
0

Now tell me,

Why is it that I can take any quote from anyone on that thread you link, post it into google, and get a return result but when I use the quote you shared with us it links only to a random post at overclockers?

Is there something you'd like to share with us Olivon? Are you certain that the quote you shared with us is from a QB dev?

This is the time to come clean.
 

desprado

Golden Member
Jul 16, 2013
1,645
0
0
Devs dont need to support every card out there. Only kepler, maxwell, gcn1, 2 and 3 have dx12 support anyway. Also as dan baker said, there are programmatical ways to optimize for different uarchs.
Not to even mention that that really is the job of middleware providers a la unreal and unity.

So yes, it is more complicated but more performant and easier to debug.

Sent from my SM-G930T using Tapatalk
There too many different card with too many different CPU with too many different software, drivers, hardware.

It can be around 1000s of different configuration.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
And through all that reading, AMD is finally now as Nvidia.

I wonder if AMD will keep its lead in DX12 or if NV is going to pull a "tessellation-trick" out of no where.

Also, this place has too much bickering. Woof. 6 pages of nonsense, woof.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
Because they make GPUs for PCs that are actually capable of running games and have no need of the GPU to run the whole game.
Look at that even the i3-2100 hits 56FPS avg and that's with sli which is degrading performance.

And not only that but the ancient dual core only runs at 60% usage.


For anyone that complained about AI and degrading gameplay until now, the party is just starting, new games will be graphics pr0n with a minimum of gameplay.

I see, so you're saying that Nvidia makes GPUs that are capable of play games worse than the competition.


I guess when a game is GPU bottlenecked, Nvidia suffers worse than AMD now.

That's unfortunate, anything else you'd like to share with us?

Also, do you know where I can buy an i3-2100+GTX980TiSLI system? Sseems really useful.
 

monstercameron

Diamond Member
Feb 12, 2013
3,818
1
0
There too many different card with too many different CPU with too many different software, drivers, hardware.

It can be around 1000s of different configuration.
Then just have to:
A- set recommended specs
B- make their engine flexible.

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Mahigan

Senior member
Aug 22, 2015
573
0
0
Another reason why that quote doesn't make sense is because the frame rate dips below 20FPS on the GTX 970 which would negate the explanations of that quote.

It's therefore not likely that a dev would have authored that quote.
 

TheELF

Diamond Member
Dec 22, 2012
3,993
744
126
I see, so you're saying that Nvidia makes GPUs that are capable of play games worse than the competition.

I guess when a game is GPU bottlenecked, Nvidia suffers worse than AMD now.

That's unfortunate, anything else you'd like to share with us?

Nvidia makes GPUs that provide features that the CPU can not do or is very bad at,new games use the GPU as an CPU substitute (lower then 1,5Ghz console cores) figure it out.

Also, do you know where I can buy an i3-2100+GTX980TiSLI system? Sseems really useful.

I didn't start this thread, I saw the benchmark posted and I commented on it,a very weak dual core running sli gets 56FPS with ~60% usage which means that the game runs almost only on the GPU.
 

f2bnp

Member
May 25, 2015
156
93
101
What a mess of a release. Not that I didn't expect it.

Double buffered V-Sync sure takes me back to 2003-2004 when I would always advise people to turn V-Sync off because it would halve framerate . What a load of crap.
 

xthetenth

Golden Member
Oct 14, 2014
1,800
529
106
Nvidia makes GPUs that provide features that the CPU can not do or is very bad at,new games use the GPU as an CPU substitute (lower then 1,5Ghz console cores) figure it out.

Considering what GPU compute is, you might want to tell everybody buying GPU based supercomputers that they're doing it wrong and should use CPUs instead. I bet that'd go over great and you'd get hired on the spot. The only difference is that games are mixing in compute with their graphics.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,361
136
I didn't start this thread, I saw the benchmark posted and I commented on it,a very weak dual core running sli gets 56FPS with ~60% usage which means that the game runs almost only on the GPU.

Having 4 threads at ~60% on that Dual Core + HT processor is not 60% CPU usage.
 
Feb 19, 2009
10,457
10
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Looking at those graphs it appears that AMD is winning big time ... D:

DX12 is a true saviour for AMD ...

Are they even using async compute ? :|

After watching that video proof, I have to recant my OP about how broken the game is on all hardware. It's clearly not that broken on AMD.

There seems to be an issue with PresentMon here as well, because it suggests a lot of stutter, but it's not very noticeable on the 390 in that 60 fps video. On pcgameshardware.de's video with their 980, the stutter was obvious.

So basically it's Quantum Broken for NV.

As for whether it uses Async Compute, I am almost certain it does. All that fancy tech on the Xbone's weak hardware would be impossible without it.

DF mentions Volumetric Lighting settings tank NV performance, that is a clear indicator, as VI is a compute effect. TR and other console games run VI, SSAO, (& PureHair) in AC mode. There's got to be AC in play else the performance wouldn't tank so heavy on NV GPUs.
 

Mahigan

Senior member
Aug 22, 2015
573
0
0
After watching that video proof, I have to recant my OP about how broken the game is on all hardware. It's clearly not that broken on AMD.

There seems to be an issue with PresentMon here as well, because it suggests a lot of stutter, but it's not very noticeable on the 390 in that 60 fps video. On pcgameshardware.de's video with their 980, the stutter was obvious.

So basically it's Quantum Broken for NV.

As for whether it uses Async Compute, I am almost certain it does. All that fancy tech on the Xbone's weak hardware would be impossible without it.

DF mentions Volumetric Lighting settings tank NV performance, that is a clear indicator, as VI is a compute effect. TR and other console games run VI, SSAO, (& PureHair) in AC mode. There's got to be AC in play else the performance wouldn't tank so heavy on NV GPUs.

Fron all of the talks I've read and listened too, there's no AC in QB. Unless they failed to mention it which would be odd.
 

ReignQuake

Member
Dec 8, 2015
86
5
11
This wont be so bad since the PC version was a free bonus for those of us pre-ordering the digital Xbox One version.
I wont upgrade to Windows 10 to play it yet anyway, plenty of time to fix it. If I were paying for the PC version however....
 

beginner99

Diamond Member
Jun 2, 2009
5,223
1,598
136
As well as almost every other DX12 game...

This is the devious plan of NV to make maxwell obsolete just like they did with Kepler. Guys like sontin or desperado will gladly shell out another $700 bucks for a gtx 1080. It's just like apple fanboys that like paying more for equal or worse hardware.




Member callouts are not allowed.


esquared
Anandtech Forum Director
 
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96Firebird

Diamond Member
Nov 8, 2010
5,712
316
126
This is the devious plan of NV to make maxwell obsolete just like they did with Kepler. Guys like sontin or desperado will gladly shell out another $700 bucks for a gtx 1080. It's just like apple fanboys that like paying more for equal or worse hardware.

Tin foil hat time!
 
Feb 19, 2009
10,457
10
76
This is the devious plan of NV to make maxwell obsolete just like they did with Kepler. Guys like sontin or desperado will gladly shell out another $700 bucks for a gtx 1080. It's just like apple fanboys that like paying more for equal or worse hardware.

I sure hope Pascal brings proper multi-engine hardware and handles Async Compute & DX12 well else its going to be a messy few years for pc gaming fragmenting.

I suspect that it will though. Even with some basic support so that it won't drop in performance when AC is used.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
Nvidia makes GPUs that provide features that the CPU can not do or is very bad at,new games use the GPU as an CPU substitute (lower then 1,5Ghz console cores) figure it out.



I didn't start this thread, I saw the benchmark posted and I commented on it,a very weak dual core running sli gets 56FPS with ~60% usage which means that the game runs almost only on the GPU.
Which means the game was gpu bound during testing which means it's comparing only the gpus and not the cpus. If it was 100%, the game would be could bound the gpus would have the same performance and it would be dependent on cpu.

I have figured it out. Nvidia is struggling to handle the new compute features in dx12 that add new graphics features to games.

I really wish they would fix this since I like new graphics features and this is already hurting Nvidia.

Have people looked into the aots game to find out if Nvidia still have graphics features turned off in order to run well?

As someone in this thread mentioned volumetric lighting uses compute. I guess Nvidia doesnt want to support such graphics features now in dx12? You want them on the cpu?

Remember the days when we recommended Nvidia gpus for people with weak cpus because of amd driver overhead? Well, with theelfs advice, maybe Nvidia can go down the same path this time.



Sent from my C6833 using Tapatalk
 
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Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
UWP will be great in time. Sure there some growing pains, but PC games need stricker control. I'm sick of games leaving their crap everywhere when I try to uninstall, the game needing admin rights which always makes me uneasy, not having universal control.

They might have used it before it was ready, but if UWP forces all PC games to have an unlocked framerate, proper alt-tab support and just generally more stable, then that is great and that is what MS is trying to do. They just seem to have started using a little too early.

Something to keep in mind. All these ports, GOW, QB and the upcoming Forza were all quickly ported and they have some performance issues, but none of them are unstable. That should be a good sign.

The other plus point is, Xbox games on PC! Yay.
 

Mahigan

Senior member
Aug 22, 2015
573
0
0
I sure hope Pascal brings proper multi-engine hardware and handles Async Compute & DX12 well else its going to be a messy few years for pc gaming fragmenting.

I suspect that it will though. Even with some basic support so that it won't drop in performance when AC is used.

Unless NV have added dedicated ACE-like logical units, which we don't see on P100 where it would make the most sense to put them, then the scheduling will still need to be emulated in software. This could work for games which aren't demanding on the CPU but would be quite disastrous for any games which are demanding CPU side.

Looks to me like Volta is where it's at for Async + graphics.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
Unless NV have added dedicated ACE-like logical units, which we don't see on P100 where it would make the most sense to put them, then the scheduling will still need to be emulated in software. This could work for games which aren't demanding on the CPU but would be quite disastrous for any games which are demanding CPU side.

Looks to me like Volta is where it's at for Async + graphics.
Pascal is an improvement on maxwell though so we expect that.
The question is, will pascals driver improvements trickle down like in gcn, or will maxwell be left behind further crippling it's performance in dx12 games?
Could this be a generation where Nvidia has more cpu/driver overhead now compared to amd?

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TheELF

Diamond Member
Dec 22, 2012
3,993
744
126
Considering what GPU compute is, you might want to tell everybody buying GPU based supercomputers that they're doing it wrong and should use CPUs instead. I bet that'd go over great and you'd get hired on the spot. The only difference is that games are mixing in compute with their graphics.
Get one of those,play a game on it and tell us how that goes...

Having 4 threads at ~60% on that Dual Core + HT processor is not 60% CPU usage.
How much is it then? 30% 120% ?

I have figured it out. Nvidia is struggling to handle the new compute features in dx12 that add new graphics features to games.

I really wish they would fix this since I like new graphics features and this is already hurting Nvidia.

Have people looked into the aots game to find out if Nvidia still have graphics features turned off in order to run well?

As someone in this thread mentioned volumetric lighting uses compute. I guess Nvidia doesnt want to support such graphics features now in dx12? You want them on the cpu?

Remember the days when we recommended Nvidia gpus for people with weak cpus because of amd driver overhead? Well, with theelfs advice, maybe Nvidia can go down the same path this time.



Sent from my C6833 using Tapatalk
Nvidia has less compute, period.
They have more pixel pushing,tesselation and other stuff that helps a lot in other games but less compute,I'm not saying that one is better than the other, I'm just saying what I see here.
Games that rely heavily on compute will run better on GPUs with more compute,it's not about lack of async or bad drivers or any of the other things everybody is saying.
And it can not be fixed on current gen you can't fix something into existence,next gen will have a lot more compute and it will do a lot better in these games.
 
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