psolord
Platinum Member
- Sep 16, 2009
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I did some more testing and gaming on Crysis 3 yesterday, on my 7950 CFX system, with 1000/1500 clocks. 1080P, very high, no motion blur, 2x smaa.
I mainly wanted to see how the temperatures of the cards fair. Luckily the delta is smaller than I expected. The monitoring was set to gather data every 5 sec.
Still I forgot to get a shot of the fan speed, because the top card could easily have a higher fan speed than the low card. Overall the system was silent though and I didn't notice any significant noise build up. If you turn the sound down and listen for it, yeap it is there, but for normal use you don't notice it. I am using a HAF 932 for this PC's case.
Also it's quite noteworthy, that the framerate was constantly pretty smooth, being locked at 60fps for the vast majority of time, with only a few little drops here and there.
I have the feeling that Crytek must have implemented some sort of adaptive vsync in their code, because with vsync enabled, the game does not exceed 60fps, but when the system's resources are not enough to keep a steady 60fps, it can happily run at 55fps or 50fps and in between values. Normally vsync drops to 45fps and then to 30fps, depending on the buffering.
It does need a hefty overclock on my 2500k in order to keep the cards properly fed though.
I mainly wanted to see how the temperatures of the cards fair. Luckily the delta is smaller than I expected. The monitoring was set to gather data every 5 sec.
Still I forgot to get a shot of the fan speed, because the top card could easily have a higher fan speed than the low card. Overall the system was silent though and I didn't notice any significant noise build up. If you turn the sound down and listen for it, yeap it is there, but for normal use you don't notice it. I am using a HAF 932 for this PC's case.
Also it's quite noteworthy, that the framerate was constantly pretty smooth, being locked at 60fps for the vast majority of time, with only a few little drops here and there.
I have the feeling that Crytek must have implemented some sort of adaptive vsync in their code, because with vsync enabled, the game does not exceed 60fps, but when the system's resources are not enough to keep a steady 60fps, it can happily run at 55fps or 50fps and in between values. Normally vsync drops to 45fps and then to 30fps, depending on the buffering.
It does need a hefty overclock on my 2500k in order to keep the cards properly fed though.