Earlier today I managed to get my Radeon 8500LE 128mb running stable at 290 core 290 Mem (580ddr) with 3.6ns memory. I was wondering if any of you who owned the same card managed to get any higher scores. Do any of you have 3.3ns memory on your 8500LE 128s? I must say that for $286.96 Canadian ($184US) I am VERY happy with my purchase. I imagine that with the new Radeon 8500 128mb you could easily get 315 core 315 memory!
LOL I love it 8500 @ 8500
Score suMMARY:
Operating System Microsoft Windows XP
DirectX Version 8.1
Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model <A7M266>
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU AMD Athlon(tm) Processor 1460 MHz
FSB 145 MHz
Memory 256 MB
Graphics Chipset ATI Radeon 8500
Driver Name RADEON 8500/RADEON 8500LE
Driver Version 6.13.10.6071
Video Memory 128 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Score 8459 3D marks
Game 1 Car Chase - Low Detail 122.1 FPS
Game 1 Car Chase - High Detail 43.6 FPS
Game 2 Dragothic - Low Detail 152.8 FPS
Game 2 Dragothic - High Detail 80.0 FPS
Game 3 Lobby - Low Detail 118.3 FPS
Game 3 Lobby - High Detail 52.8 FPS
Game 4 Nature 50.0 FPS
Fill Rate (Single-Texturing) 884.5 MTexels/s
Fill Rate (Multi-Texturing) 2169.1 MTexels/s
High Polygon Count (1 light) 33.9 MTriangels/s
High Polygon Count (8 lights) 10.3 MTriangels/s
Environment Bump Mapping 125.4 FPS
DOT3 Bump Mapping 99.5 FPS
Vertex Shader 97.3 FPS
Pixel Shader 86.7 FPS
Advanced Pixel Shader 86.7 FPS
Point Sprite 31.4 MSprites/s
LOL I love it 8500 @ 8500
Score suMMARY:
Operating System Microsoft Windows XP
DirectX Version 8.1
Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model <A7M266>
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU AMD Athlon(tm) Processor 1460 MHz
FSB 145 MHz
Memory 256 MB
Graphics Chipset ATI Radeon 8500
Driver Name RADEON 8500/RADEON 8500LE
Driver Version 6.13.10.6071
Video Memory 128 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Score 8459 3D marks
Game 1 Car Chase - Low Detail 122.1 FPS
Game 1 Car Chase - High Detail 43.6 FPS
Game 2 Dragothic - Low Detail 152.8 FPS
Game 2 Dragothic - High Detail 80.0 FPS
Game 3 Lobby - Low Detail 118.3 FPS
Game 3 Lobby - High Detail 52.8 FPS
Game 4 Nature 50.0 FPS
Fill Rate (Single-Texturing) 884.5 MTexels/s
Fill Rate (Multi-Texturing) 2169.1 MTexels/s
High Polygon Count (1 light) 33.9 MTriangels/s
High Polygon Count (8 lights) 10.3 MTriangels/s
Environment Bump Mapping 125.4 FPS
DOT3 Bump Mapping 99.5 FPS
Vertex Shader 97.3 FPS
Pixel Shader 86.7 FPS
Advanced Pixel Shader 86.7 FPS
Point Sprite 31.4 MSprites/s