Originally posted by: keysplayr2003
Originally posted by: apoppin
Originally posted by: ArchAngel777
Originally posted by: apoppin
Agea's PPU will be available in '06 - Q2Originally posted by: keysplayr2003
Originally posted by: apoppin
yeah . . . it CAN be done :Q
:thumbsup:
!
That's what "could" means, Gamingphreek . . . not "maybe"
:roll:
Maybe you should simmer down a bit appopin. You are adding more to the article than there really was. You always take the "Wait and see" attitude. What's different today?
Respectfully,
Keys.
I would love to see the Ageia PhysX chip reviewed. I heard we may see something in December.
and why 'simmer down'? . . . you NEVER tell a fellow nVidian to 'simmer down'
:roll:
i am adding NOTHING to the article but my opinion
[as usual]
and i do NOT "always take the "Wait and see" attitude" . . . something 'exciting' CAN be done on 520 . . . nice, but i do not expect to actually SEE it till r580 or r600 as drivers take a LONG time [upwards of a year if x-fire is an indication]
There MUST be a secret code somewhere is this garbled text. *searches*
All this simmering has me hungry for bacon.
let us know what you find
I had no idea you were not neutral. Always thought you were. My mistake.
Originally posted by: Lonyo
If you're losing fps by doing physics on the graphics card, then it means you are GPU bound not CPU bound, which means the CPU could be doing more physics anyway so you don't need to offload onto the GPU....Originally posted by: DeathReborn
Originally posted by: apoppin
yeah . . . it CAN be done :Q
:thumbsup:
!
That's what "could" means, Gamingphreek . . . not "maybe"
:roll:
If it's a choice between 60fps solid and 40fps with a little bit of added Physics i'd choose 60fps every time. I personally am not willing to lose performance to calculate Physics on a GPU, if you are then you're something else.
then what does this mean?Originally posted by: Velk
Originally posted by: Lonyo
If you're losing fps by doing physics on the graphics card, then it means you are GPU bound not CPU bound, which means the CPU could be doing more physics anyway so you don't need to offload onto the GPU....Originally posted by: DeathReborn
Originally posted by: apoppin
yeah . . . it CAN be done :Q
:thumbsup:
!
That's what "could" means, Gamingphreek . . . not "maybe"
:roll:
If it's a choice between 60fps solid and 40fps with a little bit of added Physics i'd choose 60fps every time. I personally am not willing to lose performance to calculate Physics on a GPU, if you are then you're something else.
I think you missed the 'bit of added Physics' part of the text you quoted. I.e., he would prefer to have the added physics features turned off rather than slowing down the GPU to include them.
Much in the same way that some people turn off anti-aliasing.
In any case, I think the suggestion that the R520 cards can do both graphics work and physics work as fast or faster than a graphics AND a physics card combined is absurd.
That it can do graphics work at the same speed whether it is simulatenously doing physics or not is implausible, if not outright impossible.
sounds good to me . . . and without a doubt r580's bandwith will be even greater. . .However, the indication we had was that ATI could actually do physics calculations on the card with the graphics processing simultaniously -- the bandwidth is already there
many have heard of AGEIA and its startling announcement: they will produce a processor used exclusively to process physics related computations. Called the PPU, or Physics Processing Unit, its role will be to offload highly intensive mathematics such as realistic water movement, realistic character physical reactions to objects and the world, from the CPU to a dedicated processor. This all seems like the natural progression of things, since dedicated sound, network and other processors are commonplace.
Today, however, most processors spend their time mostly idling - you're rarely ever pushing your hardware to its limits consistently. Thus Havok, a company that's well known to game developers, has announced that it has plans to do for you what AGEIA promises, but save you money and maximize your dollar spent at the same time. Indeed, Havok has confirmed with us that they are competing with AGEIA.
The Havok FX engine is what Havok claims will provide the functionality of a PPU, but its approach is entirely different than AGEIA's. What's special about Havok FX is that it's a software engine that is currently based on Havok's widely used physics engines. However, Havok FX is designed to offload many intensive physics functions from the CPU to the GPU. Using technology available in Shader Model 3.0 and beyond, the Havok FX engine will be able to take advantage of unused resources of today's powerful GPU's and put them to use.
BOTH Havok and ATI disagree with you . . . READ the UPdate.Originally posted by: Dribble
I can't seriously see anyone using their graphics card to do physics as they always want more fps or have some higher graphics settings we could run at. Where this might work is if you have an older but still competent graphics card then plug that into your second PCI-E slot and use it for physics. However at the moment all we have is marketing bull - who knows whether ati will be willing to spend the time and money to develop it? It would be hard to make it work well (i.e. competitve with AGEIA), especially as the hardware isn't even designed to be a PPU. It might just be cheaper for ATi to buy AGEIA.
Originally posted by: route66
Apoppin, just because 'bandwidth is there' doesn't mean it's 'free' processing. For example, look at all the non-realword benchmarks that test bandwidth that doesn't always relate to real world perfomance.
The fact of the matter is ATi and Havok are using SM3.0 processing power to compute physics - this is taking power away from the GPU. Granted not all SM3.0 features may be being used at the moment, so there's illusion of 'free' processing power, but as more games use these new features there will be less of this 'free' processing power that can be used for free.
"It is definitely the case that load-balancing is a key challenge for both effects physics and graphics. Enabling effects physics via the GPU offers much greater flexibility for addressing that type of problem versus a proprietary physics hardware device that will inevitably sit idle while the GPU may be overtaxed. We believe that two GPU's stand a far better chance of collaborating more effectively."
Originally posted by: keysplayr2003
I think they will just incorporate and extra PPU chip (maybe an upgradable socket) on future gens. I think it will have to be standardized with the Ageia chip to avoid monopolistic lawsuits. Just a guess.
Originally posted by: HDTVMan
Didnt AMD hint at putting some PPU abilities on the next gen Athlon 64.
Originally posted by: Gamingphreek
At any rate, if this is happening, (socket and onboard PPU) it isn't happening on R580. They can say it is all you want, a refresh board is not going to be changed this much. I certainly wouldn't put it past R600 or G80 but R580, not a shot in hell (New socket, new chip/pin out, new PCB etc...)
-Kevin