Quincunx AA

Nupraptor

Junior Member
Nov 21, 2001
23
0
0
Since several of us (myself included) have recently been picking up the GF3's at BB, I thought this would be a good time to ask: Is anyone else disappointed by the Quincunx AA? Don't get me wrong: it's every bit as good at getting rid of aliasing as people claim. At 1024x768 with QAA, jaggies are non existant and it hardly hits the framerate. However, it seems that the QAA does some nasty blurring to most of the textures in games. And, truth be told, I'd prefer having my games look sharper and just ignoring the jaggies as much as possible.

Am I the only one who's noticed this, or what?
 

RudeBoie

Platinum Member
Feb 28, 2000
2,017
0
0
The texture issue is a thing I've seen discussed everywhere. I think it's a minus for using Quincunx. Tom's Hardware did an article with the newer 8500 drivers that comapred Quin vs. Smoothvision with pics and you can definitely see the difference in texture quality
 

Nupraptor

Junior Member
Nov 21, 2001
23
0
0
Hmm... I was wondering if it was perhaps something with my configuration, or even if there was some way to circumvent it. It's a shame, since it's otherwise works well.
 

Smbu

Platinum Member
Jul 13, 2000
2,403
0
0
You can get rid of the blurring by increasing the level of anisotrophic filtering.
 

Nupraptor

Junior Member
Nov 21, 2001
23
0
0
Hmm... that does seem to help some. But the combined performance hit doesn't look too prmosing.
 

Smbu

Platinum Member
Jul 13, 2000
2,403
0
0
Well, if you choose 64tap, I'm not sure if the Ti200 will be good enough at it's original speed with Quincunx. I can run most stuff fine with Quincunx and 64tap ani on my highly oc'ed GF3 Ti500.(260/590)
 

SilverBack

Golden Member
Oct 10, 1999
1,622
0
0
Install the latest nVidia drivers and enable anistropic filtering at 8x.
Just run your card at 1024x768 with 2x AA.

IN GAME:
Turn texture compression off. Use 32 bit textures.

What you have then is a game with resonable frame rate with the best visuals based on performance.
Q AA seems to blurr textures regardless of situation.
4x is such a large hit on performance that it may not be an option depending on your system specs.

BTW I have been playing RTCW this way and it is simply gorgeous.
 

Compellor

Senior member
Oct 1, 2000
889
0
0


<< BTW I have been playing RTCW this way and it is simply gorgeous. >>



Yeah, I'm running the game at 1024x768x32 with Quincunx AA and 32 Tap Anisotropic filtering and the game runs smooth and I haven't noticed any blurring. The graphics are beautiful! Here are some screen shots I took from the game:

http://www.geocities.com/Hollywood/Studio/2709/index.html

Caution: link might not be working.
 

SOHCC

Member
Oct 7, 2001
89
0
0
I have the VisionTek GF3 Ti200 running 21.85. Where do you adjust this anisotropic filtering thing ?
 

Compellor

Senior member
Oct 1, 2000
889
0
0


<< I have the VisionTek GF3 Ti200 running 21.85. Where do you adjust this anisotropic filtering thing ? >>



Either download and install the new 22.80 beta detonator drivers or use a program like NVmax:

NVmax
 

bjc112

Lifer
Dec 23, 2000
11,460
0
76
well, i like it for the most part, with Quincunx AA i score from a 6700 to a 5567... so thats a noticeable performance hit, but hey, why have the card if u cant play with all the good stuff!
 

SilverBack

Golden Member
Oct 10, 1999
1,622
0
0
I'm using the 22.50's.
Go the GF3's properties.
Opengl tab
One of the pulldown menu's has the option to enable anistropic filtering up to 8x.
 
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