IMO, the default Halo bench doesn't seem to be a good test of PS2.0 performance considering what most other PS2.0 benchmarks show.
IMO Halo is the only worth while PS 2.0 bench right now. We know FM tried to make their bench perform as slow as possible, using rendering techniques that intentionally break several optimizations that both IHVs have(rendering back to front, absurd). Halo is out, it's a great game, and it is a year after the launch of DX9.
Sure, TR:AoD and Far Cry are insignificant compared to the might of that DX8 PC port.
You realize that TRAoD is a port of a DX6(PS2) title right? Also, have you seen the game running in DX9 mode? It's pretty ugly(likely the worse aliasing I've seen in any game), not to mention performs horribly even on a R9800Pro(came with my Audigy2- no I didn't spend money on it). As far as FarCry, I would say that would make a good bench, if only it had a bench built in.
We can ignore the HL2 benches, too, because we all know that Valve is a bunch of sell-out frauds.
Well, on September 30th 2003 they are going to release the bench to the public so we can all verify their numbers so on that date we will be able to tell how honest they are
So mighty a port that the dev has already created several patches to significantly improve performance, yet MS is holding them back.
Maybe, maybe not. If they really have a patch that significantly improves performance that is ready to be released then I can't see why MS wouldn't allow it. I've been following their statements, none of them seem conrete enough in terms of their confidence of the patch.
Of course, "synthetic" benchmarks are nothing like "real" games, even if "real" developers like Tim Sweeney recommend 3D hardware reviewers test a card's performance by creating their own "synthetic" test apps.
Or we could quote Carmack saying that first generations of new features are for developers, not consumers. With all the BS sites crammed down everyone's throat about how fast DX9 was going to be adopted and how many titles we would be seeing it is currently comical to have the only two games out that use the features in any real way at all be ports from consoles of a DX8 and a DX6 title.
BFG
Yeah, it's just a shame that 1024 x 768 isn't terribly useful at testing GPU performance.
You very clearly don't own Halo