I´v allways wondered, because 3dfx is so proud of their T-Buffer, and they should soft shadows simply rule according to the screens I´v seen.
Anyway, can you name one game that is out or is in developement that uses any of those T-Buffer enhancments?
I will take it as on 3dfx web site, FSAA is not a part of the T-Buffer, even though it technicly is. Just name one game that uses any of the other effects.
Anyway, can you name one game that is out or is in developement that uses any of those T-Buffer enhancments?
I will take it as on 3dfx web site, FSAA is not a part of the T-Buffer, even though it technicly is. Just name one game that uses any of the other effects.