Quantum Break: More like Quantum Broken.

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dzoni2k2

Member
Sep 30, 2009
153
198
116
Holy gaben, what a ! And all because Nvidia can't quite keep up? Blame it on Nvidia, fanboys.



No profanity in tech.


esquareds
Anandtech Forum Director
 
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PhonakV30

Senior member
Oct 26, 2009
987
378
136
So this game is Heavy compute task ? I watched all youtube and only Nv cards have problem.perhaps AMD cards too but they don't have major issue with Quantum break like Nv cards Do.
 

airfathaaaaa

Senior member
Feb 12, 2016
692
12
81
Holy gaben, what a ! And all because Nvidia can't quite keep up? Blame it on Nvidia, fanboys.
because the game makes use of heavy compute via async people got to blame the company but they didnt realise that the volumetrics were compute going by async thus making those with a mid class cpu with a top nvidia card being chocked to death and those with an i7 4xx+ being fine with it





No profanity in tech. Quoting is posting.


esquareds
Anandtech Forum Director
 
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SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
Holy gaben, what a ! And all because Nvidia can't quite keep up? Blame it on Nvidia, fanboys.

if the problem was just nvidia performance OK, but the port is pretty bad with serious frame pacing issues and horrible performance even on AMD hardware compared to the Xbox one version.

quick port + UWA + DX12 = fail
but as long as Nvidia is even worse it's all good for some I guess







No profanity in tech. Quoting is posting.


esquareds
Anandtech Forum Director
 
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Mahigan

Senior member
Aug 22, 2015
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if the problem was just nvidia performance OK, but the port is pretty bad with serious frame pacing issues and horrible performance even on AMD hardware compared to the Xbox one version.

quick port + UWA + DX12 = fail
but as long as Nvidia is even worse it's all good for some I guess

There is no frame pacing issue. That's the thing. We cannot use the traditional tools in order to decipher frame data under UWP games and DX12.

The game is absolutely stable running AMD hardware. It's a mess when running NVIDIA hardware. That's what all the videos show.
 

SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
There is no frame pacing issue. That's the thing. We cannot use the traditional tools in order to decipher frame data under UWP games and DX12.

The game is absolutely stable running AMD hardware. It's a mess when running NVIDIA hardware. That's what all the videos show.
did you check the digital foundry video? they don't use traditional tools they use a capture card and analyze the video, the same way they do for consoles, and the game is a mess with stutters and forced double buffering vsync and the best it can do is 50FPS even with a 980 ti at 720P low

yes great port :thumbsdown:
as good as the batman game last year I guess
 
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airfathaaaaa

Senior member
Feb 12, 2016
692
12
81
did you check the digital foundry video? they don't use traditional tools they use a capture card and analyze the video, the same way they do for consoles, and the game is a mess with stutters and forced double buffering vsync and the best it can do is 50FPS even with a 980 ti at 720P low

yes great port :thumbsdown:

you do understand it makes heavy async/compute usage right?
the same thing you will see with deus ex...
 

SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
you do understand it makes heavy async/compute usage right?
the same thing you will see with deus ex...

what does that have to do with a crap port that has horrible frame pacing and performance issues on all hardware? no to mention the stupid use of mandatory vsync double buffered!?
 

airfathaaaaa

Senior member
Feb 12, 2016
692
12
81
what does that have to do with a crap port that has horrible frame pacing and performance issues on all hardware? no to mention the stupid use of mandatory vsync double buffered!?
not on all hardwares...also using a capture card as you say given that the best one is from elgato and they have said they have tons of issues with dx12 is moot (apparently they have a problem on mcfi that they are waiting for ms to fix it "someday")
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
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So what have the console guys been using all this time? I thought it was low level apis.

Sent from my SM-G930T using Tapatalk

Low level API is new on the Xbox. PS already got 2 APIs, one high and one low.

And with a console, you have 1 CPU and 1 GPU to code for with a fixed memory set. That's where a low level API works if anywhere.

We would be in a much better situation if there was only 1 graphics IHV instead of 3 on the PC. And one that avoided to bring anything new.

Its going to be interesting to see how pascal and Polaris will behave in these current 5 flopped DX12 disasters.
 
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Mahigan

Senior member
Aug 22, 2015
573
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0
did you check the digital foundry video? they don't use traditional tools they use a capture card and analyze the video, the same way they do for consoles, and the game is a mess with stutters and forced double buffering vsync and the best it can do is 50FPS even with a 980 ti at 720P low

yes great port :thumbsdown:
as good as the batman game last year I guess

I didn't see any stutters on the R9 390 side. Looked perfectly smooth to me. Only the cut scenes looked stuttery.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
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Because they make GPUs for PCs that are actually capable of running games and have no need of the GPU to run the whole game.
Look at that even the i3-2100 hits 56FPS avg and that's with sli which is degrading performance.

And not only that but the ancient dual core only runs at 60% usage.


For anyone that complained about AI and degrading gameplay until now, the party is just starting, new games will be graphics pr0n with a minimum of gameplay.

That i3 2100....

I fully agree. I am already worried about my Warhammer preorder. more and more gets removed and dumbed down. Now the AI cant handle city sieges either. Not that it was ever good in any TW game. But now its just gone.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
you do understand it makes heavy async/compute usage right?
the same thing you will see with deus ex...
Can you show me a game that makes use of light async/compute in which Nvidia shows gains with async on vs off?

Sent from my C6833 using Tapatalk
 
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monstercameron

Diamond Member
Feb 12, 2013
3,818
1
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Get one of those,play a game on it and tell us how that goes...


How much is it then? 30% 120% ?


Nvidia has less compute, period.
They have more pixel pushing,tesselation and other stuff that helps a lot in other games but less compute,I'm not saying that one is better than the other, I'm just saying what I see here.
Games that rely heavily on compute will run better on GPUs with more compute,it's not about lack of async or bad drivers or any of the other things everybody is saying.
And it can not be fixed on current gen you can't fix something into existence,next gen will have a lot more compute and it will do a lot better in these games.
Nvidia cards have comparable fp32 compute performance...it isnt accurate sayinh they have less compute...async compute is where amd has an advantage.

Sent from my SM-G930T using Tapatalk
 

airfathaaaaa

Senior member
Feb 12, 2016
692
12
81
Can you show me a game that makes use of light async/compute in which Nvidia shows gains with async on vs off?

Sent from my C6833 using Tapatalk

light async was aots in the start for some months after that they passed most of the pp filters and volumetrics on async and started to go down

also i think(not really sure) that nvidia was perfoming well on fable (rumor has it that they are going to release it afterall since the former devs made a independent house)
 

S.H.O.D.A.N.

Senior member
Mar 22, 2014
205
0
41
UWP will be great in time. Sure there some growing pains, but PC games need stricker control. I'm sick of games leaving their crap everywhere when I try to uninstall, the game needing admin rights which always makes me uneasy, not having universal control.

They might have used it before it was ready, but if UWP forces all PC games to have an unlocked framerate, proper alt-tab support and just generally more stable, then that is great and that is what MS is trying to do. They just seem to have started using a little too early.

Do people believe that?

All UWP will do is give devs leeway to laziness and cheap shortcuts. It's blatantly obvious that bare minimum is what they'll settle for and that's why we have image upscaling in QB and no option to turn it off. Why bother making a proper PC version if the wrapper will handle the bare minimum for you?

It's the same kind of wishful thinking people espoused when they said the current console gen will mean better PC ports because of architecture similarities. Well, guess what? We're getting some of the worst ports of the decade right now.
 

DeathReborn

Platinum Member
Oct 11, 2005
2,757
752
136
I was walking past a brick & mortar game store the other day and about 30ft of window space was devoted to telling every passer by how awesome this game is. That was for both PC & Xbone versions. The more I hear about this game the more I can't help but laugh at how abysmal it appears to be.

Internet sourced cut scenes... any last hope Microsoft had of me buying one of their consoles or PC Ports is long gone now.
 

ThatBuzzkiller

Golden Member
Nov 14, 2014
1,120
260
136
After watching that video proof, I have to recant my OP about how broken the game is on all hardware. It's clearly not that broken on AMD.

There seems to be an issue with PresentMon here as well, because it suggests a lot of stutter, but it's not very noticeable on the 390 in that 60 fps video. On pcgameshardware.de's video with their 980, the stutter was obvious.

So basically it's Quantum Broken for NV.

As for whether it uses Async Compute, I am almost certain it does. All that fancy tech on the Xbone's weak hardware would be impossible without it.

DF mentions Volumetric Lighting settings tank NV performance, that is a clear indicator, as VI is a compute effect. TR and other console games run VI, SSAO, (& PureHair) in AC mode. There's got to be AC in play else the performance wouldn't tank so heavy on NV GPUs.

As long as your framerate is often in the 50's I don't think locked V-sync is much of an issue since there are more frames being delivered in 16ms rather than 33ms and Remedy didn't mention any usage of async compute when porting to PC ...

The detractors of Oxide Games have to admit that their a whole lot less merciless about inferior DX12 GPU architecture than Remedy ...
 
Feb 19, 2009
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Pascal is an improvement on maxwell though so we expect that.
The question is, will pascals driver improvements trickle down like in gcn, or will maxwell be left behind further crippling it's performance in dx12 games?
Could this be a generation where Nvidia has more cpu/driver overhead now compared to amd?

The DX12 era belongs to GCN. Anything not GCN-like is going to take a dirt nap.

There's no trickling down from Pascal, it's arrangement is now GCN-like. It won't be as gimped in games that are optimized for GCN.

The side effect, if NV optimizes it's drivers and GameWorks for Pascal, it's going to neuter Maxwell and especially Kepler (but it's old then, who cares right?).
 

raghu78

Diamond Member
Aug 23, 2012
4,093
1,475
136
Digitalfoundry benchmarked R9 390/GTX 970. R9 390 kills GTX 970 in gameplay benchmarking with perf increase nearing 50-60%. GCN truly is built for DX12/Vulkan and modern APIs. 970 is playing like a card of a lower tier compared to R9 390.

https://www.youtube.com/watch?v=zK2BUeYqLVI

This game has a bizarre 50 fps cap. Not even 60 fps to allow matching vsync refresh. the developers truly lost it.
 
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