So what you're saying is that your kara geared druid is capable of topping meters against classes like shamans/CoH priests which are MADE to dominate raid healing instances like BT... OR you're extremely good at the druid class and every other healer who has gear designed for the content is poor at their class.
Bloodboil is the ony fight I have not finished above every non druid healer every time(other trees have beaten me on every single one of the fights). Trees rely WAY too much on LB most of the time in T6 fights, particularly for BT where only a couple of fights are well suited for it being the main heal. Also, raid leaders that have druids healing tanks only are simply fools(well, maybe not fools, but far removed from ideal). BB I always get stuck on keeping rolling hots on the three tanks, that's why I lose on that fight(one particular CoH priest spanks me, the rest of them not so much). Mainly what it comes down to is how people build their toons around LB being their heal of choice, it doesn't work well at all for large scale healing. Stacking as much mp5 as possible and using the Rejuv badge idol instead of the LB one out of SL and using Rejuv as your primary heal significantly increases the potency of trees. You need to sacrifice a ton of bonus healing building your toon that way, but overall healing is significantly higher.
If it's the latter, I find it hard to believe that someone so skilled at the druid class to be so poor at the mage class...
We put out about 1800 dps each consistently topping the meters and until our locks/rogues hit 4pc T6 did they start to compete with us.
Your locks suck very, very badly- you also failed to mention your hunters which should also be way ahead of you, along with your rogues in T6 content. Our locks in early T5 were closing in on 2K dps, 1800 until end of BT? They should be close to 2.5K. So yeah, I could compete with them too if they are only pushing 1800dps, that isn't hard at all. Hunters at the upper end are pushing close to 4K dps to give you an idea of what I'm talking about- shadow priests are pushing ~1.7K.
You must be in a very very poor battlegroup to be eating up mages with 0 resilience.
Bloodlust, that would be the top BG in the world, sorry to disappoint. You tell me, how is a mage going to kill a resto druid? Arc Power-POM-Pyro crit is easily countered by a swiftmend, you have a 3 minute CD, I have 15 seconds. 3 stack of LB puts out more hps then your arc missiles could for dps, WE/IV/FB spam requires me to put up 3x LB and a rejuv, with one mage that's it though, still no need for regrowth and certainly nothing that would require me to use any of my more powerful heals(NS+HT or Tranq). There is simply no way a mage can kill a resto druid with remotely comparable gear- and unlike some of the melee classes, it doesn't even matter if the druid has resil or not.
The problem is that we dont stand ANY chance against 2v2 against rogues
Sure you do, just not SL/SL. Felguards are locks counter for rogues, you may not want to go that way, but believe me it works if played properly.
I quit WoW in 2005.
My point, however is that WoW is balanced extremely well.
You have no clue, sorry man Things were a LOT different in 2005 then they are now.
UO, depending on patch level, had a couple "golden" PVP builds that made all others pretty useless in comparison. These golden builds would always change as the game was modified, making old builds useless and new ones insanely powerful.
No different then WoW is now. Arenas have changed the PvP mechanics enormously, and Blizz has attempted to tune the entire game around them(by tuning I mean doing everything they can to make a specific spec druid/warrior tandem damn near unstoppable).